play
skillsMiscellaneousHailstormOne of the best single target spells in the game. It creates a raging blizzard on the head of your target which lasts 10 seconds. The high duration enables you to stack this effect many times and demolish all stationary enemies within seconds. Amazons are the class which can obtain the highest level of this spell, thanks to some class specific equipment, and it perfectly resolves the number one omission in our skill arsenal.
BloodlustOur innate skill. It is a buff which grants 10% spell damage and 15% enhanced weapon damage to the party. The duration increases with your character level. Truth be told it is the weakest innate skill in the game. However we will enhance its power massively through several items later on and turn it from zero to hero.
Storm TreeThundercrackA melee attack which requires a sceptre. It transfers your weapon damage to a number of lightning bolts which target enemies around you. The skill also adds some flat lightning damage to your attacks which makes it useful for starting your character off in the Blood Moor.
StormcallThe cornerstone of our build. Every cast triggers an invisible nova which hits all enemies on the screen, dealing physical and lightning damage. The dual damage nature of the skill means that in the endgame you will be able to clear both lightning and physical immunes equally well which will enable you to keep up the pace no matter the resistances of your enemies.
Hammer of ZeraeA blessed
hammer sceptre which deals 3/4 weapon damage and adds a flat amount of lightning spell damage. This skill has good scaling and will be our single target killer throughout Hatred difficulty. However its clunky spinning pattern combined with the necessity to be stationary in melee range to maximise damage are the reasons why we will be transitioning to Hailstorm later.
AsterismA superb passive which grants us a big chunk of flat dexterity and energy, 5% total character defence per level and 1% lightning resistance pierce for every hard point invested. It supports the build on so many levels and gives a cool dark look to our character to boot. Definitely one to max without looking back.
Magnetic FieldThis is a skill which creates several pulsing lightning flashes within an area around your character. These hit very fast and carry weapon damage. However because the number of flashes provides an insufficient damaging density and the area of the field is nothing special we will be skipping this one.
Neutral TreeWild and FreePassive. It grants increased velocity, with diminishing returns, for every hard point invested and faster hit recovery. Initially while we have spare skill points we will be investing some here for the big mobility increase it provides. Later when we have a large amount of +skills we will leave it as a pre-requisite.
Summon Fire ElementalsThe minions which will keep the baddies at bay throughout the game. They are immune to fire and benefit from all the passives on the Neutral Tree. What is great about these minions is that they will have good survivability in the endgame with just a single point invested here. In addition when they die they can cast a very strong fire cannonade spell which will help you deal with lightning immunes early on.
BalanceAnother passive which gives a flat defence bonus to your character. The bonus has increasing returns for every hard point invested. Thus we will be maxing it out in order to have the best possible protection versus melee and ranged attacks.
Ecstatic FrenzyA buff which grants big magic damage to our attacks, increases our attack speed and sets our defence to 0 as a trade off. We are building a caster however so leave this one as a pre-requisite.
Defensive HarmonyYet another passive, which enables you and your fire elementals to drastically slow down the movement, attack and cast speeds of enemies which hit you with a weapon attack. It gives 2% extra slow attacker per hard point and is the key to enabling your elementals to survive and keep enemies debilitated for you.
Reward TreeSpellbindThe reward for completing the Ennead Challenge. This is arguably one of the best crowd control spells in the game. It slows all targets in a cone in front of you by 50%, debuffs their physical resistance by 50% and gives a huge life bonus to your elementals for every hard point invested. We will be investing some points here to beef up our summons and also to reduce the cooldown timer, which will enable us to reduce the time our teleport skills will be locked out.
War SpiritOur reward from the Black Road challenge. This is a buff which periodically shoots a nova of spikes when there are enemies near you, it also grants more crushing blow for every hard point. Our good passive dexterity will allow us the luxury of being able to wound enemies and stop their natural regeneration with only a single point. A definite advantage over many other casters.
ParagonThis will be the uber skill we pick up at level 90. It grants you a big passive bonus to vitality for every gem socketed in your gear. It will enable us to survive well in destruction difficulty and get started with the endgame uber content.
Spirit of VengeanceRaises an invulnerable ghost from a corpse which reanimates monsters to do her bidding and has an aura which will increase the maximum life, physical, magical and fire spell damages of the party. This is our core endgame uber skill to which we will transition once we have progressed sufficiently through the content.
the beginningLevellingThe first thing you should do is eat your money token and head over to Akara and buy any sceptre you can afford, preferably a non-magical socketed one. Go outside and start whacking at stuff until you level up. Put your next two skill points into Thundercrack and then two in Wild and Free. Keep whacking at stuff until you get to lvl 5. At this point summon Volrath in an area you already cleared and start running in a circle killing the traps. They will go down reasonably fast, but Volrath will pose a problem as Thundercrack deals virtually no single target damage. If your sceptre costed less than 500 do invest in a +10 max damage mystic orb to speed this up a bit. Once the boss is dead and you have your Harkon Crystal head over to the den of evil. At level 6 pick up Summon Fire Elemental and get your army up - they will help you clear stuff faster than you can by yourself right now. At 7 and 8 put two points into Stormcall and start using it all the time to aoe.
