Short Questions Thread

Discuss Median XL!
Splargh
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is there any information on how much dmg the veil kings plague grasp ability does and how it scales?
If I am not mistaken, its dmg is quite noticable on boss health bars when it triggers
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hardtoforget
Monkey King
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Seekers wrote:1. As far as im aware its a copy of tantrum but on a warpstrike so its either 12.5 times per sec or 25 times per sec if it wasnt affected by tantrum changes this patch. The ring was visual.


Big thanks for the answers! :)

Got some follow-up questions:

1. Sky Siege has no tag in the tooltip, aka it doesn't say if it's an attack or a spell. Logically, it should be an attack and thus it's frequency should scale with AS, but with so many spell-tagged skills dealing Weapon damage I dunno.

2. If Sky Siege is based on Tantrum, is there any chance The Petulant body armor also buffs it with its "during Tantrum" properties? I guess only a dev could answer that with absolute certainty.

3. Does the skill "Sacrifices" still create corpses in high labs? (I recall the riftstone saying that monsters there do not leave corpses). To be used for Amazons' Fairy Ring, for instance.
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wewenako19
Balrog
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i just wanna ask how buff/debuff/cold skill duration MO works kinda hesitate to put on my item and also how hit recovery works does it provide much help to your character or u dont mind it.
Philby
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wewenako19 wrote:i just wanna ask how buff/debuff/cold skill duration MO works kinda hesitate to put on my item and also how hit recovery works does it provide much help to your character or u dont mind it.

I don't know about buff/debuff skill duration, but it's never mentionned in the guides so Il guess it's useless. Nih runes/MOs on bloodlust item on switch is the only thing I can think of.
FHR on the contrary is crucial because it prevents u from being stuck in recovery animation when being hit. U should aim for breakpoints, possibly lowest FPS number.
EnkerZan
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Does -% to enemy elemental resist have a cap of any kind?
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Fululf
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EnkerZan wrote:Does -% to enemy elemental resist have a cap of any kind?

Depending on what u farm the optimal pierce % will vary. For "regular" content I believe 135% pierce is enough for farming areas, 170 for uberbosses and 199 for special bosses (samael, phoboss, deimoss & anomaly if I recall correctly)
I believe those are the numbers u aim for. Not sure about how lab tiers change the required pierce but that might be visible on the riftstone.
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Scalewinged
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In total - you can't and won't "reduce" monster resist below -100%
Hi guys, im kinda new to median mechanic, i tried to search whole week, some of those are kinda old not sure if it still work the same way in new sigma.
1. Minions resistance. How much resistance i should get to cap minions resistance.
2. Minions atk/cast speed. Is there anyway i can increase it. I saw those 2 source come from Wolf Stance (barb) and Rathma Chosen (necro) but it didnt work for Minions for real ( or just a very little bit from ratma aura). Does it only apply on base character or it just a bug.
3. Minions life leech/regen. Anyway is can add it to my minions ? Only iron golem has its own regen. My minions have much more hp than me ( like 50 60k on skeleton) and they still die really fast on Hell.
All input appriciate. Thank in advance
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wewenako19
Balrog
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how many the cap for block speed and how many block speed do i need to maximize my block chance build , and how the block chance works is it same as dodge, avoid and evade? cause they cant hit you ,whos superior from another? thanks appreaciate it
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Scalewinged
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grimreaper1403 wrote:Hi guys, im kinda new to median mechanic, i tried to search whole week, some of those are kinda old not sure if it still work the same way in new sigma.
1. Minions resistance. How much resistance i should get to cap minions resistance.
2. Minions atk/cast speed. Is there anyway i can increase it. I saw those 2 source come from Wolf Stance (barb) and Rathma Chosen (necro) but it didnt work for Minions for real ( or just a very little bit from ratma aura). Does it only apply on base character or it just a bug.
3. Minions life leech/regen. Anyway is can add it to my minions ? Only iron golem has its own regen. My minions have much more hp than me ( like 50 60k on skeleton) and they still die really fast on Hell.
All input appriciate. Thank in advance

1. Cap is still 75% minion resist from items.

2. Minion attack speed based on delay between attacks and not on animation speed so even auras/stances/buffs with IAS won't make them actually attack/cast more frequently (but it will affect their animaion abit).
3. There's no way to add regen in any ways except for sorc living flame regen have effect on sorc summons. Still you can use merc with heal (priestess or bloodmage)

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