suchbalance wrote:I don't think that a PvP aspect will have as much impact as you believe in terms of attracting new players.
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You bring good points. However, I don't expect to put PvP at the level of PvE in terms of popularity and whatnot. The idea is just to have PvP as a fun feature that people can mess around. Currently, due to how damage is calculated and such, it's very tricky to make PvP fun. But, if this damagedivisor stat can be created, we could make specific areas for PvP where players are granted these stats (as well as disable healing and potions, for example). This alone would be a simple implementation and would make PvP so much more fun.
Even if it's true that lod PvP was popular just due to the fact that lod was popular by itself back then, a
lot of people have asked for it. Additionally, we have an edge over the big companies: we won't stick with conservative implementations. For example, you wouldn't expect to see something like capture the flag on d3 or PoE. This is just an example, but in the future, adding several PvP modes could open up for a lot of minigames for people to mess around. Eventually, there will be so much cool stuff to do on PvP (rather than just fight vs each other) that I think it's possible it becomes popular.
spinheadmickey wrote:Health cap is very tricky to expand, but yesterday we were discussing with whist and I asked him if a new stat called "damage divisor" could be implemented. What this stat would do is divide all damage taken by X. Instead of "damage reduced by X" it would be "damage divided by X". And implementing this stat seems to be possible.
So, then I could create a boss with damage divisor of 100. That would effectively be giving him x100 times more health, in a way.
This is fucking brilliant. Could you use different divisors for different damage types? That would allow certain damage types to do more, or less, damage. So, for example, Kabraxis could have physical divisor of 100, magical divisor of 100, cold 50, fire 50, lightning 50, poison 100. This would make him easier for a rainbow build than for a WDM build. Just an example, not a recommendation lol.
Or maybe have the divisor change randomly, thus dropping his resistances for a short time
Maybe just me, but seems a more flexible way of doing bosses. Still a Heroic shield, just differently handled by the engine
Yes all of it is possible. I don't think making a random aura with varying divisors will accomplish much though. Making it for example range from 40 to 60 would not be much different than just giving them 50. And the idea of this stat is to give consistency (unlike huge %avoid or heroic shields), not randomness.