From here on out until level 90 your build will be as follows max Stormcall, Hammer of Zerae, Asterism, Balance and Defensive Harmony. Put leftovers in Summon Fire Elementals. Hammer of Zerae will be your single target killer spell for now. In case you have forgotton how to aim it from cLoD - stand in melee range right under your target, holds shift and let those sceptres fly. As far as stats are concerned, make sure you have 178 strength by level 35 which is around when you finish farming Mephisto for our levelling weapon (see below). The remaining attributes should go in energy. Progress through the act and when you get to Tristram farm the gift box until you have the TU helm
Wildhunt
Wildhunt
Einherjar Helm (4)
Defense: (65 - 74) to (99 - 112)
(Amazon Only)
Required Level: 7
Required Dexterity: 53
Item Level: 10
+1 to Amazon Skill Levels
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(24 to 40)% Enhanced Defense
+(3 to 10) Life after each Kill
(11 to 15)% Bonus to Defense
2% Reanimate as: Random Monster
Socketed (1)
Defense: (249 - 276) to (339 - 376)
(Amazon Only)
Required Level: 24
Required Dexterity: 78
Item Level: 31
+(1 to 2) to Amazon Skill Levels
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(58 to 75)% Enhanced Defense
+(19 to 26) Life after each Kill
(16 to 20)% Bonus to Defense
4% Reanimate as: Random Monster
Socketed (3)
Defense: (635 - 691) to (846 - 921)
(Amazon Only)
Required Level: 42
Required Dexterity: 164
Item Level: 51
+2 to Amazon Skill Levels
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(92 to 109)% Enhanced Defense
+(35 to 42) Life after each Kill
(21 to 25)% Bonus to Defense
6% Reanimate as: Random Monster
Socketed (4)
Defense: (946 - 1023) to (1254 - 1356)
(Amazon Only)
Required Level: 50
Required Dexterity: 340
Item Level: 77
+(2 to 3) to Amazon Skill Levels
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(109 to 126)% Enhanced Defense
+(43 to 50) Life after each Kill
(26 to 30)% Bonus to Defense
8% Reanimate as: Random Monster
Socketed (4)
from the giftbox. At level 16 grab a plain socketed sceptre by rerolling Akara's goods, if you didn't find one yet, and make the
Prophecy
Prophecy
Scepters
'Ith'
Runeword Level: 18
+1 to All Skills
+(3 to 4) to Maximum Damage
+(10 to 26)% Enhanced Damage
+1 Life Regenerated per Second
Fire Resist +(21 to 40)%
Cold Resist +(21 to 40)%
Poison Length Reduced by (10 to 15)%
Attacker Takes Fire Damage of (21 to 25)
Attacker Takes Cold Damage of (21 to 25)
there also another Ith for
Lumen Arcana
Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
in your chest. Also make the
Rainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
runeword in a belt and
Epicenter
Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
in boots. Orb your sceptre with 15 faster cast rate mystic orbs as you go. When you get to act 2 make a honorific pair of gloves and orb them to the limit with all res. At level 25 replace your helm with the
Sphinx
circlet runeword. At level 27 make the
Pharaoh
Shield runeword. Keep remaking your chest runeword whenever you find better base armours with a good defence upgrade.
Run with this setup until you reach Mephisto. This is the first place that is efficient to farm for Arcane Crystals. Make sure to at least farm 2 so you can make the TU(3)
Rainbowcleave
Rainbowcleave
War Axe (4)
One-Hand Damage: 9 to 12
Required Level: 11
Required Strength: 85
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
10% Attack Speed
10% Cast Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Cold Spell Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (2)
One-Hand Damage: 17 to 25
Required Level: 29
Required Strength: 125
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
20% Attack Speed
20% Cast Speed
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(11 to 13)% to Cold Spell Damage
Fire Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (4)
One-Hand Damage: 29 to 45
Required Level: 48
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
30% Attack Speed
30% Cast Speed
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(16 to 18)% to Cold Spell Damage
Fire Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (5)
One-Hand Damage: 35 to 54
Required Level: 55
Required Strength: 481
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
40% Attack Speed
40% Cast Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(18 to 20)% to Cold Spell Damage
Fire Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (6)
. Depending on your patience you should also farm a TU(3)
Chargebreaker
Chargebreaker
Setzschild (4)
Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
, TU(3)
Aerin Orbiter
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
and the TU(3)
Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
. I recommend you get them all to make your life easier. With these you are good to go until the end of Hatred. Keep progressing until you down Baal or until you get level 50, whichever comes first. At this point it's time for the Level Challenge 1. Afterwards head over to Terror where we will get some big gear upgrades. Make your way to Tristram and kill Griswold at least a few times for his special box, which you will cube with an oil of disjunction to get some high level runes. You need 1 Fal rune in order to make the
Bona Dea
Bona Dea
Amazon Helms
'TalPul'
Runeword Level: 55
40% Cast Speed
0.5% to Lightning Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Lightning Resistance
0.5% to Cold Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Cold Resistance
+(9 to 11) to Hailstorm
+(9 to 11) to Electrobolt
5% to Energy
Lightning Resist +25%
Cold Resist +25%
Amazon helm as well as 1 Pul rune which will make the
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
gloves. At level 53 gamble a rare amulet and start rerolling it with oils of renewal until it spawns with the Hailstorm oSkill - don't worry too much for the other affixes for now, we will be remaking this proper once we reach higher levels. Once this is done you are ready to go back to Hatred and complete the Ennead Challenge. After that you are pretty much set to progress through the game to level 90 where you will respec to the early game build, complete the Level Challenge 2, and then carry on until 120 while tackling the minigames through your Terror journey. Below is the gear that you should aim to complete around level 90.
Gear until lvl 120Rainbowcleave
Rainbowcleave
War Axe (4)
One-Hand Damage: 9 to 12
Required Level: 11
Required Strength: 85
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
10% Attack Speed
10% Cast Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Cold Spell Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (2)
One-Hand Damage: 17 to 25
Required Level: 29
Required Strength: 125
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
20% Attack Speed
20% Cast Speed
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(11 to 13)% to Cold Spell Damage
Fire Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (4)
One-Hand Damage: 29 to 45
Required Level: 48
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
30% Attack Speed
30% Cast Speed
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(16 to 18)% to Cold Spell Damage
Fire Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (5)
One-Hand Damage: 35 to 54
Required Level: 55
Required Strength: 481
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
40% Attack Speed
40% Cast Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(18 to 20)% to Cold Spell Damage
Fire Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (6)
Orb with 15 Faster Cast orbs, 15 Life after each kill, remaining space with lightning spell damage mystic orbs. Socket with Perfect Diamonds.
Chargebreaker
Chargebreaker
Setzschild (4)
Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
Orb with 15 Total Character Defence (TCD), Enhanced defence until 350% and fill the remaining space with All resistance orbs. Socket with Perfect Bloodstones.
Body armour When you get to level 85 gamble a tier 6 Light Plate and upgrade it to rare if it was magic. Reroll with oils of renewal until it spawns with +2 all skills and 250% + enhanced defence. Socket with 2 Perfect Bloodstones and 4 Perfect Onyxes.
Aerin Orbiter
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Orb with 15 TCD orbs, 15 lightning spell damage orbs and fill the remaining space with magic/phys spell damage. Socket with 2 Perfect Turquoises.
Bona Dea
Bona Dea
Amazon Helms
'TalPul'
Runeword Level: 55
40% Cast Speed
0.5% to Lightning Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Lightning Resistance
0.5% to Cold Spell Damage (Based on Character Level)
-(16 to 20)% to Enemy Cold Resistance
+(9 to 11) to Hailstorm
+(9 to 11) to Electrobolt
5% to Energy
Lightning Resist +25%
Cold Resist +25%
Make this runeword in a Tier 6 Spangenhelm. Orb with 15 TCD orbs, 15 Enhanced defence orbs and fill remaining space with lightning spell damage. Socket with rare jewels with 40+ life.
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Make runeword in a pair of Tier 6 Gauntlets. Orb with 15 TCD orbs, 15 All Resistance orbs and the remaining space with lightning spell damage. Socket with rare jewels with 40+ life.
