Achilles - An Endgame Neutraldin Guide

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Elendilli
Mangler
464 | 45
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tbone503 wrote:
Crosby4HyG wrote:Has anyone had a chance to test “The Point of no Return” with this build? I know it means losing the collector which is huge, but the buffs on this staff seem pretty crazy as well.


I haven't.

Although, I've never actually seen one before. I've only ever found two SSSU before, Arrogance and The Searing Heat.


Searing Heat is not SSSU. It's an exception.
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Crosby4HyG
Heretic
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tbone503 wrote:
Crosby4HyG wrote:Has anyone had a chance to test “The Point of no Return” with this build? I know it means losing the collector which is huge, but the buffs on this staff seem pretty crazy as well.


I haven't.

Although, I've never actually seen one before. I've only ever found two SSSU before, Arrogance and The Searing Heat.


From a damage perspective it seems pretty insane, although I think it would probably make the build a lot squishier. I’m just curious what kind of DPS could be achieved with that 400+ energy factor to spell damage
mortimer_85
Core Lord
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Greatest pure Vessel dps will still be achieved by using
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: +50% Total Vessel Damage Bonus from Passives
+50% Damage to Undead
Adds 350-650 fire damage
Adds 1-1200 lightning damage
Adds 400-500 cold damage
+800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
cause the Vessel Passives are separate multipliers to the total Damage.
The 404 Energy Factor on
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.1 per Dexterity)%
+404 Energy Factor to Spell Damage
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
-50% Cast Speed
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
simply help reaching the Synergy cap with less energy. This way you can put more points into vit to gain more HP. The other 2 damage increasing stats (skills and pmsd) can be even higher on gg Weapon + Shield Combos (For example
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +25% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
'd
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
0.7% Vessel of Retribution Damage Leeched as Life
3% Chance to cast level 40 Boneyard on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+30% to Physical/Magic Spell Damage
(5 to 20)% to Energy
(5 to 20)% to Vitality
Maximum Elemental Resists +1%
Socketed (3)
+
Lodestone
Lodestone
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+5% to Spell Damage
Requirements +10%
+10 Required Level
'd
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
)
nightmare282
Imp
5 | 0
Is this build still valid in current 1.4 version?
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Crosby4HyG
Heretic
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mortimer_85 wrote:Greatest pure Vessel dps will still be achieved by using
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: +50% Total Vessel Damage Bonus from Passives
+50% Damage to Undead
Adds 350-650 fire damage
Adds 1-1200 lightning damage
Adds 400-500 cold damage
+800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
cause the Vessel Passives are separate multipliers to the total Damage.
The 404 Energy Factor on
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.1 per Dexterity)%
+404 Energy Factor to Spell Damage
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
-50% Cast Speed
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
simply help reaching the Synergy cap with less energy. This way you can put more points into vit to gain more HP. The other 2 damage increasing stats (skills and pmsd) can be even higher on gg Weapon + Shield Combos (For example
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +25% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
'd
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
0.7% Vessel of Retribution Damage Leeched as Life
3% Chance to cast level 40 Boneyard on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
+30% to Physical/Magic Spell Damage
(5 to 20)% to Energy
(5 to 20)% to Vitality
Maximum Elemental Resists +1%
Socketed (3)
+
Lodestone
Lodestone
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+5% to Spell Damage
Requirements +10%
+10 Required Level
'd
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
)


Interesting insight thx man. I thought the 404 energy factor would outperform the shield+1h in damage. I may try something like wake of destruction with the staff to get that 20% bonus to energy factor. Maybe keep the Angiris Star and collector on switch.

nightmare282 wrote:Is this build still valid in current 1.4 version?


More than valid, extremely effective farming build.
drdead
Dark Huntress
10 | 2
nightmare282 wrote:Is this build still valid in current 1.4 version?

Hey version 1.5 is coming around better wait for patch notes to decide. But it seems still playable rest pally build reviews below: found this thread from general discussion.

► Show Spoiler
blatkill
Ice Clan
575 | 3
Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.
diego11807
Prowler
17 | 0
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blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?
blatkill
Ice Clan
575 | 3
diego11807 wrote:
blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?


holy melee is pretty efficient with TU gear until lvl 125
diego11807
Prowler
17 | 0
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Donated 1 time
blatkill wrote:
diego11807 wrote:
blatkill wrote:Very effective for dunc/teganze/Labs (exept boss). Best farmer so far. Can do dunc/teg/lab T1-9 with very cheap gear (TU + Set). Need expensive gear to survive Lab T10-15. Can NOT kill Deimoss (as far I try). Not good to start normal/nightmare in neutral (very low damage at start).

This season, i bring mine neutraldin at lvl146 in labs.

Let's see patch note today if any change are coming.


So not a good start on norm/NM. What would you recommend instead?


holy melee is pretty efficient with TU gear until lvl 125


Well thank you kind sir! Lol just got back, took like a 6 month break so idk what's good right now