Short Questions Thread

Discuss Median XL!
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acekard
Acid Prince
49 | 4
Johnny Impak wrote:What is the item level of the henchman set ? It’s not mentioned in the docs.

It is mentioned.
Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 110
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Helzopro
Ice Clan
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Johnny Impak wrote:What is the item level of the henchman set ? It’s not mentioned in the docs.

requires area level of 120+ to drop henchmen pieces
pradeep644
Prowler
16 | 0
is there a cap on EF?
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wewenako19
Balrog
121 | 0
how to micro phobos hahaha he also blinks in me everytime im disengaging and blinking , hes blink cd is so fast cant tank his ice dmg thanks.
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Johnny Impak
Daystar
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acekard wrote:
Johnny Impak wrote:What is the item level of the henchman set ? It’s not mentioned in the docs.

It is mentioned.
Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 110


I meant area level. My bad for the misunderstanding.

Helzopro wrote:
Johnny Impak wrote:What is the item level of the henchman set ? It’s not mentioned in the docs.

requires area level of 120+ to drop henchmen pieces


Thanks
Philby
Azure Drake
161 | 3
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I was wondering, how come MXL Rifts doesn't make use of the random level generator of Vanilla D2 ?
I'm not a dev or anything close, just out of curiosity. Please note that I'm sure there's a good reason, so my point is not to ask for anything...
Thanks !
pradeep644
Prowler
16 | 0
Which works best for caster? mana on attack, Mana stolen per hit or mana after kill?
Philby
Azure Drake
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pradeep644 wrote:Which works best for caster? mana on attack, Mana stolen per hit or mana after kill?

As far as I know, Mana after kill is the only way to leech. Same goes for life of course.
pradeep644
Prowler
16 | 0
Philby wrote:
pradeep644 wrote:Which works best for caster? mana on attack, Mana stolen per hit or mana after kill?

As far as I know, Mana after kill is the only way to leech. Same goes for life of course.

Ok.Thanks for the info
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SwineFlu
Heretic
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Philby wrote:I was wondering, how come MXL Rifts doesn't make use of the random level generator of Vanilla D2 ?
I'm not a dev or anything close, just out of curiosity. Please note that I'm sure there's a good reason, so my point is not to ask for anything...
Thanks !


Because it's much easier to draw a new comprehensive preset map from scratch than trying to make something out of existing random level generator. Map generation process is heavily hardcoded and there is only a handful amount of possible level layout schemes available. Have you ever wondered why Arcane Sanctuary always resemble the same pattern even though it's a randomly generated map?

There is not that much you can do except for trying to replicate the existing room set for some specific level blueprint. That would require a lot of time and effort yet you'll end up with the same well known layout and the only difference would be its visual appearance. I have no doubt it's possible to write a brand new layout scheme but good luck with that, there is an enormous amount of code that needs to be reversed just to get a grasp on this process.