Lionpaw
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Orb with 15 TCD orbs, 15 lightning spell damage orbs and the remaining space with run/walk speed. Socket with 1 Perfect Turquoise and 3 Perfect Ambers.
Jewellery Rare amulet with Hailstorm and rare rings with +1 to all skills.
ChallengesLevel Challenge 1: Keep your fire elemental army up and spawn elementals at the edge of your screen while moving forward in order to draw fire and slow enemies. Kill everything with Stormcall and bosses with Hammer of Zerae - the lightning immune boss will take some time but keep her surrounded with fire elementals and their on death proc will take her down.
Ennead Challenge: make sure you have your Hailstorm amulet + Bona dea runeword first. Keep summons up, stack Hailstorms on the totems and use it to kill lightning immunes. Kill non-lightning immune skeletons with Stormcall. When you approach every necromancer spawn a fire elementals one by one ahead of you to avoid a Miasma targetting you. Kill them with Hailstorm.
Level Challenge 2: Buy and cube 3 meditation candles & £ sacrificial hearts to make the book of summonning. Summon them in a corner and run away. Then snipe them with Hailstorm from a distance while maintaining summons to tank spells. Really easy and no stacked resistances necessary.
Black Road Challenge: Reward is not mandatory for us so we skip this during the levelling process. We will come back here once we have obtained some Destruction charms and transitioned to the Early Game Gear.
early game build & gearThis phase of the game starts once you enter Destruction.Stats: Enough strength to wear your gear and everything else in energy.
Skills:- Storm Tree: max Asterism and Stormcall. 1pt in pre-requisites and 0 in magnetic field.
- Neutral Tree: max Balance. 20 poins in defensive harmony, 3 in Wild and Free and 1 in all others.
- Reward Tree: 15 points in Spellbind, 1 in War Spirit, remainders in Paragon.
?v=xvc&class=1&lvl=120&bonus=1111111111111100000&skills=0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_30_1_28_0_3_1_29_1_20_0_4_0_15_1_&mg=1101&sos=3&name=Stormcaller%20Early Skillplan Stormcaller Early (Amazon, Median XL Ultimative XVc)Breakpoints: 120% FCR for a 7 frame cast animation with 1 handed weapons.
174% FHR for a 4 frame hit recovery animaiton.
280% FBR for a 5 frame block animation - only useful for the Brother Laz uberquest, ignore otherwise.
Gameplay: Weapon switch and prebuff yourself with bloodlust. Kill regular enemies with Stormcall and bosses with Hailstorm. Use Spellbind against lightning immune monsters to enhance Stormcall's damage as well as versus all bosses to reduce their weapon damage and slow them down significantly. Keep your Fire Elementals around which will massively slow down all monster which strike them. Always hold down the mouse button when casting your spells to make sure you are fully utilising your cast speed.
Gear:Rainbowcleave
War Axe (4)
One-Hand Damage: 9 to 12
Required Level: 11
Required Strength: 85
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
10% Attack Speed
10% Cast Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Cold Spell Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (2)
One-Hand Damage: 17 to 25
Required Level: 29
Required Strength: 125
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
20% Attack Speed
20% Cast Speed
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(11 to 13)% to Cold Spell Damage
Fire Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (4)
One-Hand Damage: 29 to 45
Required Level: 48
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
30% Attack Speed
30% Cast Speed
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(16 to 18)% to Cold Spell Damage
Fire Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (5)
One-Hand Damage: 35 to 54
Required Level: 55
Required Strength: 481
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
40% Attack Speed
40% Cast Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(18 to 20)% to Cold Spell Damage
Fire Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (6)
By far the best one handed weapon for this build early on. Thankfully Stormcall does not have a Sceptre restriction like the rest of the storm skills. Try to reroll this until you get one with +3 all skills. It gives both lightning and cold spell damage which boosts our AoE and our single target. The 40% to elemental resistances allow us to have more mystic orb space to enhance our protection against attackers and to stack lightning spell damage on the other armour pieces. In addition the magic damage reduced will enable us to survive Quov Tsin's trinity beam even without 95% resistances. Orb with 15x Life after Each kill, enough Faster Cast Rate orbs to reach the 120% breakpoint and fill the rest with Lightning Spell Damage. Socket with Perfect Diamonds.
Chargebreaker
Setzschild (4)
Defense: (492 - 573) to (969 - 1127)
Chance to Block: 4%
(Amazon Only)
Required Level: 12
Required Strength: 39
Item Level: 10
1% Chance to cast level 1 Guard Tower on Kill
(10 to 15)% Block Speed
+(35 to 57)% Enhanced Defense
(8 to 10)% to Strength
(8 to 10)% to Dexterity
Physical Resist 5%
Physical Damage Reduced by (3 to 5)
(8 to 10)% Bonus to Defense
Socketed (1)
Defense: (1695 - 1902) to (3048 - 3418)
Chance to Block: 4%
(Amazon Only)
Required Level: 30
Required Strength: 77
Item Level: 31
2% Chance to cast level 1 Guard Tower on Kill
(20 to 25)% Block Speed
+(81 to 103)% Enhanced Defense
(14 to 16)% to Strength
(14 to 16)% to Dexterity
Physical Resist 7%
Physical Damage Reduced by (9 to 11)
(14 to 16)% Bonus to Defense
Socketed (3)
Defense: (4287 - 4723) to (7550 - 8319)
Chance to Block: 4%
(Amazon Only)
Required Level: 47
Required Strength: 270
Item Level: 51
3% Chance to cast level 1 Guard Tower on Kill
(30 to 40)% Block Speed
+(126 to 149)% Enhanced Defense
(20 to 22)% to Strength
(20 to 22)% to Dexterity
Physical Resist 9%
Physical Damage Reduced by (15 to 17)
(20 to 22)% Bonus to Defense
Socketed (5)
Defense: (6416 - 6983) to (11272 - 12268)
Chance to Block: 4%
(Amazon Only)
Required Level: 56
Required Strength: 539
Item Level: 77
4% Chance to cast level 1 Guard Tower on Kill
(40 to 50)% Block Speed
+(149 to 171)% Enhanced Defense
(23 to 25)% to Strength
(23 to 25)% to Dexterity
Physical Resist 10%
Physical Damage Reduced by (18 to 20)
(23 to 25)% Bonus to Defense
Socketed (6)
The stats on this shield are great for shoring up our weaknesses early on. The high base defence and TCD synergise with our defensive passives. The huge bonus to strength allows us to equip the heavier armour pieces without significant strength investment. To top it all off we get a massive boost to minion survivability and 10% damage reduction. This piece has all the best defensive and utility stats in one place, and while it does lack in offence it is the best choice. Note that it does penalise your velocity, which is why we invest several points into Wild and Free. Orb with 15x TCD, Enhanced Defence until 350% and then fill the remaining space with All resists or lightning spell damage. Socket this with Perfect Bloodstones to enhance the survivability of your summons.
