Anonymous: wrote:Can Fauzt portal become permanent skill on Black road charm ?
Nop.
Marco wrote:For bugs, you can now use our Github Issue Tracker:
https://github.com/Median-XL/Issue-Tracker/issues
Using Necormancer's "Angel of Death" -skill near monsters with teleport attack makes the client to stop responding.
The effect is the same when you hold an item while dying, then respawn, and drop the item in town.
mortimer_85 wrote:This Line in the patch notes made me think what it actually means:
MAGIC MISSILES: damage from level 2 to 28 reduced by 10%
- does the damage still only depends on slvlv and the damage gain from slvl 2 to 28 is reduced by 10% and from slvl 29 upwards the damage gain remains so we end up with the less relative damage reduction the higher the slvl gets
- does the damage still only depends on slvlv and the actual total damage from slvl 2 to 28 is reduced by 10% and from slvl 29 upwards the total damage remains so we end up with the same damage from slvl 29 upwards
- the damage somehow now depends on the base lvl and from base lvl 2 to 28 there is a damage reduction of 10% that gets removed as soon as you hit base lvl 29 (Would be weird damage jump when hitting this Breakpoint)
- Something other
I tested a lot to find out and apparently the displayed MM damage still only depends on slvl but the overall damage is reduced by 10% no matter how high the slvl or base lvl of MM is.
So either the implemented changes do not work as intended or the line in the Patch Notes should be changed to:
MAGIC MISSILES: damage reduced by 10%