Curious what a good starting necro for a season would be. With a new season in probably a month, I'd like to take my time this month getting down a solid build. My current experience is limited to mostly melee sorc up to about 128ish, and melee sin that seems to have relatively high item thresholds (lacking a skill like fussilade + firedance for bosses does seem to be problematic, and innate tankyness is through dodge/avoid/block so when you do get nicked it really really hurts)
It doesn't need to be something perfect, just able to do likely 110-115 charms (120's if possible but I can deal with respeccing at that point of needed). . . if it's able to farm something like duncraig as well at a "reasonable" pace that's pretty solid too.
I've seen a fair bit on bow nec which would be extremely good, but seems to struggle heavily in the earlier levels. though that 80% physical dmg to magic modifier feels like it would dramatically hinder your ability to life steal and sustain, not too far off of melee sorc using a similar mechanic but potentially higher defense and max block?
Summon nec i'm trying atm, and controlling the summons to actually engage the enemy with any level of speed tends to get me into trouble atm. (maybe once i get jitans gate or the paladin teleport later that's remedied. otherwise it's a summon red skeleton > teleport > let them spread out as i now take the numerous AoE aimed at the summoned skele.
Totems seem to also be a good option, but i'd likely need to build a fair bit of resistances as well to survive that initial teleport in (though that's easily remedied by just casting fire-heart at range). . . though idk how this would work in the uber fights with squishy totems.
idk if theirs a totem + summon spec with like fireheart, and blood skeletons as they take very different itemization
Pesti nec looks like a great option for speed clearing farm content, but maybe not a good option for bosses.
I wouldn't mind something like rotting flesh as i'm very used to poison necro in old d2, and it feels similar. but feels like bosses would eat it alive
idk about melee nec. that's likely something i'll need to try next. I'm used to melee mechanics already, but it doesn't look like an ability like fusilade or even broadside exists for melee to deal with bosses that aren't melee friendly. though a combination of Deathlord, parasite/carnage, famine, death ward, death pact, and embalming sounds relatively tanky.