Bona Dea Runeword
Spangenhelm (6)
'Fal'
Required Strength: 519
Required Level:41
40% Faster Cast Rate
(1 per level)% to Lightning Spell Damage (Based on Character Level)
(1 per level)% to Cold Spell Damage (Based on Character Level)
-(31 to 40)% to Enemy Lightning Resistance
-(31 to 40)% to Enemy Cold Resistance
+(7 to 12) to Electrobolt
+(7 to 12) to Hailstorm
This low level runeword has finally found the build which will make it shine. Make this as soon as you can and it will be use it for nearly the whole game. At max level it grants 120% lightning and cold spell damage and 40% pierce to cold and lightning - which enables us to cap our lightning pierce together with Asterism "for free". On top of this the 40% faster cast rate is super useful once we transition into the midgame as our cast speed breakpoint will change. Try to roll one with at least 11 to Hailstorm. The other oSkill unfortunately is not useful. Orb this with 15x TCD mystic orbs and 15x Enhanced defence. Fill remaining space with lightning spell damage orbs. Socket with rare jewels with at least 40 life and one of: 2% bonus to Energy or 2-3% lightning spell damage or 2-3% magic/phys spell damage.
Ornate Shrine Crafted
Light Plate (Sacred)
Must have stats:
+ 2 to All Skills
Enhanced Defence +(251 to 350)%
+(20 to 60)% to Lightning Spell Damage
Optional stats:
Life +(226 to 400)
Bonus to All Attributes 10%
Damage Reduced by (41 to 50)
Keep your eyes open for a Sacred Light Plate and reroll it to rare with the Act 2 Dragon recipe on Destruction to ensure that it will have max item level for crafting. Roll it with Ornate shrines until you obtain at least the must have stats then bless it with an Ornate shrine. Try the Blessed Oil of Luck on it first and then orb the armour with Enhanced defence to cap, finally fill the remaining space with Total Character Defence mystic orbs. Socket with 2 Perfect Bloodstones and 4 Perfect Onyxes.
The best source of shrines at this stage of the game is Terror Fauztinville or Terror The Void. For the latter if you get the Arcane Sanctuary or Docks tileset maps use dark summonning to kill Eternal Ghosts which always drop 2 shrines each. If they are immune to cold go to town to reset their resistances.
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Yet another great caster tiered unique that fits our paradigm. Both cold and lightning spell damage, a good chunk of resistances, FCR and magic damage reduced. Add 15 TCD orbs, 15 lightning spell damage orbs and fill the remaining space with magic/phys spell damage. Socket with 2 Perfect Turquoises.
ZOMG Ornate Shrine Crafted
Greaves (Sacred)
Must have stats:
+(20 to 30)% to Lightning Spell Damage
Enhanced Defence +(251 to 350)%
Optional stats:
Required Level: 60 or less
There are no great high level rare affixes that spawn in this slot and the tiered unique department is lacking. Therefore we will essentially create a "Double shrine bonus honorific" with as low of a level requirement as possible. To do this grab any pair of Sacred Greaves. If they are not of magic quality, cube them with a catalyst of destruction + a rune to make them white and then uptier them with an oil of enhancement and a rune. Once they are magic cube them with a magic ring and a magic amulet - this will reset their ilvl to 1. Now uptier the boots to rare with an oil of enhancement + a rune in the cube and begin crafting them with an Ornate shrine, followed by an Ornate shrine bless after you get good stats. Cube with 15x TCD mystic orbs afterwards and fill the remaining space with lightning spell damage orbs. Socket with 1 Perfect Turquoise and 3 Perfect Ambers.
Kali Runeword
Gauntlets (6)
'Pul'
Required Strength: 423
Required Level:45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Even though we give up 4 sockets worth of gems, these gloves are slightly better than a honorific or crafted alternative. Their main benefit is the +10% max fire res, which will allow us to reach 95% fire resistance with Azmodan's heart, and the +2 all skills are great because they also buff Hailstorm. Cube with 15x TCD orbs and then fill the remaining space with lightning spell damage & magic/phys spell damage or all resistances if you are not capped. Socket with rare jewels with at least 40 life and one of: 2% bonus to Energy or 2-3% lightning spell damage or 2-3% magic/phys spell damage.
Rare Amulet
Must have stats:
+(3 to 5) All Skills
+(22 to 30) to Hailstorm
Optional stats:
Life +(226 to 400)
Enemy Cold Resistance -(21 to 30)%
Spell Damage +(20 to 25)%
All Attributes +(21 to 30)
Energy Factor to Spell Damage +(36 to 40),
Gamble a rare amulet once you are at least level 95. Reroll it with oils of renewal until you get the recommended stats and at least one of the optional ones, because their stat budget is amazing. While this may seem tedious you will be using this amulet for the entire uberquest content so think of it as time invested rather than wasted. Prioritise a higher roll on the Hailstorm oSkill compared to the +All skills roll. For example if you have an amulet with +3 All skills and 29 Hailstorm, choose it over one with +5 all skills and 22 Hailstorm. Cube it with 15x Cold Resistance Pierce orbs and fill the remaining space with lightning spell damage.
Rare Ring
Must have stats:
All Skills +1
Enemy Cold Resistance -(11 to 20)%
Optional stats:
Spell Damage +(10 to 15)%
Energy Factor to Spell Damage +(18 to 20)
Better Chance of Getting Magic Items (36 to 40)%
Resistances
Life after each Kill +(13 to 15)
Same story as with the above amulet, these jewellery pieces are crucial for us to reach 100% cold pierce for our single target spell. The optional affixes on the ring slots are weaker than the ones that can spawn on the Amulet however, so prioritise a good roll on the recommended stats. Cube these with 15x Cold Resistance Pierce orbs and fill the remaining space with lightning spell damage.
Durga Runeword
Any Sceptre
'Lai'
Required Level: 100
+(3 to 4) to Amazon Skill Levels
+(21 to 25)% Bonus Elemental Damage to Bloodlust
40% Faster Cast Rate
+(41 to 50)% to Fire Spell Damage
Enhanced Weapon Damage +5%
Attacker Flees after Striking (11 to 15)%
+(51 to 100) Life after each Kill
+100% Bonus to Summoned Minion Damage
This is the entry level prebuff weapon for us, cheap and cheerful. It adds 25% fire/cold/lightning and poison spell damage to your bloodlust. Put it on your second weapon slot and always weapon switch while casting your innate skill. If you wish to enhance the duration equip a Tier 6 Setzschild and socket it with 6 Nih runes.
the midgameThis part of the game begins once you have created your Creep Runeword Staff.Stats: Enough strength to wear your gear and everything else in energy.
