arythia wrote:Is anyone able to give some ideas as to what I should be running as far as SU/SSU/SSSU For blood thorns build? Or in late game is lemures still superior?
it's literally on the first page. check the Radiance setup
Fellfrosch wrote:Hi Guys i start this Guide im a Newbie. Im totally confused here. Is my Dmg Fire Spell Dmg ?. Can i M/O Fire Spell Dmg ? Im Level 124 and cant farm k3K with that build. I was before a Mindflay Pala switched to that. I havereach the Breakpoints but my Pierce is 9.
May be anyone can help me out here Thanks
Here a my not Armoury Link
https://tsw.vn.cz/acc/char.php?name=Froggy
Fellfrosch wrote:Hi Guys i start this Guide im a Newbie. Im totally confused here. Is my Dmg Fire Spell Dmg ?. Can i M/O Fire Spell Dmg ? Im Level 124 and cant farm k3K with that build. I was before a Mindflay Pala switched to that. I havereach the Breakpoints but my Pierce is 9.
May be anyone can help me out here Thanks
Here a my not Armoury Link
https://tsw.vn.cz/acc/char.php?name=Froggy
Artagel wrote:I've only played the variant without tainted blood but that variant of the build has to have been extremely strong, currently you'll have to settle for hymns healing at 5fpa which is anything between 4 to 5.5k hp/sec while you're hitting stuff and that's sufficient for clearing farming areas without much hassle.
UHM feels terrible for later bosses because your damage isn't that great compared to actual boss killer builds and most stuff will just ignore your inherent tankiness because you cant hit them forever (astro, xazax, kabraxis to an extent - baal kills take ages because of how slow the act boss summons die etc)
It can slowclear yellow tier labs without much issue but heroes/champs are zdps tier kills and it is still a melee build with all the downparts a melee build has...
Diaco wrote:I'm using the Radiance setup and don't have any issues with bosses. Baal goes down pretty easy. for kabraxis just walk away from him and hit him a couple times when he teleports on you then walk away when the green swirls start, when too many skeletons accumulate run out of his range, lure skeletons to remove clutter then start again