Phoebe, the Hammerzon

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Crash
Lion Skull the Bent
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You can use Askari with Hammer if you want, but they're very different builds since hammer is wdm based and askari is spell damage I believe. I can't say much til I see in game with the new patch.

for the synergies, I think it might be default on skill icons in case they have available synergies. dunno, honestly
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boozek
Djinn
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Crash wrote:




Gear
Weapon:
Legion
Legion
Scepter (Sacred)

One-Hand Damage: (147 - 178) to (221 - 268)
Required Level: 100
Required Dexterity: 404
Item Level: 105
Dexterity Damage Bonus: (0.17 per Dexterity)%
20% Chance to cast level 10 Phalanx on Melee Attack
1% Base Block Chance
+(150 to 180)% Enhanced Damage
Adds (95 to 120)-(151 to 190) damage
+200% Damage to Undead
Adds 1-800 lightning damage
+(11 to 20) to Balance (Amazon Only)
Socketed (3)
-->
Battlemaiden
Battlemaiden
War Scepter (Sacred)

One-Hand Damage: (120 - 174) to (370 - 456)
(Amazon Only)
Required Level: 100
Required Dexterity: 494
Item Level: 120
Dexterity Damage Bonus: (0.17 per Dexterity)%
+100% Bonus Lightning Damage to Thundercrack
40% Cast Speed
40% Attack Speed
+(150 to 200)% Enhanced Damage
Adds (25 to 60)-(240 to 300) damage
+50% Damage to Undead
(5 to 10)% Mana stolen per Hit
(5 to 10)% Life stolen per Hit
Enhanced Weapon Damage +4% (Based on Character Level)
Maximum Fire Resist +4%
Socketed (6)
: just wow. the damage on this scepter
Shield:
Danmaku
Danmaku
Athulua's Hand (Sacred)

Defense: (2657 - 3003) to (2861 - 3234)
Chance to Block: 5%
(Amazon Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
5% Chance to cast level 15 Javelin Nova on Kill
1% Chance to cast level 45 Fire Bolt Nova on Striking
15% Chance to cast level 5 Javelin on Striking
+(2 to 3) to Amazon Skill Levels
35% Attack Speed
25% Block Speed
1% Base Block Chance
Adds 15-25 damage
+(21 to 25)% to Fire Spell Damage
+(115 to 143)% Enhanced Defense
Socketed (4)
: 1% block, striking and kill weapon damage procs, always best in slot.
Armor:
Skin of Kabraxis
Skin of Kabraxis
Plate Mail (Sacred)

Defense: (5412 - 8068) to (7238 - 10357)
Required Level: 100
Required Strength: 576
Item Level: 105
+200% Weapon Physical Damage if Wielding a Scepter
1% Chance to cast level 24 Pagan Rites on Kill
+1 to Scepter Mastery
+(100 to 200)% Enhanced Defense
(5 to 20)% to Dexterity
+(100 to 1000) Defense
Physical Resist (1 to 5)%
Total Character Defense (10 to 100)%
Socketed (6)
: Massive damage boost while wearing a scepter, phys resist, defense
Helm:
Titan's Burden
Titan's Burden
Spangenhelm (4)

Defense: (113 - 131) to (170 - 197)
(Amazon Only)
Required Level: 11
Required Strength: 81
Item Level: 18
4% Chance to cast level 3 Shower of Rocks on Melee Attack
Stun Attack
3% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
Physical Resist 5%
Socketed (1)
Defense: (401 - 450) to (562 - 631)
(Amazon Only)
Required Level: 29
Required Strength: 119
Item Level: 33
8% Chance to cast level 9 Shower of Rocks on Melee Attack
Stun Attack
4% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
Physical Resist 7%
Socketed (3)
Defense: (1028 - 1132) to (1419 - 1563)
(Amazon Only)
Required Level: 47
Required Strength: 251
Item Level: 54
12% Chance to cast level 15 Shower of Rocks on Melee Attack
Stun Attack
5% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
Physical Resist 9%
Socketed (4)
Defense: (1548 - 1685) to (2118 - 2306)
(Amazon Only)
Required Level: 55
Required Strength: 519
Item Level: 90
16% Chance to cast level 18 Shower of Rocks on Melee Attack
Stun Attack
5% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
Physical Resist 10%
Socketed (4)
: probably still the best option -- maybe
Helepolis
Helepolis
Spangenhelm (Sacred)

Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 606
Item Level: 105
+38 to Maximum Damage
10% Chance of Crushing Blow
+(7 to 12) to Guard Tower
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
Total Character Defense (31 to 50)%
Socketed (4)
or
Shaheeda
Shaheeda
Amazon Helms

'Shaad'
Runeword Level: 100
1% Base Block Chance
Adds 13-38 damage
Adds 125-375 fire damage
(6 to 10)% Chance of Crushing Blow
+(118 to 146)% Enhanced Defense
+75 to Dexterity

Gloves:
Dacana's Fist
Dacana's Fist
Chain Gloves (Sacred)