Skills:- Storm Tree: max Asterism and Stormcall. 1pt in pre-requisites and 0 in magnetic field.
- Neutral Tree: max Balance. 2 points in Wild and Free, all remainders in Defensive Harmony and 1 in all other skills.
- Reward Tree: max Spirit of Vengeance, 10 in Spellbind and 1 in War Spirit.
Now that we have collected the early game charms and have gear which allows us to reach good damage reduction and defensive values we switch gears and go on the offensive by replacing Paragon with Spirit of Vengeance and maxing it. It provides a massive physical spell damage boost to Stormcall and a big fire spell damage boost to our Pyroblast oSkill and to the Fire Cannonade proc on our Elementals. Furthermore we gain an immortal meatshield generating minion which can indefinitely tank certain enemies if we position ourselves properly.
?v=xvc&class=1&lvl=120&bonus=1111111111111100001&skills=0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_31_1_29_0_2_1_30_1_10_0_0_17_10_1_&mg=1101&sos=3&name=Stormcaller%20Mid Skillplan Stormcaller Mid (Amazon, Median XL Ultimative XVc)Breakpoints: Our midgame weapon morphs us into a Sorceress and so our animation breakpoints change. We now need
187% FCR for a 4 frame casting animation and
142% FHR for a 3 frame hit recovery animation.
Gear: Note on Sockets:
The change in our uber skill heralds a complete revamp of our socket fillers. Once you have obtained the Creep your first priority should be the new top casting breakpoint. Roll rare jewels with 40 life and 10FCR or Lightning spell damage or Physical spell damage or 2% energy for every socket. Remember to collect and disenchant all tiered uniques that drop, you will need plenty of crystals to craft good jewels. For these we will use the On rune recipe which can add 2-4 life and mana on kill. Use a rare item level 99 jewel as a base. You can roll each one 14 times before the ilvl diminishing renders it unusable. Look for 3+ LaeK & 40+ life & one or more of: [10 FCR (until cap only), 2-3% lightning/phys spell damage, 2% energy]. Remember that because crafted jewels have higher level requirements they will not fit in any low level runewords. When you begin transitioning to them - start socketing them in your crafted and sacred unique items first.
Note on upgrade path:
Every single item that is part of the midgame set is superior to the equivalent from the early game. Therefore as soon as you obtain an equipment piece you should use it, even if you are yet to farm your staff runeword.
The Creep Runeword
War Staff (Sacred)
'PoMaFiCoLiEa'
Required Dexterity: 250
Required Level:100
Sorceress Morph
5% CtC lvl 7 Trinity Nova when enemy is Slain
+(6 to 10) to All Skills
50% Faster Cast Rate
+(40 to 50)% to Spell Damage
+5% to All Maximum Resistances
The cornerstone of our build. The sorceress morph reduces our cast speed from 7 to 4 frames which is a whopping 43% more TOTAL damage - nothing else even comes close. Use either a sacred or Tier 6 War Staff as a base. Roll it as a superior with at least 100% bonus to Attack Rating before attempting the Luck Trial. Fill mystic orb space with 9x LaeK orbs. This runeword is made with one of every elemental rune. The attack rating is useful in order to enable our War Spirit to better open the wounds of bosses.
Ornate Shrine Crafted
Light Plate (Sacred)
Must have stats:
+ 2 to All Skills
Enhanced Defence +(251 to 350)%
Life +(226 to 400)
+(40 to 60)% to Lightning Spell Damage
Optional stats:
Bonus to All Attributes 10%
Damage Reduced by (41 to 50)
Apply the same principle that you did to craft your early game chest. NB - do not forget to use an ilvl 99 as base. However this time you will only settle for a better roll that includes flat life and one other useful affix. Orb with enhanced defence until the cap and then the remaining space with TCD MOs. Socket with the jewels described in the above note.
Bona Dea Runeword
Spangenhelm (Sacred)
'Fal'
Required Strength: 519
Required Level:41
40% Faster Cast Rate
(1 per level)% to Lightning Spell Damage (Based on Character Level)
(1 per level)% to Cold Spell Damage (Based on Character Level)
-(31 to 40)% to Enemy Lightning Resistance
-(31 to 40)% to Enemy Cold Resistance
+(7 to 12) to Electrobolt
+(7 to 12) to Hailstorm
Same runeword as in the early game but now remake it in a Sacred version of the base helm for better defence. The base item should be superior with at least 40% enhanced defence, and must succeed a blessed oil luck attempt and roll 2% Damage reduction. Orb with 15x Enhanced defence orbs, 15x TCD orbs and fill the remaining space with lightning spell damage. Socket with the jewels described in the above note.
Greg's Silent Scream
These gloves have a perfect mix of offensive, defensive & utility stats. The 10% damage reduction is insane for this slot and you get free capped enhanced defence. The Pyroblast oSkill and good chunk of pierce will come in handy in several ubers such as farming the Ultra Elementals in the Kabraxis uberquest, clearing several annoying Yshari mobs more efficiently and in some Uldyssian stages. Orb with 10x TCD. Socket with the jewels described in the above note.
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
A spell damage boost to both the physical and lightning portions of Stormcall, another 10% Damage reduction, a big percentage bonus to energy and a hefty chunk of resistances. This belt is pretty much a direct upgrade over our Aerin Orbiter. Orb with 10x TCD mystic orbs. Socket with the jewels described in the above note.
ZOMG Ornate Shrine Crafted
Greaves (Sacred)
Must have stats:
+(20 to 30)% to Lightning Spell Damage
Enhanced Defence +(251 to 350)%
Optional stats:
Required Level: 60 or less
Same boots as the early game. Because the required stats are quite easy to roll in this slot you should go for a pair of boots that succeeds the blesed lucky oil trial and gains at least 1% Damage Reduction. Socket with aforementioned jewels. Orb with 15x TCD and the remaining space with lightning spell damage.
Rare Amulet
Must have stats:
+(3 to 5) All Skills
+(22 to 30) to Hailstorm
Optional stats:
Life +(226 to 400)
Enemy Cold Resistance -(21 to 30)%
Spell Damage +(20 to 25)%
All Attributes +(21 to 30)
Energy Factor to Spell Damage +(36 to 40),
You are looking for exactly the same stats on your amulet as before. I advise you to keep rolling until you get at least one of the optional stats with the flat life, spell damage and cold pierce being the most important.
