(previous video was done in small windowed mode, dunno why OBS does not pick fullscreen, so hard to play; also now i would not even use mace for bosses, read below).
Notes:
Items: why and what:
- weapon -
Jaguar's Grasp
Jaguar's Grasp
Tepoztopilli (Sacred)
Two-Hand Damage: (308 - 329) to (402 - 425)
(Paladin Only)
Required Level: 100
Required Strength: 733
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Adds 125-200 Damage
250% Bonus to Attack Rating
Adds 100-150 Fire Damage
Adds 100-150 Lightning Damage
Adds 100-150 Cold Damage
-35% to Enemy Elemental Resistances
+(170 to 200)% Enhanced Damage
+(25 to 30) to Shunpo
+500 to Life
+100 Life after each Kill
Socketed (6)
, core item. It's SSU, but nobody needs this, i saw it going on auction even on ladder start, nobody purchased for 25TG, so now it should be even cheaper - Armor - FaXis
Thelema (Xis)
runeword. I also found goetia plate, as recommended by guide, but i think thelema wins - +1 more skill, a bit more defence and, what's important - minion AR. Now they have very high chance to hit (smth like 60K AR) - and you can't just MO minion AR on items. Also, it's cheaper (XIS is smth like 50 TG, goetia ~130).
I also found almost perfect and lucky khazra, used it for few boss fights but in the end i don't think it's worth swapping so sold it. - Helm -
Eidolon
Eidolon
Helms
'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius
RW in crown. I really doubt that Rathma's Blessing
Rathma's Blessing
Circlets
'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
is worth using in this slot - +1 more skill, but minion dmg/life can be compensated by 3 more jewels and here we get smth like 5K additional base defence, which is a lot, all attributes and max dmg. - Boots -
Nephilim
Nephilim
Boots
'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
for stats - Belt - tainted crafted +2 pally skills
- Gloves - so many options here. I'm using
Mercy (Xis)
RW, but actually i think Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
is better - so much orb space, max fire res and skills. Also, if not enough attack speed - Drekavac
is nice option (and cheap, as you will find many, many taha's while leveling) - on switch weapon - tainted crafted war scepter
- on switch shield -
Stone Guardian
Stone Guardian
Spiked Shield (Sacred)
Defense: (1818 - 2323) to (2169 - 2771)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 550
Item Level: 105
+(1 to 2) to All Skills
30% Cast Speed
+50% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Damage
+(10 to 25)% to Summoned Minion Resistances
+(80 to 130)% Enhanced Defense
+(15 to 50) to Strength
Maximum Life +(2 to 3)%
+(50 to 250) to Mana
(15 to 50)% Bonus to Defense
Socketed (6)
, but also tainted crafted pally shield would work well.
Merc - a5 with
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, but now i think that for fautzt and many other areas A3 battle mage would work better.
What i would like to try -
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)
Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
+ one of barbie helms to increase stance radius (T4 uniq, runeword..) Summons with wolf stance should be incredible. But i'm using only self-found items on this char so no robe so far.
Stats before bloodlust, motw, vindicate and other stuff:
Minion dmg is priority, as they rarely die - need to resummon 1-2 in entire teganze run, none in dunc.
Socket fillers on switch - max minion dmg crafts (vith rune), smth like this:
- they aren't rare.
For normal gear - either dual jewels, or lem-crafted jewels with minion stats and attack speed/FHR, for example like this:
Do not ignore attack speed - shunpo is based on attack speed, so you need to hit 200% attack speed and at least 86% FHR (200% is better for bossing). This is not hard using jewels (15% attack speed modifier is common, add minion stats, all attributtes and 2%str or 1% all att. and you good to go).
I also had hand of god
Oriflamme
Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers
'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
runeword - but actually tested later - current "jump" weapon is still better. Oriflamme can easily reach 600++ dmg, a lot of added attack speed - but also requires different breakpoints (250% att speed, 280FHR) to reach the same speeds as tepotztopilli. Spear also has longer reach, which is important on kabraxis and similar bosses. So unless you found
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)
Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
6% Chance to cast level 20 Widowmaker on Melee Attack
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
+(150 to 200)% Enhanced Damage
15% Chance of Crushing Blow
+1000 Defense
+100 Mana on Melee Attack
Fear No Evil
Socketed (6)
- i don't think swapping weapons is worth it.
Again, there's a lot of space to improve total damage output - better jewels, UMO's, missing many charms (most of them doable, just need time), missing trophies, effigies and so on, so on, so def. could live as ultimate farming machine.
If someone remembers pouncesin - this is def. better than average pouncesin. Faster, safer (no 75% slow, but again, not many had max anyway). And should be cheap to build