Weapon diversity suggestions.

Discuss Median XL!
tears
Skeleton
2 | 2
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Good day everyone.
=================
I want to suggest adding more weapon base conditions such as:
These are ethereal items with a small bonuses from having an extra condition
=================
Ethereal: Everyone knows what it is (+% ed)
=================
1x is the base stat of item ,these items ALWAYS guarantee you to have higher ed
1x sword has 10 20 dmg. ghostly sword would have 12 25 dmg.
=================
Ghostly: (or another ele) we would have cold as example
Here I'd like to see (+% ed from being eth + COLD pierce
one handed weapon 1.25 -1.5 +pierce
bow 1.25=1.5x +pierce
two handed 1.3 -1.7 +pierce
armor 1.25 -1.5 (+% ed from base) + cold +absorb 0 -5%
=================
for armor with 1000def rat we would have 1250 -1500+ cold absorb
=================
Champion is almost the same as etherel ,but having higher bonuses
one handed 1.4 -1.7 + 1 - 5 cb
bow 1.4 -1/7 + 1 - 5 cb
two handed 1.5 -2 + 2 - 10 cb
=================
two handed sword has 15 20 dmg. here we would have 22 - 40 + 2 -10cb
armor 1.4 -1.8 + 0 -2% phys res
=================
Posessed
Adding extra %AR + %AS ,for botts extra MS/for armor extra FHR.
=================
cursed
Item which not only has positive bonuses
+100 -1000 health from shield
-200 -800 mana
or
+1% base block chance
-1% max ele res
and go on.
==================
You can have this quality on every single (ETH) item TU / SU /SSU

If you're interested I can work on this idea to bring it to life and make it balanced.
XpeHoToH
Fallen
1 | 0
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Istaryu
Blood Golem
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Weapon damage specs are already superior to casters for farming, maybe for bossing too, they dont need a buff.
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Primarch
Djinn
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tears wrote:Good day everyone.
=================
I want to suggest adding more weapon base conditions such as:
These are ethereal items with a small bonuses from having an extra condition
=================
Ethereal: Everyone knows what it is (+% ed)
=================
1x is the base stat of item ,these items ALWAYS guarantee you to have higher ed
1x sword has 10 20 dmg. ghostly sword would have 12 25 dmg.
=================
Ghostly: (or another ele) we would have cold as example
Here I'd like to see (+% ed from being eth + COLD pierce
one handed weapon 1.25 -1.5 +pierce
bow 1.25=1.5x +pierce
two handed 1.3 -1.7 +pierce
armor 1.25 -1.5 (+% ed from base) + cold +absorb 0 -5%
=================
for armor with 1000def rat we would have 1250 -1500+ cold absorb
=================
Champion is almost the same as etherel ,but having higher bonuses
one handed 1.4 -1.7 + 1 - 5 cb
bow 1.4 -1/7 + 1 - 5 cb
two handed 1.5 -2 + 2 - 10 cb
=================
two handed sword has 15 20 dmg. here we would have 22 - 40 + 2 -10cb
armor 1.4 -1.8 + 0 -2% phys res
=================
Posessed
Adding extra %AR + %AS ,for botts extra MS/for armor extra FHR.
=================
cursed
Item which not only has positive bonuses
+100 -1000 health from shield
-200 -800 mana
or
+1% base block chance
-1% max ele res
and go on.
==================
You can have this quality on every single (ETH) item TU / SU /SSU

If you're interested I can work on this idea to bring it to life and make it balanced.


Have a cookie.