Rare Ring
Must have stats:
All Skills +1
Enemy Cold Resistance -(11 to 20)%
Optional stats:
Spell Damage +(10 to 15)%
Energy Factor to Spell Damage +(18 to 20)
Better Chance of Getting Magic Items (36 to 40)%
Resistances
Life after each Kill +(13 to 15)
Same rings as the early game. If you manage to roll them with 1 all skills, cold pierce & spell damage you will not regret it, although it could take a very long time.
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
The bloodlust oSkill on this item differs from our innate one because the elemental & physical spell damages actually scale with the level of the skill, thus the higher the roll on the Bloodlust level the better. This item is another significant damage boost and you will even be using it endgame if you intend to farm areas with lightning immunes. The druid morph that is applied when this staff is equipped also can come in handy when doing the Wretched hive & Void uberquests. Socket with 4 Nih runes.
Single player alternative:Weapon -
Dreamflange
Dreamflange
Mace (Sacred)
One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
. Preferrably with +4 all skills. It has very good stats - all skill levels, good chunk of spell damage, energy factor & energy and almost single handedly takes care of your casting breakpoint. Furthermore +5 max all res is great protection against elemental damage. It's only downside is that it has 3 sockets. Orb with life after each kill and socket with Perfect Diamonds.
Shield - Double ornate crafted Sacred Setzschild. Must have +4 Amazon skills, +(21 to 30)% Physical/Magic Spell Damage, +(20 to 30)% Lightning Spell damage and at least 300% ED. Orb with ED to cap and then with TCD. Socket with midgame jewels.
Miscellaneous Gear: This is a collection of items which will make your life easier in various uberquests.
1) Heroic Killer Boots: ZOMG Sacred Greaves like above but this time crafted & blessed with Sacred Shrines. You are looking for at least 25% cold resistance pierce. The aim of this item is to boost your cold pierce to at least 150%. Use these boots for: Astrogha, Kabraxis, Uldyssian prime Edyrems & soul of Pride. Orb with 15x Reduced Enemy Cold Resistance orbs and fill the remaining space with TCD mystic orbs. Socket with midgame jewels.
2) Devouring cloud jewellery: Two rare rings with 1 all skills and at least 15% poison pierce. A rare amulet with the devouring cloud oSkill and either poison pierce or poison spell damage. Orb all three of these with 15% poison pierce each. These items are necessary to complete the "Arihan" stage in the Uldyssian uberquest.
3) Bowazon gear: Colliding Worlds
Colliding Worlds
Amazon Bows
'EldJahGulPulPul'
Runeword Level: 80
100% Attack Speed
+(43 to 55) to Maximum Damage
+(130 to 158)% Enhanced Damage
+(4 to 6) to Elvensong
+(1 to 6) to Pathfinder
+(41 to 50) to Strength
+(41 to 50) to Dexterity
10% to Energy
,
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
,
Locust Hive
Locust Hive
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
,
Siegfried
Siegfried
Amazon Helms
'VexNef'
Runeword Level: 68
3% Chance to cast level 5 Vanquish on Kill
50% Attack Speed
15% Cast Speed
Adds 42-125 Fire Damage
Adds 42-125 Lightning Damage
Adds 42-125 Cold Damage
(3 to 5)% Chance of Crushing Blow
+(72 to 100)% Enhanced Defense
+50 to Dexterity
Elemental Resists +(21 to 25)%
,
Featherclaw
,
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
,
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
, 2x
Assur's Bane
, Amulet - use your stormzon one. Socket everything with perfect amethysts. Orb everything with 2 damage reduction and life when struck.
You will need to respec to Bow spec for the: Uldyssian boss fight, Ultra Magic & Stone mini bosses, Mephisto & Baal & clearing Diablo's room from Chimaeras in the Yshari Sanctum.
endgame gearUnlike the midgame gear, where you equip every item as soon as you get your hands on it, the endgame set requires several key items to be obtained first prior to making the switch. Therefore only transition once you have the majority of the items.
Essentially our plan here is to transition away from Hailstorm into a lightning spell that utilises our naturally high (150+) lightning pierce that we obtain for free. Enter Thunderstone - arguably the best single target spell in the game available as an oSkill on a very rare armour piece. Once we do this, we rework our jewellery for maximum focus on lightning spell damage and we reach the cap of 50% damage reduction on the armour pieces while picking up some damage upgrades there too.
- The Creep Runeword - This runeword remains your best option by far even into the endgame.
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
- The core item of the endgame setup. It allows us to transition from Hailstorm to Thunderstone as our single target killer spell of choice. Not only is Thunderstone the superior ability, but this armour also allows us to make use of our innately high lightning pierce to maximum extent and also frees up our helm & jewellery slots for a better items on top of granting a massive 15% DR.
Warlock's Brilliance
- Best choice because of good offensive stats on top of 10% DR. The big chunk of MF is always welcome too.
Angel's Wrath
Angel's Wrath
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 575
Item Level: 120
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
(10 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life +5%
Physical Resist 10%
Socketed (4)
- Must have +2 to Amazon skills obviously. We give up some damage stats on this equipment slot in order to reach 50% damage reduction. The life bonus is nice too as we have good flat life rolls on all jewels.
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
- Still the best due to a good mix of offensive and defensive stats. If you don't mind being squishier in order to post screenshots with higher character sheet damage go for the Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
.
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
- Not much to say, the best in slot choice for any caster build in this game. However because we lose out on 10% damage reduction from Greg's gloves only upgrade to the Lamha once you have the other items first.
Vizjerei's Necklace
Vizjerei's Necklace
Amulet
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
- The high spell damage, big bonus to energy and high life after each kill make this superior to rare alternatives. However if you cannot get one with at least +3 to all skills then a rare with +5 skills, 40% lightning spell damage, Flat life and Energy Factor will be better.
- 2x
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
- Give a bit less damage than rare alternatives, due to less MO space, but in return grant very good TCD and the FRW bonus is a nice addition because the sorceress morph slows us down.
- Prebuff:
Firequeen
Firequeen
Morning Star (Sacred)
One-Hand Damage: 45 to 53
Required Level: 100
Required Strength: 278
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+2 to Amazon Skill Levels
+(15 to 20)% Bonus Elemental Damage to Bloodlust
20% Cast Speed
+50% Damage to Undead
+(41 to 50)% to Summoned Minion Life
(21 to 25)% to Dexterity
(21 to 25)% to Energy
+2 Life Regenerated per Second (Based on Character Level)
Requirements -40%
Socketed (3)
& Vision of the Furies
Vision of the Furies
Athulua's Hand (Sacred)
Defense: 2236 to 2331
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Dexterity: 349
Item Level: 105
Fire Elementals Inherit Your Energy and Spell Focus
+25% Bonus Elemental Damage to Bloodlust
+75 Spell Focus
25% Cast Speed
0.375% to Fire Spell Damage (Based on Character Level)
+1000 Defense
(21 to 25)% to Vitality
10% to Energy
Physical Damage Reduced by 100
Socketed (4)
- Up to 170% free elemental spell damage on our bloodlust? Yes please.
