Most hated monsters

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iwansquall
Gore Crawler
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better said about warlock as well, they dancing like fukin weird while shooting out alot of HOMiNG PUNISHERS!

*they have same model like those mobs in bremmtown
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Stealthmaster
Godsman Guard
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I doubt most people remember old Omega Warlocks (btw they are accessible through
Seven Heads of Tathamet
as a reanimate). But yes, those were some nasty ones, even more than punisher traps in Act2.
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Nitz
Harpylisk
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Bremmtown mobs, 900k defense, max block, 75% avoid - and they never miss, I hate it when mobs cheat.
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BlackZ
Pit Knight
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Elemental Blobs :lol: in the Unformed Land: F*cking unbearable resistance pierce, high speed and always pierce missiles
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suchbalance
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Startled witches are only annoying when you are new. I don't care for them at all on SC, but on HC I think they are actually a well designed enemy. They only spawn in 3 areas and force you to play differently - 1) unsummon minions and leave yourself more vulnerable to other enemies; 2) go slow and change your combat plan - e.g. you see a pack of fire clans/cogs, normally you would telebomb the shaman kill him and be done with it, but now you can't risk that so he gets to summon his horde of minions/cast death shards which you have to deal with etc; 3) pay attention to your surroundings a lot more (especially in the tundra as they can sometimes blend with the snow :mrgreen:).

Here's my top 5:

5. Belial because of his burning nova. Really bad design decision to give him such a skill and make it spammable when the level offers no cover unless you reroll the map 5435 times. Makes it annoying to farm a high rolled charm without cheesing.

4. Uldyssian insane hp & 0-2 charm. Really annoying to have to spend an hour+ on this uber just to get teabagged by RNG. Should have less life or charm should be at least 1-2.

3. Soul of Wrath. A monster that can only be defeated by being invulnerable, oh and by the way you lose complete control of your character unless you are in a whirlwind. Neither fair nor fun, nor challenging if you have the required skills/items - the definition of annoyance.

2. Force wall monsters in a3 - obviously.

1. Bloodfire rogues in a1 & a5, ambush causing sprite limit errors. That skill doesn't do anything, glitches the game & leads to a WTF moment for newer players - clear number 1.
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Icegod101
Djinn
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suchbalance wrote:Startled witches are only annoying when you are new. I don't care for them at all on SC, but on HC I think they are actually a well designed enemy. They only spawn in 3 areas and force you to play differently - 1) unsummon minions and leave yourself more vulnerable to other enemies; 2) go slow and change your combat plan - e.g. you see a pack of fire clans/cogs, normally you would telebomb the shaman kill him and be done with it, but now you can't risk that so he gets to summon his horde of minions/cast death shards which you have to deal with etc; 3) pay attention to your surroundings a lot more (especially in the tundra as they can sometimes blend with the snow :mrgreen:).


Playing amazon hits you even harder considering how you have spirit of vengeance which uses the witch sprite and can't be unsummoned (RIP)

Although I've gotten around it, having determined what is and is not a witch by inching forward through tamoe highlands, rocky waste, and frozen tundra.
Also considering the actual witches have a whiter aura if you get what I mean.
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cache
Azure Drake
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Soul of Wrath.

It's been 1 hour, he's only around 20% dead. Dumbest fight encounter ever.
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Controlledanger
Monkey King
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Nitz wrote:Bitch-ass-shit enemy in the void, doesn't drop enchanting crystal, like ever.

Fucking bitch-ass lantern in Kahlimgrad

Fucking invulnerable rat and stupid shit aura making totem at zorun tzin. He spawns about 10 per second and I have 5 seconds cooldown to destroy 1 of them...


XD zorun tzin seems to go into a frenzy every couple min and summon them like mad so when this happens lure him further down the platform (use bottom of map) and begin again.
When you get to end run back to beginning and slowly rid the plat of all the previous totems.


The rats are OP though no doubt, especially when 400 of them are stacked on top of each other and it looks like 1 rat, then you get instagibed :D


Not including bosses my vote is manglers and ice clan's depending on the class im playing.
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Icegod101
Djinn
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Ratfinks, Destroyer Shaman, Most Elite monsters in later acts, Heroic shields on bosses (don't classify as creatures but I hate them all the same, just waiting until sigma for those to be removed.)

Also I would love witness a meleemancer with
Seven Heads of Tathamet
so I could see Warlocks as reanims
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Nitz
Harpylisk
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Controlledanger wrote:XD zorun tzin seems to go into a frenzy every couple min and summon them like mad so when this happens lure him further down the platform (use bottom of map) and begin again.
When you get to end run back to beginning and slowly rid the plat of all the previous totems.


That's innefficient. Just one hit him OR go somewhere else if he makes a totem and kill him there, then make a NG (faster than clearing from totems)

If I really need the full map (bad luck) then I do your strategy.