Defense: (515 - 1545) to (565 - 1695)
Required Level: 100
Required Strength: 514
Item Level: 105
+(0 to 200)% Enhanced Defense
(-300 to 300) to Life
Elemental Resists (-50 to 30)%
1% Reanimate as: Necrobot
(-25 to 7)% to Experience Gained
(-100 to 60)% Gold Find
(-100 to 60)% Magic Find
Socketed (4)
-->
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
: Phys res, more dex, flat damage
Belt:
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
: Cheap end-game option for slow target, attributes, and a lot of all speeds
Boots:
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
: %ar, flat damage, leech, op boots, and you can roll for high move speed.
Rings: 2x
Assur's Bane

Amulet: Rare

On Switch:
Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.26 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(50 to 100)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
: Bloodlust damage buff

Would you consider some other items such as:

Helm:
Veil of Steel
Veil of Steel
Great Helm (Sacred)

Defense: 9260 to 9653
Required Level: 130
Required Strength: 576
Item Level: 120
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee +15%
+200% Enhanced Defense
+5000 Defense
Maximum Mana -50%
Socketed (4)
or
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 540
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Enhanced Weapon Damage +(101 to 200)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)

Gloves: High roll
Hammerfist
Hammerfist
Heavy Gloves (Sacred)

Defense: (1082 - 1279) to (1148 - 1357)
Required Level: 100
Required Strength: 484
Item Level: 105
Adds (1 to 20)-(21 to 40) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(50 to 100)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)

Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)

Boots:
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

Rings:
Giant's Knuckle
Giant's Knuckle
Ring (Sacred)

Giant's Knuckle
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Beads of the Snake Queen
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill

On Switch:
Shark (Xis)
Shark
Weapons

'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(60 to 100)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
+
Kodo
Kodo
Shields

'Ath'
Runeword Level: 90
5% Chance to cast level 8 Bloodlust on Kill
+(11 to 15)% Bonus Damage to Bloodlust
15% Hit Recovery
5% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
(11 to 20)% to Strength
(11 to 20)% to Vitality
or
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+50 Energy Factor to Spell Damage
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Bronze Titan
(0 to 2)% Reanimate as: Gold Titan
(0 to 2)% Reanimate as: Silver Titan
Socketed (6)
for all skills
Sockets in Weapon: 6x XIS ???

1. Other than gloves and kodo these are more expensive but still fits right ?
2. Would it also fits Thundercack zon ?
3. When to switch to Curare ?
4. Can you stack innate bloodlust and oskill bloodlust ?
5. Is -enemy ligthning res important in this build, how much should we aim for ?
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Crash
Lion Skull the Bent
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A lot of those are good options, sure. This guide is a bit old now so the items aren't necessarily all accurate

1.) Yea
2.) For the most part, yes.
3.) never, always paragon and fill sockets with amethysts for more dex (more block, more ewd). charms and maybe MO's should cap your resist, so switch sockets to all amethyst with paragon
4.) Innate + proc/oskill, yes
5.) Not really. this build is more physical focused and you already get a bit of pierce from the passive and some charms. Only reason you'd want more pierce is for magnetic field if you use that frequently.
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isthisminecraft
Rust Claw
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how is this build on bossing?
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Crash
Lion Skull the Bent
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isthisminecraft wrote:how is this build on bossing?


Spellbind and magnetic field combined with hammer of zerae can do well enough. More of a kiting playstyle to keep bosses inside the field/hammer zone
Jovoman
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Heyo i wanted to ask few things

Is it possible to run labs with that build in t10+?

Also it seems that this build rely more on life leech and self heal than much HP and defense or?
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Crash
Lion Skull the Bent
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I didnt make this build when labyrinth was introduced, so im not sure.
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Primarch
Heretic
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Jovoman wrote:Heyo i wanted to ask few things

Is it possible to run labs with that build in t10+?

Also it seems that this build rely more on life leech and self heal than much HP and defense or?


Well, I haven't played since S20 but I plateaued around Labyrinth 9-10. Took too much damage and hammers were ultimately ineffective/negated by narrow corridors/hallways. To mention nothing of the numerous Hzon-unfriendly Uber bosses that potentially spawn in the middle of your level. At the end of the day, mobility is integral to success in higher DLab levels and Hzons simply don't have the mobility/sustained damaage needed to thrive in such confined spaces. Haven't seen any major changes to Hzons since that season either so you're pretty much SOL. MMzons are really the only viable DLAB Zons (Haven't played in 2 seasons so I'm not sure about Bowa/Jav but I can't imagine the changes made since then would make much of a difference).
Jovoman
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Primarch wrote:
Jovoman wrote:Heyo i wanted to ask few things

Is it possible to run labs with that build in t10+?

Also it seems that this build rely more on life leech and self heal than much HP and defense or?


Well, I haven't played since S20 but I plateaued around Labyrinth 9-10. Took too much damage and hammers were ultimately ineffective/negated by narrow corridors/hallways. To mention nothing of the numerous Hzon-unfriendly Uber bosses that potentially spawn in the middle of your level. At the end of the day, mobility is integral to success in higher DLab levels and Hzons simply don't have the mobility/sustained damaage needed to thrive in such confined spaces. Haven't seen any major changes to Hzons since that season either so you're pretty much SOL. MMzons are really the only viable DLAB Zons (Haven't played in 2 seasons so I'm not sure about Bowa/Jav but I can't imagine the changes made since then would make much of a difference).



Ah oky well, thanks for your suggestions im atm on my way up to 125+ and will try labs on 130+ and we will see how it will work currently
bloodymezz9
Invader
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is this build still working, and if so is this build still good to run as a ladder starter?