Ducky wrote:I don't think this is necessary, we have the ability to craft items to suit our needs.
The problem with crafting is two-fold
a) It carries with a large random element. With a runeword or a honorific item you know exactly what you'll get, except a small variation in stat values.
b) Some properties simply cannot spawn on a craft, due to balance reasons. You'll never have a craft that has a Ligea shield's ctc Hades Gate on kill or a Shockwave bow's 100% ctc Punisher on kill.
This idea was meant to further improve the usability of runewords end-game, on top of the recent additions that allow you to use end-game versions of early-game runewords by adding in a Xis rune.
Ducky wrote:If the runeword doesn't have the stats you require then you can always use something else.
If Laz used that logic he never would have added Mystic Orbs to the game. I'm just suggesting something that would allow them to have as much of an impact in late-game crafting as with early-game.
Oh, and it doesn't have to be limited to just runewords, of course. You could very well have SU and Set items that have the same stat. I just went with runewords since they're already a nice combo of guaranteed stats + customizability (variable item type), which is why I prefer using them.