Single player alternative:Weapon -
Staff of Shadows
Staff of Shadows
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to Cast Level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(150 to 200) Spell Focus
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(35 to 50)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+150 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
. This staff is great. It has massive chunks of two defensive stats we are very keen on - TCD and Life after each Kill. Of course it also has great offensive stats with All Skills, Spell Damage, a trinity of when Slain procs, FCR and a big bonus to energy.
uberquestsAll of the uberquests are rated in three difficulty categories:
- Easy - to be done with early game gear.
- Tricky - require at least the Creep Runeword staff. More midgame gear will make your life easier.
- Hard - require full Midgame gear. If you are not experienced with them, they will need more practice to take down.
The following strategies have been employed by me with this character. If you wish to learn in detail about an Uber's mechanics (and don't mind spoilers) please refer to the appropriate section of my Tantrumdin or Bowazon guides.
Dungeon
Death projector - lure some mechanics away first. Do not use any summons, they will run into the beam and the splash will kill you. Hailstorm it, it will most likely spawn an alternative direction beam so be ready to blink across it.
Creature of flame - Hailstorm it and hide behind corners while it dies.
Infernal Machine - presummon elementals, as you enter run to the south west. Hailstorm the machine as soon as you see it and keep doing so, while moving away from elites & Deathstrike. Clear elites with Stormcall.
Rathma Square - enter with 25 elementals. Blink to the north behind the big tree. Then run down until the end of the hallway casting Stormcall. It is very good here as it will simultaneously clear gorecrawlers in front and behind you. The boss will come to you, spellbind & kill with Hailstorm.
Azmodan - as you enter with 25 elementals take a second to notice if enemies stream in from one direction. Go towards the opposite. If the big room you now enter is relatively empty, walk in vision of the central room and the boss will come to you. If the big room is full, keep running along the outer edges of the dungeon until you find a safe spot to start clearing out non-immune elites.
Cathedral of Vanity - When you enter try to lure Inarius and as many nuns into this little chamber. Once you do blink next to the pillar to your south. The crystal ball's death beam rotates in a counter clockwise direction starting at 5 o-clock so move along the left side of the chamber and then Hailstorm it until death. Drink pots to prevent dying to the clerics. Afterwards clear the boss and dark summon the extra.
Vizjun - respec to spearzon with TU6 maiden pike. Put enough pts in strength to wear TU6 spangenhelm, rest into dex. Replace glove runeword with honorific TU6 gaunts MOd with max tcd, max dmg reduced by 2, max ED, and max life when struck. Fill all sockets with pgems. Supermax paragon, balance, lioness and put around 10 points into wild and free. Remainders in wild hunt to increase duration of takedown.
Now run to the MCS and purify it. Poke a monster along the way to activate Takedown. If you get surrounded/stuck use pounce to blink to the outer edge of the monster congregation. If once you reach the MCS it is completely surrounded and you cannot purify just remake the game.
Toraja - our elementals have high life and slow all enemies by 60% when struck. Keep replenishing all summons and casting Stormcall to clear out minions who are not immune. Move north and when you reach Lillith's room fall back a little and wait for her to come. Spawn Edyrems on her and Hailstorm her.
Startled Witch - Amazons are excellent witch killers. Respec, put all points into dexterity. Max out paragon, balance & bacchanalia. 1pt war spirit, 5 pts in wild & free, 15 pts in def harmony rest in spellbind. Equip TU6 hard leather armor, TU6 bone shield, TU6 heavy boots and TU6 chain gloves, helm you can use anything really. For the rest of the gear you can use early game pieces. Socket Perfect Amethysts in Rainbowcleave and everywhere that gives 5% dex. In the shield socket resistance gems. You don't really need any mystic orbs.
Go to the witch, lure her to a crossroad free of mini witches, purify her and run around while war spirit and the arrow proc on your chest keep her wounded. Purify on CD for more damage. Be careful not to die by the mini witches' missiles, if the boss is near them she will heal. Use a Cathedral of Vanity trophy on your Sleep charm.
Uldyssian - kill totem stage with Hailstorm. Hailstorm down all non-cold immune enemies. When you get to Arihan kill him with dev cloud using your special jewelery. Kill cold Edyrem with Pyroblast from our mg gloves. For the heroics just spam Hailstorm on them and they die in 1 res drop with your cold boots equipped. For Baal don't use fire elementals and let SoV keep him busy at the edge of your screen.
For Uldy - bowzon respec. Max paragon, dragonlore, war spirit, spellbind, barrage, 15 def harmony, 1 in EF, rest in wild & free. Get as much dr as possible. Keep him spellbound to reduce his dmg output, then run around and maintain OW after purify. When he gets low trap him in top left corner, keep him on the edge of your screen and spam barrage.
The Void - the first five are pretty easy. Just Hailstorm (Stormcall vs Blood Raven) them down and do not tank Darkspawn - they hit hard. For Wrath you cannot use SoV or he will heal. You need Sacred Armour from
Athulua's Command
or
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength: 825
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(1 to 3) to Veneration of Justice (Paladin Only)
+(1 to 3) to Ward of Fate (Paladin Only)
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)
Yaerius' Grey Omen
(Paladin Neutral Set)
or Liche Form from Longview secret RW. Pride is hard - use your Spearzon offspec to reach him. To kill him respec back to storm, keep summons with you enter TP and Hailstorm him. Switching to Shamanka and back dispells his cockblock debuff.
For the final battle respec to bowzon. Phalanx is great at keeping both bosses wounded and barrage makes short work of the skeletons. Kill Rathma first and then Mendeln - for more in depth info see my Tantrumdin guide.
Summoning
Butcher - Summon two of them to have more pentagrams.
Binding of baal - precast 25 elementals, summon them and run away. Hailstorm from the edge of your field of vision.
Assault on Mt. Arreat - Ditto above. Take cover behind the pillars from the guard tower fire.
Akarat - Ditto above. If Akarat is left alone at the end summon another pack on the Hailstorm.
Legacy of Blood - precast 25 elementals, summon in a corner. Fill your sockets with Perfect Bloodstones to reach 95% fire resistance. Hailstorm them all. If all your minions are dead and Bartuc is still alive go down to the tower level 1, resummon, go back up and instantly spellbind him.
