
This

And this

And this
...
Fix pls, thank you.
Semigloss wrote:I see alot of people talking about javazon now... can someone help my understand why these changes make any difference? My thoughts:
Moonbeam - duration buff doesn't make much difference except for leveling, because the duration becomes long enough already.
Enfilade - the poison damage never mattered anyways, it's all about the multi-hitting. Some extra fire damage will be nice here I suppose, but wouldn't this be far outclassed by your weapon phys damage? And now you need -res.
Ricochet - kinda same as above, except that now you need to invest in -enemy fire res to capitalize on the extra damage, whereas that wasn't needed for magic damage.
I get that elemental damage scales well, but it also means you have to invest in -res gear. Whereas it seems like pure phys (the way you normally build a javazon) still would beat everything... So what am I missing?
Semigloss wrote:I see alot of people talking about javazon now... can someone help my understand why these changes make any difference? My thoughts:
Moonbeam - duration buff doesn't make much difference except for leveling, because the duration becomes long enough already.
Enfilade - the poison damage never mattered anyways, it's all about the multi-hitting. Some extra fire damage will be nice here I suppose, but wouldn't this be far outclassed by your weapon phys damage? And now you need -res.
Ricochet - kinda same as above, except that now you need to invest in -enemy fire res to capitalize on the extra damage, whereas that wasn't needed for magic damage.
I get that elemental damage scales well, but it also means you have to invest in -res gear. Whereas it seems like pure phys (the way you normally build a javazon) still would beat everything... So what am I missing?
Aryzen wrote:Interesting changes for the Necromancer Malice Tree.
Weird that the synergy of Pestilence is strength/dexterity and not energy (all other malice skills receive bonus from energy).
RequiemLux wrote:Aryzen wrote:Interesting changes for the Necromancer Malice Tree.
Weird that the synergy of Pestilence is strength/dexterity and not energy (all other malice skills receive bonus from energy).
Most likely is due to the fact that Pestilence is used mainly by melee builds.