fr0gbug wrote:I have similar feelings, I wish I knew what the overall goals of the changes were. When I saw the patch notes I thought I cool we get our own Whirlpool type hit and run nuke, but Whirlpool still functions much better at this task. Even with maxed strength/wofl stance/SoR self synergy (not signets) at level 120 it still does less damage then whirlpool nukes and is less consistent due to the small radius. SoR also seems like it's now going to be less effective in the few areas where it truly shined. I loved it in bremmtown as it hit all the spirits at once as they jumped on you and made that place cake but now if you're not careful it probably wont get all of them in the new aoe radius.
Technically sor should gain with more base damage, because of 150% multi.
If you use wolf companion, this ignores it, and then stuff like whirlpool benefits more from it. Same goes for screaming eagle variants which want as many ticks as possible, and ignore base damage multiplier of the skill. This effect will be even stronger in that case since screaming eagle/-enemy res stuff is way stronger than wolf companion in terms of number you get.
But yea, on a classic phys build, whirlpool > sor in terms of raw damage tested on some target dummy, also aoe is much better and it lasts longer.
You can technically use both skills, which is what I've been trying. You can use whirlpool->sor->whirlpool->sor a little bit faster than just using one of them at time, but not by much. The moment you use 2nd skill, 1st already shows as active to use, so you are adding a little bit to the total dps I think.
Ofc these are quie situational, mediocre aoe, teleporting bosses will instantly fuck off and you wont deal damage to them, no target seeking. Pretty miserable for farming I'd say, its much better as melee to windform to get through enemies and spam iron spirals for example.