MXL Sigma: Screenshot Thread

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whist
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The party screen code is done (at least for PVM/story mode, which is all that's needed for now). Moving on to main menu stuff, starting with character select screen.
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mec.Perfarator
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whist wrote:The party screen code is done (at least for PVM/story mode, which is all that's needed for now). Moving on to main menu stuff, starting with character select screen.


BANGER!!!
Manatouch
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Nice progress. :bounce:
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whist
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And on realm...
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Warren1001
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Simply out of curiousity, why is there so much influence from Diablo III? Don't you think it might push new players away thinking that this game was just remade into Diablo III? In my opinion, mods are great because they're new. Using content from a game that is heavily disliked by most in this community seems a bit odd for something that is likable because it's new... I'm not complaining, simply curious is all.

/e Of course, now that I think about it, it could be the median between the content of Diablo II players and Diablo III players (who have played little to no Diablo II) to appeal to more players...
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cowking
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I'm pretty sure it's a matter of what's available.
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OnlyForFun
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i hate diablo 3 , so we need new style :wink:
ibarc1
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diablo has its own lore and stuff so this mod uses a lot of it as does d3, a lot of the things in d3 that relate to this mod were actually in median before d3 came out.
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whist
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Sigma is not turning into D3... We're only using the GUI. The GUI doesn't make the mod, it's still going to stay the same good old MXL.
The only interesting things that D3 has brought to me is, a nice GUI, and visual representation of lore characters that weren't before (I'm thinking of azmodan, belial, imperius, etc...), so hey why not take it. It's also a matter of how much time we are willing to waste on the GUI. D2 GUI is quite dull and outdated, and creating our own brand new GUI from scratch would require dedicated artists and lots of time... D3 offers a vast amount of GUI resource to work with, with very little effort, and looks more than enough good. It also happens to blend-in well most of the time once converted to the very limited D2 palette, which is a factor to take into account (before some come and say, yeah ok but, you could have taken the GUI from another game). Also taking the GUI from another game feels a little strange, compared to taking the GUI from a game of the same franchise.

There were also 2-3 ideas that may have been inspired from Diablo III, I'm thinking of the different resource for every class, or the bounty task system, but after all Diablo III was not bad in every single of it's aspects, so why not take the very few good things it had to make this mod even better. It may also attract more the weirdos that seem to prefer D3 over D2.

Thoughts of the like "I hated D3 so I hate this mod because it uses D3 GUI" are kind of dumb...And user theming was implemented exactly for this kind of comments.
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Warren1001
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Valid points. Thanks for clarifying :)