Aldric Jitan - precast 25 elementals, summon inside the temple and run away. Kill minions one by one from outside with Hailstorm. Once only Jitan is left spellbind him and stack Hailstorms on him. His life regen is no problem.
Judgement day - keep recasting elementals, while Uldyssian and his Edyrem are fighting them. Once an avatar spawns drink a potion, spam Hailstorm on them and move a bit to avoid any nukes. Don't let all your elementals die. If they shield themselves go to town and wait a bit.
JDay Upgrade - same as above but now once you spawn Uldyssian and his pack position yourself slightly behind your SoV so that she tanks all enemies and you don't need to resummon elementals so much. Once the first avatar spawns, Hailstorm it down. Wait until the second spawns, if it is not the complement to the first or if your swirlies run out remake the game.
Zorun Tzin - Kill him with Stormcall - he moves too much for Hailstorm. Herd rats away once there are too many of them. Purify statues until he spawns one and your purify is on cooldown. Then move him away. Stay close to him to avoid his lethal spell and position yourself so that SoV is tanking the rats.
Brother Laz - Get defensive gear, purify him, hit and run. See my Bowzon/Tantrumdin guide for details.
MarcoNecro X - A legit kill is possible with bowzon, will update later. Otherwise
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)
Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength: 825
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(1 to 3) to Veneration of Justice (Paladin Only)
+(1 to 3) to Ward of Fate (Paladin Only)
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)
Yaerius' Grey Omen
(Paladin Neutral Set)
or Longview and cycle TP + burn.
Uberlevels
K3KBA - keep summons up. Hailstorm totems. When you approach necros spawn elementals in front of you so you do not get targeted with miasma.
IOTSS - our damage is kind of low for this place in early game gear, so we actually have to *gasp* dodge Reveller apparition spells to survive. Malic is easily killable with Hailstorm while he is busy with your minions. Lucion can be a pain as he is very often cold immune.
Khalimgrad - kill avatars with Hailstorm, do not get hit by punishers. Clearing the level fully is tricky without our Mid game staff.
Tran Athulua - can be farmed at a decent pace even without our staff. Elementals do not tank arrowsides very well so do not bother to try and keep them up too much. Only spawn a few every now and then to slow enemies. Dodge Arrowsides.
Fauztinville - doable in full midgame gear. Our damage is good enough, and we can spellbind Onyx Knights. However 300k def, 30% dr and no great innate healing mechanism means we are squishy here. Therefore speed farming is not possible until in endgame gear.
The Triune - Replace 4 sockets with perfect onyxes to nullify Kraken attacks. Archons hurt so dodge as many of their missiles as possible. Move out of the meteors. As far as the boss is concerned... he is completely optional for this build. In fact in 99% of the cases his charm actually harms us since it will make your War Spirit spikes overwrite the slow from your defensive harmony. Speed/spell damage/zon skills/mf cycles are very useful however.
The Unformed Land - farm here for your staff after completing all other Easy Ubers. The most important thing is to always keep summons up and always stay behind your minions so they soak up the projectile attacks. If you blink and do not move, you will be invulnerable to the elementals' attacks as your minions will be stacked on you. Hailstorm Terul to death.
Kingdom of Shadow - I did this as a Stormzon with the early game gear (just replacing sockets for 95% psn resistance) and it is doable but the margin for error is low. A more straightforward alternative is to respec to Spearzon, max paragon, balance, lioness, then jam remaining points into hyena strike. Use TU6 spear and your poison jewelery. At the bridge blink with Jitan's gate and then go to town until the cooldown is over. When you get to Juris kill him with Hailstorm / hyena strike and TP to town to avoid on death spiral.
Bremmtown - yes this is doable in early game gear but the timer will be tight. Stormcall won't do enough damage here without our staff so use Hailstorm only. Take the shortcut (after you enter main corridor, turn left and go down the narrow path), keep your back glued to a wall at all times and spawn elementals ahead of your path to uncover spirits.
Duncraig - the Creep is a must. Sometimes you will die from auto attacks if you teleport right into a pack and they all hit, but such is life. With full mid gear this build is great at farming here. For Assur activate war spirit to wound him and then spam elementals on him to keep him busy. He will die from the first successful purify.
Yshari Sanctum - need midgame gear here. This level is generally a breeze apart from Mephisto and Baal. The reason for this is that the phys damage of Stormcall is not sufficient for those bosses. So we respec to bowzon - 1pt SoV, max EF, max war spirit, max Barrage, 15pts Phalanx rest dragonlore. See gear in misc section. For Meph blink in his melee, then stand behind SoV - spellbind and spam phalanx on him until he dies. Wait for all kings to die before picking up your belt. Farming the Chimaera's in Diablo's room is also easier with Bowzon (don't summon sov) - just kite them with barrage. For Baal - let SoV tank him and stand close to her so she soaks up fortress arrows. Spellbind & barrage. For Valthek remember to switch back to walking - his mind flay can be blocked and this will save your life when you fail at dodging.
Wretched Hive - Don't use SoV for first two levels she just gets you stuck, when you get to the third level try not to eat Punishers by dodging them or summoning elementals in front of you. As for the boss - kill him with Stormcall, keep him under spellbind. Don't activate war spirit otherwise he will heal. Move around the corridors while spamming your skills at him - this makes less maggots hit you.
Heroic
BPR - Position your back to the north against a wall so that stampede does not hit you. Spellbind him and stack Hailstorm on his head.
Quov Tsin - Rainbowcleave is great here. Make two honorifics with 155% fire/cold/lightning resistance. Fill remaining space with 2 DR mystic orbs. Raise max fire/cold/lightning resistances to at least 90%. Spellbind him and kill with Stormcall.
Belial - Roll map with solid middle. Summon him on the other side of a river and run to the middle. Spellbind him and spam Stormcall, run around solid section to dodge burning nova. Use a RIP modifier ring.
Astrogha - More annoying than hard. He teleports when struck so Hailstorm is mediocre and we cannot use Stormcall due to his traps. So just maintain 5-10 elementals to protect you from Darklings while you chase him and Hailstorm. If a totem dies either blink away fast or go to town and wait the debuff out.
Kabraxis - Position your SoV between you and the Pillar of Skulls. As soon as he blinks on you spellbind him. Clear skeletons/worms with Stormcall. When no adds are left Hailstorm him. Run in a circle to dodge Balefire but not too close to avoid dying from Broadside and not too far away so he does not jump on your head. Use a RIP modifier ring. For the Magic and Earth Ultra Elementals respec to Bowazon.