MXL: Sigma Announced

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PodolskyV
Gravedigger
184 | 6
And exactly that is with tiger and fenix strikes in vanilla. You can discharge it with any melee attack, So it's improvement to the mechanic for MXL, but not for overal D2.
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cowking
Son of Lucion
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Is it possible to alter the charge count and make the base attack do something useful?

Low attack speed = char sucks.

Fast attack speeed = keeping up with charges becomes hit/switch/pray.

So instead of getting a charge every attack, you'd get a charge every 5 or 10 attacks? But in this case the base charge skill should be half decent as well, since nobody wants to do 10 normal attacks just to get charges.
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iwansquall
Gore Crawler
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That exactly how charges work for wolf and bear morph in clod.

I forgot what the name but got 2 skill with red and green each. Something with speed and... Defense?


Bloodhatred is probably another one but i think it is different mechanic. I wonder if whist can make it that skill wont start from 1st level. In clod u only need 20lvl, but in median you can go to 50 which u need to always attack or charge reset to zero when duration finish


EDITED:

I read above poster wrong and i lazy to chg.
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Stealthmaster
Godsman Guard
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iwansquall wrote:I forgot what the name but got 2 skill with red and green each. Something with speed and... Defense?


Feral Rage - red (increasing %IAS and LL with every hit) and Maul - green (increasing dmg with every hit).
qweqwe
Cog
230 | 4
maybe just a stupid suggestion, and maybe someone has suggested this before. since now we can create new levels, can there be one level or area created with dummies for you to attack, and when you attack, they will report how much damage you deal per second?

eg. if i were to cast thunderstone, the listed damage is x, but we know ts multi-hits and i don't know how much dmg it would do in actual combat. or for wpn dmg characters, they can't tell how much dmg they are doing cos of pois dmg skewing the lcs. at least they'll help users like me figure out how much dmg we'll be doing.
Nepra
Destroyer
6 | 0
Please fix second weapon offensive stats during dual wielding.
Please fix runemaster defense count so that re-equipping individual pieces of gear wont be needed.
PodolskyV
Gravedigger
184 | 6
The cool thing about charge mechanics is posibility to make passives or some ultimate morph, that procs when charge is full.
robizeratul
Vampiress
37 | 0
I was wondering about how higher resolution is a huge advantage(especially for ranged characters). Do you plan on improving monster AI in any way?(or movement speed/location/other stats to help keep the game fairer)
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Quirinus
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whist said he's fixing some AIs. so I'm sure somewhere in the future it's a possibility to further upgrade them.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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facelockmo
Acid Prince
49 | 3
Is it possible to add bits of the documentation in game, like I mean some form of guide to stuff such as a runeword album or maybe add some kind of npc/or a book npc outside uberquest areas, and when players come in contact with it a window appears and adds small details like monster level in the area or minimum level to do that certain uberquest.

It would also be nice to introduce challenges to newbies in order them to get a bit informed without actually going for documentation(for full details of course, documentation would be needed). Like informing the player to do this certain thing or quest unless he/she wants to skip them(who would want to skip the level challenge in tran athulua?). Another example is like when you have this recipe buff(the twirly thingy on you when you kill dragon, butcher, etc.) there would be a notification for you to cube these items quickly before the buff run out and missing the opportunity.