MXL Sigma: Screenshot Thread

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whist
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Abats wrote:Hope it gets buff/debuff icons with time on them. I mean, the buffs what is active, so you can see actual time how long they work..


It's already implemented. However no time is displayed. First of all because I couldn't find any way to implement it visually without having it take a too big part of the screen (thing most people on here seems to dislike a lot...). The second reason is more technical, but basically it would be difficult and performance-expensive to retrieve the remaining time properly.
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Edited by Unda 8 years.
Necrolis
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whist wrote:The second reason is more technical, but basically it would be difficult and performance-expensive to retrieve the remaining time properly.
Nope, not in the slightest actually, there is already a very simple way of doing this (protip: its one frame behind, but its more than usable, all you need is an additional packet parameter and a subtraction each frame you draw it). This is what I did for Blackened years ago, works smoothly at minimal cost.
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If merc only gear is possible, could merc only sets be a thing?
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whist
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Fumbles wrote:If merc only gear is possible, could merc only sets be a thing?

Yes. Merc uniques, sets, runewords... that's all possible now.
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whist
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Fixed the "eth bug". Here I took two ethereal armors, and MO'ed both 15 times with +2 strength orbs. On the left you got an armor with the fix, and on the right, an armor without the fix. (it would have gone higher but it reached the max base defense)
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Unda wrote:
whist wrote:I've replaced the item requirements code today. A new item stat, allowing us to create conditionally class-specific items. As in, make an item that usually isn't class specific, class specific. Say you have this ordinary crown.
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But you could also have the following crowns
Image Image

And finally, the stat also allows us to create mercenary only items. This could be used to make some highly buffed items to improve mercenaries, without overpowering players.
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I asked Marco in september if merc only gear will be possible to implement and didnt noticed your post in november, thats awesome you finally did it for Sigma.


Mercs are already absurdly strong. The only thing that holds them back are their AI and one shot mechanics.
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Edited by Unda 8 years.
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@Unda Oh I wasn't being contrary, though I see why it seemed like I was. I was just adding a bit of free knowledge to your comment.

Though I will put my Ray Kurzweil glasses on, and say if Sigma removes most invuln shields from ubers, and one shot mechanics, and doesn't reduce merc damage, the mercs will be able to finish 100% of everything for you.
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Edited by Unda 8 years.