SSF Bowzon

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Acry
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Many Bowzon seem to have Fauzt farming as their objective so I've decided to make this for yall.

There is some vary important breakpoints and information to know before a Bowzon bothers to farm Fauzt over Dunc. These don't apply to people just wanting to level in here if you can manage it but they would definitely make it easier regardless.

This is my personal recommendation and people's opinions will vary but this works best for me and consistently as bulletpoints to follow.

Before you even enter Fauzt (to farm over Dunc) you should try to meet these requirements because Dunc is highly more efficient if you don't meet these.

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If you've followed along all the way to here and meet these specifications you should be able to farm Fauzt effectively. Good luck!
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Johnny Impak
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Pretty sure you can only put flat resistance mo’s in 3 items, not four. It also has been nerfed to the point where you can only get 60 via mystic orbs. Not very significant imo, especially on lvl 100 items with limited space and necrobots having a base damage in the thousands.

Other than that, everything above make sense. A5 merc is really great even without SSU Ancient Armor. Erawan chest, Truce belt, Megalith boots, Azrael helm, honorific sacred gauntlets for resistances and strength. Mo everything with ed/tcd. With this setup he can tank Fauztinville on a budget. Weapon doesn’t really matter, you are dealing damage.
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Acry
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Johnny Impak wrote:Pretty sure you can only put flat resistance mo’s in 3 items, not four. It also has been nerfed to the point where you can only get 60 via mystic orbs. Not very significant imo, especially on lvl 100 items with limited space and necrobots having a base damage in the thousands.

Other than that, everything above make sense. A5 merc is really great even without SSU Ancient Armor. Erawan chest, Truce belt, Megalith boots, Azrael helm, honorific sacred gauntlets for resistances and strength. Mo everything with ed/tcd. With this setup he can tank Fauztinville on a budget. Weapon doesn’t really matter, you are dealing damage.
Three woops. For 60 pdr. It matters because you definitely want to drop the hp needed to not get that recovery frames.
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Acry
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Johnny Impak wrote:Pretty sure you can only put flat resistance mo’s in 3 items, not four. It also has been nerfed to the point where you can only get 60 via mystic orbs. Not very significant imo, especially on lvl 100 items with limited space and necrobots having a base damage in the thousands.

Other than that, everything above make sense. A5 merc is really great even without SSU Ancient Armor. Erawan chest, Truce belt, Megalith boots, Azrael helm, honorific sacred gauntlets for resistances and strength. Mo everything with ed/tcd. With this setup he can tank Fauztinville on a budget. Weapon doesn’t really matter, you are dealing damage.
Four, quiver, rings, ammy for 60 pdr. It matters because you definitely want to drop the hp needed to not get that recovery frames. There is also not much mo choice in quiver rings ammy that matter as well so it's free real estate
Edited by Acry 4 years.
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Johnny Impak
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Amulet/rings mo’s are not compatible with quivers as far as I know. I remember reading flat physical resistance goes before physical % in the calculation for damage.

Let’s pretend a necrobot hits for 1500 damage.
With 60 pr: 1500 - 60 - 50% = 720 damage taken.
Without pr: 1500 -50% = 750 damage taken.

Correct my calculations if they are wrong, but 30hp is pretty much nothing to me. Early on like Normal TA, it is very useful. What I meant by mystic orbs space is actually UMO’s and stuff. I don’t usually modify Gladiators or Dyers Eve without having exactly the best thing to put in.
In regular mo’s, not much viable stuff indeed. Magic Find, that’s kind of it. Perhaps poison length reduction if you like this mod.
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Wulf
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Johnny Impak wrote:Amulet/rings mo’s are not compatible with quivers as far as I know

they are

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Your calculations are correct. 80 pdr is almost nothing, but its 80hp you dont need to get using attr points. which is around 15-20 hard attr points iirc?

obviously if you have something better to do with your rings mo space, go ahead and dont mo pdr. but lott ripstars have plenty of space on them for it. if you reach 17k hp without spending a single attr point due to high charms, then yeah its pointless to mo pdr in jewelry/quiv.

the hp breakpoint isnt exactly 17k, its something around 16600-16800 depending if the necrobot highrolls or lowrolls its dmg hit. necrobots dont have fixed dmg, its something like 1800 to 2100. to be safe, I took 2200 as the dmg value. (2200-80pdr)*0.5pr*16=16900 hp required to rarely get fhr'd
Edited by Wulf 4 years.
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Acry
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Johnny Impak wrote:Amulet/rings mo’s are not compatible with quivers as far as I know. I remember reading flat physical resistance goes before physical % in the calculation for damage.

