MXL: Sigma Announced

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Marco
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tools to do what?
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RequiemLux
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everything that can be allowed to be done on the players end. I was thinking about something like the MedianXL Offline Tools when made the post; but depending on what will be introduced in the final product the possibilities could be more/less, especially the need of one in the first place
{Holy_Preist}
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Hype :D Thanks for the hard work guys
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whist
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I meant to have more stats displayed into a third page... This page kinda had two main thematic sections. First section was resistances and all related stats, while second bottom section was spell damage and all their close related stats. I wanted to have a more grouped layout, as in stats that are closely related go with each other. Kinda like MXLU did with Plugy's extra stats pages. This layout seems a little off, mixes too many stats together.

I know I didn't mention that to you too though so you might have thought the stat screen pages were limited to two, but no... you just gotta add frames to the dc6 and the game will handle it on it's own from there ;) The code is dynamic, you can basically add as many pages as you want without recoding anything.
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Taem
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Awesome whist!
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Jaedong
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is it ok if we do some advertising on reddit and other pages or is that something you want to do yourself when the right time is here
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Marco
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whist wrote:...resistances and all related stats... ...spell damage and all their close related stats...


You can't really do that without making a page of "random leftovers that do not fit a category" page. Let alone ambiguous stats like %uninterruptable attack which could be interpreted as an offensive or defensive stat.

whist wrote:I know I didn't mention that to you too though so you might have thought the stat screen pages were limited to two, but no... you just gotta add frames to the dc6 and the game will handle it on it's own from there ;) The code is dynamic, you can basically add as many pages as you want without recoding anything.


I am usually pretty good at guessing (and reading), so don't worry :)

Being able to add more pages is possible indeed, but I don't think PlugY approach is the right call. First, how do you determine which stats are "relevant" enough to put them in such pages. It all comes down to specific builds you're playing. Second, the more you add, the harder it is to find what you're actually looking for. Third, since the GUI isn't dynamic, it would be really difficult to squeeze new relevant stats that might appear with time.

I think showing the relevant stats as an extension to the main character stat page in one page is the right call. And most importantly, showing values that are meaningful. For example, +253% to minion damage or +52% char hp isn't meaningful. Or buff / debuff duration. However stats that have an effective cap (cb, pierces, UA, etc.) are. And so are stats like %tcd or %ewd when it comes to picking up armor/weapons.


What would require change now are the absorbs which are completely irrelevant. Instead, I'd put the amount of skill / stat signets eaten and avoid/evade/dodge.
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RandomOnions
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Marco wrote:I think showing the relevant stats as an extension to the main character stat page in one page is the right call. And most importantly, showing values that are meaningful. For example, +253% to minion damage .

I'm playing a summoner and I fine this offensive
skouh92
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Does we yet know when the release is? :)
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RequiemLux
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skouh92 wrote:Does we yet know when the release is? :)


I've already asked before and received no answer.
Short story: Not yet.
For the long story, these are the most recent bits of information that may be relevant to the matter at the moment:

whist wrote:I gave myself a deadline for June 2016. So far, seeing how the progress goes, I do think we will be able to get (finally) a first release up and ready to play by June/July 2016.


whist wrote:This is my personal deadline. This is more of a goal than a deadline.


Marco wrote:I'll try to be as quick as I can, since in about 2 months I will be traveling to Europe for nearly 2 months.


I personally think that a hypothetical release date could be near the first half of April or much more later during summer/ start of autumn. Still these are only my own conclusions. We have just to wait...