The MedianXL 2017 v1.3 SP Miniguides Compilation

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ChuckNoRis
Flying Polar Buffalo
3006 | 82
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niursz wrote:hey,
I've been following your builds for some time now (since median 2008 actually), and they helped me a lot to discover some builds/classes i wouldn't have played otherwise. One thing they lack, though, is the IAS/FCR/FHR breakpoints you advise (at least for the early-mid games maybe, for the end game, you can expect people to download the calculator).

if you dont intend to give them at some point, maybe you can give the direct link to the downloadable calc in your intro, so new players can find it easily ? Just some thoughts :)

I thought i saw something about an ATMG assa as a work in progress, are you still planning such a build? i played one once, and it was a lot of fun.
Hello niursz ,

i will add the refference to the calculator on the first post of the compilation today .

as for the ATMG assassin , it was a build i've created for the patch 1.Z9 a few years ago , called LuckyStrike . The build could be found on the old Laz forum (modsbylaz ) , it was included to my compilation , but it was heavy nerfed when the Omega patch came out (the chance to proc was halved , or worse -
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
had 5% chance to PEWpEW that was nerfed to 2% + other procs ctc reduced ) and i then decided to remove it from the compilation , reason why it cannot be found in the 2012 (Omega) version that aahz saved from that old Laz forum (http://www.medianxl.com/t500-2012-compi ... chucknoris) .

yes, i wish to reinclude it in the XVI compilation somewhere this month (there are some gearing options to make it viable again ;) ) , after i finish updating the Mortred build that is keeping me busy at the moment .
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niursz
Dark Huntress
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good to know :) I was playing a build with an ATMG crafted shield, and mass slow target, at a time when zod runes worked on all targets, not only melee... a very nice char, very safe, that could farm many places with ease, but i don't remember if it was one of yours or not
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ChuckNoRis
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i've just finished updating Mortred to XVI

17 done , 9 to go . 2 more will be added
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Gekko64
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won't ice elementals get unsummoned after you switch back to main weapons?
roffster
Imp
4 | 0
New player here, I have a mechanics question related to your Kwenthrith build. How does WotS apply damage to the limpet mines? Or is it for something else in there?
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ChuckNoRis
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it applies for the Devouring Cloud oskill that deals poison damage . Wots is boosting the poison spell damage .
XxShaggy101xX
Invader
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I have a question with the terror blade build. You specify what to MO the rings/amy with but not the mid game armor set pieces. Anyway you could kinda give me a rough draft on what MO's i would wanna throw on these pieces of gear or which ones are at least a peak in interest for the build itself?
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ChuckNoRis
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Gekko64 wrote:Mortred -> won't ice elementals get unsummoned after you switch back to main weapons?
no , they won't 8-) . that's the beauty of it . 25 extra tanks and the 25%DR aura are just great to have arround 8-)

XxShaggy101xX wrote: Terrorblade...MO ...mid game armor set pieces
mo those set parts to reach the maximum (350% ) ED (enhanced damage/defence) . After that , mo them with -enemy resists to cold and fire to increase the damage of your procs . many of your opponents have resistances to spells , so by lowering them you will deal higher damage . It would be ideal to reach -100% enemy fire and cold resist .


your conversion to fire when using Iron spiral will also benefit from this + the elemental damage to weapon from Nephalem Weapons + the flat elemental damage from the swords / Nero .


good luck !
Edited by ChuckNoRis 9 years.
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Gekko64
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ChuckNoRis wrote:no , they won't 8-) . that's the beauty of it . 25 extra tanks and the 25%DR aura are just great to have arround :bounce:


did you test it thoroughly? because the LFAQ is pretty clear about this:

Minion stats are determined when the minion is created. Minion quantity, on the other hand, is updated every so often; most particularly when you cast a buff / swap equipment.
And 'excessive' minions that you have will be unsummoned when this happens.
In the case of oSkill minions, your 'natural' amount is 0, so...

This is known as the "Unowned Skill Summon Bug".

Note:
Interestingly, having +skills will allow you to keep specific minions for a short (~30 sec) while longer.
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ChuckNoRis
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if you just summon them and then "w" switch the attack and do nothing for a few seconds , yes they will disappear. but if you skill switch fast enough between your regular attacks (batstrike/bloodbath/barrierstrike) and then fast switch attacks for just half a second back to the Ice elementals claws , then swith back to your regular attacks they stay alive all the way .

as i staded in the build description , it is a build for fast fingers / good micro

Gekko64 wrote: for a short (~30 sec) while longer.


it's not 30 seconds , it's arround 10 but it's more than enough time for your fast fingers to do what they have to do then switch back and repeat

i've spent all last night doing this :lol: it works like a charm .

now that you mentioned it , i will add this remark on the build description to avoid future discussions about "my elementals die wtf is this "