Marco wrote:morphed wrote:There should be always power creep in a game but find a way to make it happend in the very endgame with huge time invested, right now there wont be a power creep at all coz endgame = small improvement limited gear, and im talking about experienced players, coz most ppl dont care about this, dont even get to high lab or to try samael... newbs dont stand a chance vs these ubers, and experience players struggle , and when you think you cant improve your character anymore whats the point to continue playing though... but you know better i guess
The power creeping solution you suggest is exactly what creates the problem you hate: if all builds have a score of 1, and you make a build = 2 so it gets noticed, you are left with two options: you either put 2 back to 1 (muh nerfs!) or you increase ALL builds to be = 2 (power creep). Note that the outcome is the same (all builds are 1 or 2) yet the second option requires a lot of mainteneance, also translates to less new content.bapcja wrote:Want a short, to the point answer? Bring 5 more builds to the power level of maelstorm sin so people dont play maelstorm at the start of every season to get ahead.
Maybe in the next 10 years of development you might get an idea that its better to bring up weak builds to the meta level instead of bullying same builds at the start of every season. Nobody likes seeing performing builds nerfed every patch (people get attached). its not a competitive game, theres no pvp. imagine first working on the shit builds, then making areas harder so everyone gets nerfed equally.
the game is bleeding players every season and this is why.
There is no escape route for your argument buddy. You are basically saying "dont nerf popular builds". But we can't nerf unpopular ones either for obvious reasons. Therefore we can't nerf anything. This is power creep and is not a new concept, which is why I pointed out your fancy writing, because you made a point which is such a primitive game design concept. Where were you when there were tons of stats rolling back, overflows, due to game limitations and just increasing stuff over and over on top? I'm not saying i've been here for 10 years so you just accept my point and move on, I'm telling you we've been through this many times, spent countless amount of hours working on shifting stuff back down instead of new content.
Your last comment (which happens to be statistically innaccurate) resumes perfectly why you're posting here. Do the changes I like or I quit. Bad troll.
Yeah you're right about that , what im saying is when there's a balance between chars and they're all similar in power skillwise, (this is just an example) wouldn't increasing the numer of signets you can get to 700-800 lets say or mb 1k, and they should be harder to get and untradeable, and only you alone can increase the power of your character, and rich people wont be able to boost this up they still have to play a lot to make it happen, after 1.5 months to be able to maximise this if you play a lot the game, 500 more stats wont make the game much easier id say, but will make every build 20-30% better