datdudejay wrote:Crash wrote:maxing out immortal doesn't help much in upper labs. I forget which tier, but at some point, if you get hit, it reduces your avoid like a debuff, which pretty much makes immortal totally useless besides the hit recovery
Interesting, This is the type of information i didnt have access to. I will do some testing and see if i can figure out what tier map this is happening in and then adjust my guide accordingly. thx
/e. Turns out its tier 12 riftstone where your avoid is lowered once you get hit, I will add this in. I suppose the best course in t12 + is to dump extra points into ancient blood for more life and the extra skills for damage.
Yeah Tier 12 is where it begins to gimp not only Avoid but Block as well on Enemy Hit. However it doesn't show a value it only shows the line "Monsters reduce player Block and Avoid on hit" which im not 100% certain how much but should be the same from T12-15 much like the Poison Duration by 50% which starts showing at T7 or so i think and is the same throughout till T15. Same with Max Slow Effect (25%) it doesn't scale from the point in which it begins to start showing up. Not quite sure why it doesn't display how much it gimps our Block/Avoid though its one of the only ones that doesn't show how much it reduces these stats. And its so hectic in there ive never even attempted to look to see how much block i actually lose.