Let’s pretend a necrobot hits for 1500 damage.
With 60 pr: 1500 - 60 - 50% = 720 damage taken.
Without pr: 1500 -50% = 750 damage taken.

Correct my calculations if they are wrong, but 30hp is pretty much nothing to me. Early on like Normal TA, it is very useful. What I meant by mystic orbs space is actually UMO’s and stuff. I don’t usually modify Gladiators or Dyers Eve without having exactly the best thing to put in.
In regular mo’s, not much viable stuff indeed. Magic Find, that’s kind of it. Perhaps poison length reduction if you like this mod.
The hp needed you're almost meeting within the margins at least for early gearing that any hp you dont need is good imo. Also from what I know the flat phys reduc applies after phys res according to what I remember in discord. Necrobots also hit 2200 or so iirc At work so can't verify.

As for mo/eff your choices are... Elemental ire for quiver, which is good, path of brutality for +3 dyers. Highly recommend. As for umos. For the rest It's heart if Frost and maybe explorers globe. You really don't have much choice here and in an ssf setting it's unlikely to have enough to full mo it. Hof is 10% ewd. Explorers is maybe you get positive or negative dex .

Dyers Is also pretty common. Gladiators isn't that good or worth using over GK imo.

There isn't really that much reason not to use them to be honest with all that noted. Wulf noted it all better than I could

Either way with what I've noted you're nearly destroying fauzt in two shots or one that you don't really need to sink much damage into it, that you can definitely afford to toss the mo space. I don't think many people are pushing labs on bowzon either and that requires a diff set of preferable gear either way. My mini guide is solely based on farming fauzt fast.
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Johnny Impak
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For bossing, I’d take Marksman on a quiver. For mobbing, Fauztinville included, I’d go Elemental Ire. Not required for survival, but it speeds up necrobots kill, therefore speeding up the grind. Unless you try going full elemental with -170ish resists and Laek. According to Wulf, it didn’t go too well.

I meant Giant Knuckle, not Gladiator. That ring is pretty bad on bowzon haha. I’m still trying to get Fauzt gear atm. Lvl 128 with an average bow.

Edit:Ring/ammy mo’s can be put on quivers. You’re right.
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Wulf
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Johnny Impak wrote:I’m still trying to get Fauzt gear atm. Lvl 128 with an average bow.


I didn't get to it yet in the guide (currently working on finishing up the uber videos & images, then I'll add a farming section for efficient dunc/fauzt/triune runs for early-mid-late game), but i have a suggestion for easier fauzt runs in the early game (lvl 130-140 on shit gear).

reanimates and an a5 barb with loads of pr help a lot.
Screen of Viz-Jaq'Taar
Screen of Viz-Jaq'Taar
Quilted Armor (Sacred)

Defense: (11132 - 11789) to (12317 - 12993)
Required Level: 100
Required Strength: 500
Item Level: 105
+(171 to 200)% Enhanced Defense
+(5000 to 6000) Defense
2% Reanimate as: Random Monster
Socketed (6)
is suuuper strong if you can find one (its probably top5 most common su in the game). if not,
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)

Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength:
25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength:
45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength:
136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength:
252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
is pretty decent.

to give you actual numbers, a full fauzt clear using tu chain mail takes me 13-15 mins. with su quilted, it takes me around 12 mins. both are with 5k-11k wyrm dmg using basic early/mid-game gear.

to put this into perspective, an efficient fauzt grinder should take around 6 mins to clear it, 5 mins if you've min-maxed your build perfectly. even if you have super high dmg but no 17k hp setup, it will take you 8-10 mins because youre constantly stuttered by fhr. lategame youd need the hp threshold, high dmg, and high mobility while maintaining 200mf for nice fauzt runs. its not that easy to do.
Jon_Jon
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What happened here? my friend created this runeword but it doesn't appear + (1 to 500) to Maximum Damage.
I speak very little English, I hope you understand what I write.
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