Short Questions Thread

Discuss Median XL!
User avatar
Ever_A_Noob
Pit Knight
110 | 1
Stealthmaster wrote:Getting 75% DR will override Lion Stance penalty, so you get 50% DR with Lion Stance active. I doubt you will ever reach 50% DR with Lion Stance without sacrificing damage anyway - too many rare SU's required. Correct me if I'm wrong.


5% from TA trophy
20% from perfect Natasha
None from Yaggai Sagaris
5% from Facebreaker / Demonic Touch
5% from Knight's Grace
10% from rings (Ballantine's + Adrenaline Rush)
5% from Dyer's Eve
10% from Truce belt
10% from Rogue's Miracle
5% MCS trophy on The Sleep

= 75% - yeah, that looks easy, I'll get right on it.
User avatar
Stealthmaster
Godsman Guard
3902 | 155
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Common Contribution Badge
Has collaborated to our forums, realms or mod
Allright, I can see now that getting 75% DR is possible in theory. Have fun obtaining all those items.
User avatar
Murreh
Bone Archer
70 | 1
It seems relatively intuitive to me that Duncraig's drop bias towards sacred items will increase SU drops and Set drops, but what I don't know is whether "sacred drops" is handled by item type or whatever in the coding. A little searching didn't give me an answer, so the question is: Does the Duncraig drop bias also apply to jewelry, jewels, quivers, and getting a disproportionately high amount of the "sacred-tier" ones? If the bias applies to those (those and some Cowboys pieces being all I really want) I'll switch things up a bit. I'm getting *really* tired of Fauztinville and walking out of there with 11.447 Rings of Dis(appointment)engagement per clear and *maybe* one sacred-level piece of jewelry out of 25-30 unique jewelry drops (which always ends up being Turd anyway).

At least I get a smirk out of finding a QQ, the craftable non-sacred junk is a waste of an Identify
User avatar
Segolia
Djinn
541 | 38
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
The bias comes in from the item types that drop, not necessarily related to what uniques drop more or less in. At level 121 areas, which is all of destruction, ANY item can drop. In fautz, you're just piling through a bias of jewlery until you eventually roll what you want, but of course there is the chance of finding an Qouv Tsin's Talisman from a zombie just to fuck with you. It's all in that RNG baby.
User avatar
Murreh
Bone Archer
70 | 1
Yeah, I understand RNG well enough, was just wondering whether "sacred" was based on the item type (weapons and armor of different tiers being different item types) or whether it was drawn from a list of drops somewhere that also affected jewelry and the like (since they're all technically the same item type regardless of which unique "tier" they're from). "Based on item type" gives me my answer though, so thanks
User avatar
inSenZe
Prowler
19 | 2
1) Is there any weapon damage caculation formula that show exactly the relationship (which part applied, ratio...) with all affected elements (enhanced damage, total damage, flat damage, min-max damage, str/dex, etheral version, etc...)

2)My weapon damage is 100. I've got a helm with 100 flat cold damage, and 100% cold bonus. So then how about my wp damage?

3)Flat elemental damage bonus on weapon only be affected with % spell damage in case direct melee hit, but not to all things that hit triggers, isn't it? (such as Bladestorm with Starhawk, flat ele from weapon should not goes with % spell boost for all blade triggered by melee hit, but applied to that dirrect swing?)

thanks
Vadoff
Skeleton
2 | 0
Is there any way in game to remove/destroy Mystic Orbs from an item? I have a unique weapon and I want to respec it with different Mystic Orbs.

I looked through the craft recipes and searched google but couldn't find any info on how to do it.
User avatar
Helzopro
Ice Clan
577 | 48
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
I think you can just use the reroll recipe to unique i.e 2 arcane crystals + oil of enhancement and it will give you back your weapon unmo'd I believe.
User avatar
Scalewinged
Blood Golem
1329 | 68
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Btw there's some early game cheap options for at least negate DR penalty.
2 x
Skarn
(or 1 Skarn +
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Weapon Physical Damage +(15 to 30)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Weapon Physical Damage +(60 to 80)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Weapon Physical Damage +(90 to 110)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Weapon Physical Damage +(120 to 140)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
that will give even more damage for lion stance in addition - depends on build),
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
or
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
,
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
and
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
Bongobob
Dark Huntress
13 | 0
Is there any point in using Valkyrie's Prime if you don't plan to Sky Siege everything to death?

I was thinking of using it on a Bow Druid/Bowazon. That strength+dex scaling looks neat.