Short Questions Thread

Discuss Median XL!
ParticuLarry
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JoeNasty wrote:Not sure if really a short question, but I'm essentially somewhat new player, my best is like finishing all lvl 115 ubers and reaching clvl 123, but I didn't like the playstyle of bowzon (not being able to tank) and melee sorc for me had the problem of not having very good mid game gear without lots and lots of farming. So now I'm going for either summon barb or summon paladin - but both builds will have problems late game - so respeccing is going to be a thing - but I'm wondering what would be better character for late game - barb or pally? If barb, I would most likely go for the Warcry spec, since it seems interesting and there is a good guide for it. If pally, then I think oskill based builds can be fun (like Trinity Beam and Rising Dawn and Thunderclash or even Shunpo Paladin as someone in the Sumodin guide outlined a way on how to do that) - my only problem with these choices is that there are no real guides, which might cripple my progression. Which path (or maybe something third) would more experienced players recommend to take? Goal would be to see most of endgame content (not necessarily complete them tho)


I tried Shunpo with a Sumodin. It wasn't as great as the guy said. That stems from the fact that you can't use a shield and as such, you'll have less defense, less absorb and fewer minion stats. The only thing you got going for you is a higher mobility. But what use is Mobility if you lack damage and can't kill enemies quick enough. Though I didn't switch gear to a full Melee paladin either, so I can't say how that would work. It might be a good progression, but I'm honestly not sure.

Barb - he has high defense stats, but you'll be forced to use a stance and as such you can only attack with the left mouse button. If that's what you want, go ahead. I'd rather not do that since the "continue attacking target under mouse button" option in d2stats is such a huge stress relief for melee builds. Barb can switch to a poison throwing build though, so later ubers should be relatively easy. I'd go for paladin nonetheless since it's so versatile and almost every oskill is useful on that character. But it's really up to your preferences.
jasiunas
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Do signet drop rates increare in Torajan Jungles with the amount of Players in the game?
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Scalewinged
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jasiunas wrote:Do signet drop rates increare in Torajan Jungles with the amount of Players in the game?


The more players - the less nodrop chance - the more enemies will drop smth.
According to this and with keep in mind that monsters in Tor have significant high nodrop chance - ye, it will. But it won't affect signets themselves.
JoeNasty
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ParticuLarry wrote:
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Thanks for the feedback! Will continue with paladin and will slowly look what options I have, thanks!
JoeNasty
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Another easy question - I know that (or at least heard so) minions get resistances per hardpoints up to 75% but difficulties also lower their resistances and their maxes can't be increased so 75% resistances is the maximum they can get. Can someone tell me how much minion resistances do I need to get them to 75% in Nightmare and in Hell? Thanks!
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Scalewinged
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JoeNasty wrote:Another easy question - I know that (or at least heard so) minions get resistances per hardpoints up to 75% but difficulties also lower their resistances and their maxes can't be increased so 75% resistances is the maximum they can get. Can someone tell me how much minion resistances do I need to get them to 75% in Nightmare and in Hell? Thanks!


You can't get them to 75%
75% is the cap for minion resist from items and you will never go over it Only exception is iron golem that benefit from item's resist.
JoeNasty
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Scalewinged wrote:
JoeNasty wrote:Another easy question - I know that (or at least heard so) minions get resistances per hardpoints up to 75% but difficulties also lower their resistances and their maxes can't be increased so 75% resistances is the maximum they can get. Can someone tell me how much minion resistances do I need to get them to 75% in Nightmare and in Hell? Thanks!


You can't get them to 75%
75% is the cap for minion resist from items and you will never go over it Only exception is iron golem that benefit from item's resist.


Oh, so it's other way around for them, okay. So what is the penalty in Hell and what will their final resistance be?
ha819
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-Too many items is your charictor- Why is this message ban in the room and why?
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Jampula
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JoeNasty wrote:Oh, so it's other way around for them, okay. So what is the penalty in Hell and what will their final resistance be?

-100 on Hell. So if you have that base 75% + 75% minion res from items they will end up with 50% res.
cletyan
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Jampula wrote:
JoeNasty wrote:Oh, so it's other way around for them, okay. So what is the penalty in Hell and what will their final resistance be?

-100 on Hell. So if you have that base 75% + 75% minion res from items they will end up with 50% res.

lol I only got 75 res on my minion thought that's the max even you go in different difficulty. And they didn't quite die fast in my quovsin run , and some summon guide telling 75% is enough . Did minion have also penalty coz good minion resist roll on jewel and shrine kinda hard to get ,and balancing it in damage , life and attkrating .