MXL: Sigma Announced

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cowking
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Derpalistic wrote:Which is typically done by having a friendly inviting community not a trolling mods/admins/players and us them vs them attitude.
I mean if the people that played the game were actually mature... had rules enforced to be nice to other people ... and there was more helpful people in the median xl community you might see the kids playing this for first time actually stick around.
There is only one Chuck Norris vs a hundred rage moar 4/10 kids in this community.


Are you serious? Are you american? Didn't surprise me.

Btw is it possible to fix that str bug in sigma that makes your character sprite look naked to other people?

Making your character look awesome usually entails sub-optimal gear/socket choices, and it's lame for both sides that armor isn't visible. Makes characters look very homogeneous.
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Warren1001
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But sometimes the naked look is better... It makes other players underestimate you and without hacks they don't know what you're wearing... helpful for PvP stuff.
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archon256
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Marco wrote:A lot of newbies can't even go past hatred. And instagibs/gear checks until that point are nearly unexistant.

Hmm, if you're planning on fixing stuff like that, you should probably nerf normal Countess. She is the first area that a newbie faces that has instagib mechanic, and it actually has two! (Deathstrike on kill and Countess firewall). Then they have to walk through entire tower to recover corpse, and just quit.


I don't think the mechanics should be removed entirely, but there should be some indication that they are coming and that they're dangerous. IMO it's okay if you just make the Deathstrike have medium-high damage in Hatred, so that players know it hurts but they don't immediately die to it.

The fire is harder to explain. At the very least it should have different graphics to show that it's dangerous, maybe some blood particles to fit the Countess theme. Maybe lower its duration a lot too. You could add similar fiery ground to other parts of the tower (with lower damage and less bright graphics) so that players realize it is dangerous. Or if that's all too much work, just remove the fire altogether. :P
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iwansquall
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Countess firewall tend to glitch even in single player.

Usually when you died to deathstrike, you naked + running through TP to recover corpse. You will die immediately to invisible fire wall depending on how much life you have.
Happened a lot to me for challenge in terror.
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Anonymous:
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Nerf hatred stuff ? I would go opposite direction. After playing loads of the forgotten mods i have encountered few that have a very rough start. It's close to the or beyond the limit of "should i continue this hell or uninstall?". This is how you separate truly devoted ones from random "rush me plz, give charms i got sigs plz". Quality over quantity. Thank you.

Image
Is there any chance this is released before November?



D. J. Trump
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Quirinus
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Obama, is that you? Can't recognize you with the wig.

Where's Putin when you need him?
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
robizeratul
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1) I think you are right about the uniques. If you have a rare item or a blue one, you will be happy if you get a shitty unique. Sure, it might not be great or amazing, but you will be just a bit stronger.

2)I have mixed feelings on the stats page. I would honestly love to see everything,even the most unimportant stat, I find it interesting. You could add a short guide to the game explaining everything,you could make a "noob zone" where you can go and explain everything step by step,you can even add a difficulty(1. never played diablo 2.played it a while ago I know the basics 3. played median a while ago) . I don't know how you can define most important, or defensinve/ofensive however I think it can be done. Even if you use Defensive(hp,defense etc) Ofensive( dmg,attackrating,atackspeed) and both. Or you could use different names for them...IF you
you don't want to include everything,something like the offline tool would be cool. Even more amazing if you can make it real time, but it's not necessary. Basically the program could scan your save file and show your character ,stash and in depth stats(everything you can). You could also add any item from median,making it easy to experiment,finding out what stats you would have with that particular item. Don't know how this would work, it's just an idea

3)I think something like a library would be best, if you want to make the game more intuitive. Design an area of the map and put a lot of vendors that sell books and items. Have different zones for different stuff. You could make different levels so noobs don't feel overwhelmed and it would scale with the 3 difficulties of the game.However once you get a high level you can go anywhere on any difficulty. Giving items a lvl requirement for "buying" would make the message clear. You could add different rooms, for example, you are low level and curios about charms, you go into the charms room and there you can read what they are and how they work, then you can actually see a charm at the vendor and it's drop location. Same for any items and concepts, curious for an one handed axe runeword? simply go the the right library(normal/nighmare/hell) and you will see the item and the runewords needed in the shop. I this this would make the game much easier to process. If you make it extensive enough(add some simple guides,explain some skills,how synergy works and whatever noob or advanced concept you can think of)and there will be no need for the docs. If you plan it properly, it might be more enjoyable than the "dryness "of the docs
MUS01
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I guess that we will get Alpha version of Sigma, and STILL THE RUNEMASTER BUG apply to barbs. There are some tweaks to actual skill to do...IT'S my humble opinion.
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Quirinus
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iirc whist said he'll try to solve that
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017