Unholy Melee Paladin [105-125 content in TU's]

Find a handful of guides and walkthroughs here!
nazh202
Bone Archer
75 | 0
Elendilli wrote:
craft a crystal sword with cataclysm and banish proc. that will get you better damage compared to the full set bonus. the 3-piece set bonus + cataclysm-banish 1h weapon will give you higher overall dps increase from the 4 procs in conjunction with banish and bloodthorns. shield will be a +bear stance craft, paladin skills and fire spell (ideally). This shield makes up for the lack of defensive bonuses that were lost without the full-set bonus. when you only care about dps, the shield is flexible from
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 25
Item Level: 10
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) Damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Cold Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 50
Item Level: 31
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) Damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Fire Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Cold Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Melee Attack
3% Reanimate as: Random Monster
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 175
Item Level: 51
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) Damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Cold Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 350
Item Level: 77
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) Damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Fire Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Melee Attack
5% Reanimate as: Random Monster
Socketed (4)
for another proc or a high +4pala and fire spell crafted shield even if it doesn't have bear stance because if you're farming Xazax or something it doesn't really matter if your defensive stats are subpar.

if you want to kill Astrogha then
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)
will enable you to kill it more consistently. the strategy with ranged bloodthorns is making sure Astrogha doesn't hide near a wall which spawns statues near the wall meaning when you attack him, the statues will die and heal so stand in an open area as statues spawn ontop of you with Astrogha in vision and attack every few seconds ensuring if he teleports you won't continue to attack him if statues get stuck near a wall next to him. Uldyssian can also be killed with Que-Hegan SSU shield but expect an ultra-long mana draining fight. will take 1 hour+ without Radiance setup (15-30 min kills) but at least you can kill it without investing in ultra expensive gear.

items that increase your bloodthorns/lemures damage reliably are
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
for bloodlust and
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
for firedance. you can use both if you really want but lorekeepers are pretty expensive but big dmg.

Wow thanks for the in-depth advice. Guess I'm kinda stuck here until I farm for more top-tier items. Currently farming Duncraig but those low-end sacred uniques keep dropping again and again, not the ones I need lol (playing SSF)
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a321333
Azure Drake
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Have any early and midgame gear Socketables suggests?
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Dumda
Stygian Watcher
40 | 0
Wow thanks for the in-depth advice. Guess I'm kinda stuck here until I farm for more top-tier items. Currently farming Duncraig but those low-end sacred uniques keep dropping again and again, not the ones I need lol (playing SSF)


If you stuck try to farm other areas like Fautz maybe it's gonna be slower but you might suprise yourself. Also what i did on SP is to go towards an another char on those low end uniques. I've found Cinadide's set so i've respected to holy melee and on that i can do Fautz ez.
nazh202
Bone Archer
75 | 0
Dumda wrote:
Wow thanks for the in-depth advice. Guess I'm kinda stuck here until I farm for more top-tier items. Currently farming Duncraig but those low-end sacred uniques keep dropping again and again, not the ones I need lol (playing SSF)


If you stuck try to farm other areas like Fautz maybe it's gonna be slower but you might suprise yourself. Also what i did on SP is to go towards an another char on those low end uniques. I've found Cinadide's set so i've respected to holy melee and on that i can do Fautz ez.


Yeah I can farm Fautz comfortably but after some runs I feel that the drops are somehow fewer than Dunc but I might try putting on the Lilith belt.
nazh202
Bone Archer
75 | 0
a321333 wrote:Have any early and midgame gear Socketables suggests?

Ohm runes will be good, I think the guide mentioned it.
Mournbringer
Prowler
19 | 2
nazh202 wrote:
Elendilli wrote:
craft a crystal sword with cataclysm and banish proc. that will get you better damage compared to the full set bonus. the 3-piece set bonus + cataclysm-banish 1h weapon will give you higher overall dps increase from the 4 procs in conjunction with banish and bloodthorns. shield will be a +bear stance craft, paladin skills and fire spell (ideally). This shield makes up for the lack of defensive bonuses that were lost without the full-set bonus. when you only care about dps, the shield is flexible from
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 25
Item Level: 10
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) Damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Cold Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 50
Item Level: 31
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) Damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Fire Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Cold Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Melee Attack
3% Reanimate as: Random Monster
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 175
Item Level: 51
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) Damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Cold Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 350
Item Level: 77
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) Damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Fire Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Melee Attack
5% Reanimate as: Random Monster
Socketed (4)
for another proc or a high +4pala and fire spell crafted shield even if it doesn't have bear stance because if you're farming Xazax or something it doesn't really matter if your defensive stats are subpar.

if you want to kill Astrogha then
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)
will enable you to kill it more consistently. the strategy with ranged bloodthorns is making sure Astrogha doesn't hide near a wall which spawns statues near the wall meaning when you attack him, the statues will die and heal so stand in an open area as statues spawn ontop of you with Astrogha in vision and attack every few seconds ensuring if he teleports you won't continue to attack him if statues get stuck near a wall next to him. Uldyssian can also be killed with Que-Hegan SSU shield but expect an ultra-long mana draining fight. will take 1 hour+ without Radiance setup (15-30 min kills) but at least you can kill it without investing in ultra expensive gear.

items that increase your bloodthorns/lemures damage reliably are
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
for bloodlust and
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
for firedance. you can use both if you really want but lorekeepers are pretty expensive but big dmg.

Wow thanks for the in-depth advice. Guess I'm kinda stuck here until I farm for more top-tier items. Currently farming Duncraig but those low-end sacred uniques keep dropping again and again, not the ones I need lol (playing SSF)


Same I'm stuck on the same two ubers. Time to do some grinding... I actually got the Radiance helm in Dunc but none of the other pieces :D
cowgoesmoo
Skeleton
2 | 0
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I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?
Mournbringer
Prowler
19 | 2
cowgoesmoo wrote:I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?



I would switch as soon as you get good enough Zod jewels which are taking me forever to craft. 4% fire damage energy factory plus Vit isn't easy thats Fo Sho

Also the runes may have been nerfed. Such was the case with Zod runes.
Diaco
Mahasattva
907 | 45
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Mournbringer wrote:
cowgoesmoo wrote:I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?



I would switch as soon as you get good enough Zod jewels which are taking me forever to craft. 4% fire damage energy factory plus Vit isn't easy thats Fo Sho

Also the runes may have been nerfed. Such was the case with Zod runes.


I wouldn't aim for all that on a jewel before getting to endgame. generally, a jewel with 3% fsd and 10-15 EF, or 3% fsd and 2%vit is already better than using Ral runes or Ohms damage wise. by endgame you will start switching the worst ones with ones with all the desired stats
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a321333
Azure Drake
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nazh202 wrote:
a321333 wrote:Have any early and midgame gear Socketables suggests?

Ohm runes will be good, I think the guide mentioned it.


Godly Rolled Zod jewels . whats roll stats is good?/

cron