Discussion upcoming season (SSSU,Features,quality of life)

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Temptaz
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Add duplication potion back



not really
Istaryu
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ILoseControl wrote:My only considerations for the current situation with bellas are the newbies, because they often fuck their build up multiple times and end up asking for free bellas, as they don't have means to buy them.


That's not true. People will sell you a bella for like 2-3 acs at the start of league, that is 5mins of nihlathak runs at most.
Marrt
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Istaryu wrote:
ILoseControl wrote:My only considerations for the current situation with bellas are the newbies, because they often fuck their build up multiple times and end up asking for free bellas, as they don't have means to buy them.


That's not true. People will sell you a bella for like 2-3 acs at the start of league, that is 5mins of nihlathak runs at most.

Not everybody starts playing at the beginning of season tho? Ac price drops a lot in mid-season. I have seen lots of people beg for bellas.
Istaryu
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ILoseControl wrote:
Istaryu wrote:
ILoseControl wrote:My only considerations for the current situation with bellas are the newbies, because they often fuck their build up multiple times and end up asking for free bellas, as they don't have means to buy them.


That's not true. People will sell you a bella for like 2-3 acs at the start of league, that is 5mins of nihlathak runs at most.

Not everybody starts playing at the beginning of season tho? Ac price drops a lot in mid-season. I have seen lots of people beg for bellas.


I don't understand what you are trying to say here. Yes, prices drop obviously, so why is it relevant if someone doesnt start at the beginning of the season or not? It will just be cheaper.
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Marco
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ILoseControl wrote:My only considerations for the current situation with bellas are the newbies, because they often fuck their build up multiple times and end up asking for free bellas, as they don't have means to buy them.


I have to disagree here as during this year having watched multiple new-player streams, more often than not, newbs end up jebaiting themselves really hard with respecs. There are multiple reasons for this but the primary one is that builds require understanding as far as strengths and weaknesses go. The leveling process is the most fundamental source of knowledge for this if you're a newb. People tend to underestimate their build and overestimate other ones especially when they see stuff like bowzon video steamrolling dunc with a set which looks cheap, easy and fun but those chars are also capped in sigs, 140 and with lots of charms. Sticking to the plan at least until 120 is always the right call, and lower drops aim to make people more concious about using them.
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Elendilli
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Marco wrote:
ILoseControl wrote:My only considerations for the current situation with bellas are the newbies, because they often fuck their build up multiple times and end up asking for free bellas, as they don't have means to buy them.


I have to disagree here as during this year having watched multiple new-player streams, more often than not, newbs end up jebaiting themselves really hard with respecs. There are multiple reasons for this but the primary one is that builds require understanding as far as strengths and weaknesses go. The leveling process is the most fundamental source of knowledge for this if you're a newb. People tend to underestimate their build and overestimate other ones especially when they see stuff like bowzon video steamrolling dunc with a set which looks cheap, easy and fun but those chars are also capped in sigs, 140 and with lots of charms. Sticking to the plan at least until 120 is always the right call, and lower drops aim to make people more concious about using them.


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Just make Andariel as reanimate next season again
Conquest
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Temptaz wrote:Add duplication potion back



not really

for jewels it would be nice though. I really hate my runewords having 30 modifiers, half of them being something like +3 to life or target takes additional damage of 6. It's hard enough to craft a good jewel, let alone a whole bunch of them.

5 arcane crystals -> jewel dupe potion
takes a number of AC's to get a decent one on average
wouldn't be too imbalanced
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Conquest wrote:
Temptaz wrote:Add duplication potion back



not really

for jewels it would be nice though. I really hate my runewords having 30 modifiers, half of them being something like +3 to life or target takes additional damage of 6. It's hard enough to craft a good jewel, let alone a whole bunch of them.

5 arcane crystals -> jewel dupe potion
takes a number of AC's to get a decent one on average
wouldn't be too imbalanced


As far as i remember the recipe work different.You create duplicated item ,but the item was weaker (worse stats than the original)..
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TL;DR - I agree with the basic idea of both OP's suggestions.

1. Crafting always seemed too hit-and-miss to me. It seems better to farm up the ingredients for a craft and then mix them in the cube so as to get more control over the final item.

You can make it as hard or easy as you like to get the mats for each craft (and maybe different tiers of the mats so as to produce different levels of craft for each item as people go through the game). And there can still be an element of randomness, just less variation. For example you could add a cube item that when cubed with a shrine guaranteed +skills on the craft. A higher level of that reagent guarantees +3 to +5 all skills. That lets you have 10 goes with the shrine. Or you could make the reagent go in the cube when you do the craft so that you only get one craft roll with it. I'm just making these variations up off the top of my head, lots of ways to do it, but the idea of more control over crafting sounds good to me.

That would allow people to craft as they do now, completely randomly, or to gain some control by farming up some (optional) reagents. Or you could make it mandatory to use at least one reagent and a shrine... and I'm sure there are lots of other ways to do it.

As things are, someone who's just found their first shrine and one base can get lucky or another player can spend a whole season trying for an item and getting frustrated. I get bored and just make runewords because I have some control over the item I get.

2. Re-spec.
Since I first played d2 and LoD I felt that re-spec should be easy. The Akara quest is a great idea versus d2, I'd like to see it become a reward that can be used over and over instead of one per difficulty.
Maybe the re-spec facility could activate at level 120 provided the quest has been done in all 3 difficulties.

When I first started playing MXL I kept going to SP to "try a build" and once I got it, the thought of going back to ladder to level a character (that would soon end up in non-ladder) was... well, I never went back. Eventually I just played in SP now and again over the course of a few seasons. When Sigma hit I had to re-level all my SP characters if I wanted to try a build.

For me, the re-spec thing is the biggest barrier to playing on TSW.

Also, in SP I have items I found in other seasons and sometimes the stats are different to the latest versions (like set items and SUs). If I throw them away then I have no gear to use if I want to go and try a build in SP, if I keep them and use them for testing then I'm not really testng the build I'd actually get on TSW.

Lastly, on TSW I tend to hoard stat and skill points because I'm afraid I might make a mistake and I'm unlucky with bellas so I'm usually playing a character that's not operating at 100%. Eventually I hit a limit, get bored and go play another game and maybe come back for the start of another season.

Maybe better than a full re-spec would be if there was a +/- button next to each skill and stat so we can fine-tune?