Short Questions Thread

Discuss Median XL!
coennek
Thunder Beetle
52 | 2
question regarding lucky/lottery bonus:
is the chance of a successful bonus determined on item drop or with some randomseed on applying the recipe?
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Ericksonius
Pit Knight
103 | 1
Hey guys, i'm trying out the bowzon and i'm just wondering if not having askarbydd will be a big disadvantage since I'll only have wyrmshot and not rapid wyrmshot. Basically, should I stick to my other MF character till I get one?
Edited by Ericksonius 5 years.
scorpions411
Skeleton
2 | 0
Why does the health of my Merc doesn't change when I give him a +% to vitality gear ?
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Ericksonius
Pit Knight
103 | 1
scorpions411 wrote:Why does the health of my Merc doesn't change when I give him a +% to vitality gear ?

If you check the merc's character page you'll notice that he doesn't have a vitality stat. So any bonuses to vitality are useless on them.
Istaryu
Harpylisk
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coennek wrote:question regarding lucky/lottery bonus:
is the chance of a successful bonus determined on item drop or with some randomseed on applying the recipe?


Yes, lucky and lottery are hidden stats on items. No SP cheesing for you, bro :D
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Scalewinged
Blood Golem
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Ericksonius wrote:Hey guys, i'm trying out the bowzon and i'm just wondering if not having askarbydd will be a big disadvantage since I'll only have wyrmshot and not rapid wyrmshot. Basically, should I stick to my other MF character till I get one?


Not really matter much if you master enough skill of using barrage/trinity arrow/phalanx as single-target skills. Rapid wyrmshot is just something more comfortable that you can shoot-and-forget and concentrate more on moving/avoiding and not on aiming/positioning
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SwineFlu
Heretic
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Istaryu wrote:
coennek wrote:question regarding lucky/lottery bonus:
is the chance of a successful bonus determined on item drop or with some randomseed on applying the recipe?


Yes, lucky and lottery are hidden stats on items. No SP cheesing for you, bro :D

It's a bug that was left by Blizzard devs and they never bothered to fix it because this feature, i.e. random chance for a modifier to appear on the item, is not used in vanilla d2. Even though there is no observable difference, technically it's a very specific unit property (monsters, objects, missiles and even player characters are units as well) which has nothing to do with the item stats. And because of that, the outcome would be always the same no matter how many times you have tried to apply these kind of recipes on the same item. It's merely a coincidence how this side effect could be used to discourage such abusive behavior on SP.
FluxGenesis
Bone Archer
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When I renew a shrinecrafted item (green potion), which has already been mo'ed, the mo-boni will be gone, too, right?
sincrowly
Core Lord
366 | 14
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FluxGenesis wrote:When I renew a shrinecrafted item (green potion), which has already been mo'ed, the mo-boni will be gone, too, right?

Yea it will becme superior And you unable to shrine it again.. just cube with shrine again if you just wanna reroll it.
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huangyunshy
Onyx Knight
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Why do I use BAR's SSU-Thunder King of Sescheron with only one effect?