Alright, need help from the people managing the PVPGN server here. In the development of MXLS, there is some stuff that would need to be implemented on the PVPGN's server side. D2BS packet handlers for example. With that I could implement very neat stuff like server-side events, new ladder types, in-game tsw gold, and what not. Also I do think PVPGN doesn't fully support some Sigma changes (like the changed savefile format which caused problems when testing on the test D2GS aahz help me setup on my computer).
After a discussion with Marco (although he is not sure about that, hence why I'm asking here), it appears you are compiling your own modified PVPGN source. Apparently that's where features such as the /gs command were implemented. If that is the case, I would like to have access to the said modified source, so that I can also implement new features by myself and also make the required fixups for MXLS.
And what about D2GS & D2Server.dll? Do we have the source of that? Only source I found was some gibberish .asm file. For now I'm patching D2Server.dll directly from D2Sigma.dll (to fix some crappy stuff like the very badly implemented dclone event)
Also, how difficult would that be to setup a full PVPGN server (not only a D2GS) on my computer, so that I can actually test and mess around locally, without testing on the live server? (the server doesn't need to be publicly available like tsw, just need to be able to use it on my local computer)
Thanks for reading, and thank you guys for your continuous hard work that gives us this fantastic online realm for our project.