Celestialray wrote:supersage10 wrote:Hey shit congrats at 140 theres nothing to brag about that 4 fucking head how silly are you
I just started grinding labs on this char 2 days ago and I'm at my first t14 now. What's with this fervent hatred directed towards me? You guys like to gang up on me, downvote my posts and insult me, but never bother to argue with me. It's just the same logical fallacies every time. Can you grow up?
Thank you for saying what me and my friend have been suspecting for a while. 2 weeks of farming fautz with nothing to show for it and brickwalling our characters is not good design. Having a season economy based around trading (like poe) can work, but not with rollover from previous seasons. A week or two week lockout on tg seems appropriate, but personally I'm not fond of a game based around loot acquisition and hoarding force you into trading because drop rates suck, and doesn't encourage longetivity.
And for those elites who want to keep the game obscure and only finishable by a select few, this mod will make way more money with a sea of casuals spending 20 - 100 dollars each to finish their builds, rather than quitting after a week because duncraig sucks. More money for the mod = better content, even if it's at the cost of some casuals getting a chance to compete. Of course there should be uber rare items, but make them actually obtainable. What's better, 5 tyreals drop a season farmed up by 1000 people, or zero drop in 2 seasons and nobody bothering to play because it's so unreasonably rare. Why even have the item in the game at that point?