CircaG wrote:Scalewinged wrote:CircaG wrote:Question about the new sin skill Anathema. What skill goes best with this passive? I don't know if I'm thinking too much into this, but it seems like all claw skills are phys or phys to magic conversion. With Anathema taking -200 ED, would any of those skills be useful with it? Idk what skill would be good for pure ele!
Thanks
You can use any ssin skill you want. -200 EWD hurting not skills but physical weapons at all.
In other words - Anathema doesn't change anything in skills you able to use effectively, but you supposed to use pure elemental build with it (wrist blade, jitan kamon or albrecht revenge/TU tiara/etc.) and it seems totally worthless at start just because all elemental bases (except for, maybe, TU stag bow) MAY worth smth only at their sacred tier when they're start benefit from some stat.
Overall it's absurdly hard and annoying trying to build elemental-based char. but if you somehow success - it maybe will pay off.
Thanks so much for your help! And I agree. It will be very difficult. I'm interested to see if the damage is higher or anything since claw block nerf has made melee sin more squishy now! Will be interesting to see. Thanks man
I've been testing lightning elemental clawsin. With about 7k dex, max pierce, maxed Anathema, IED MOs and rainbow stones on sockets, the damage is a bit less than physical clawsin. I guess the only real advantage is having Life Spark proc on a crafted Wrist Blade (25% ctc), which actually makes the build very tanky, since you have 60% avoid, 75% block, and Life Spark does not depend on damage done (so sustain is equally as effective against bosses) nor is it reduced in labs. Do keep in mind that this requires significantly more gear investment than phys clawsin, and you will have a harder time against lightning absorbs, as opposed to phys clawsin which only struggles against necrobots.