Short Questions Thread

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Jampula
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Aryzen wrote:Hello,
If i use the R.I.P. recipe with a Veil King, will it negate its 15% chance to revive and turn hostile?

Nope. And it is 100% that he turns on you if killed. Easy solution: re-summon him when near-death and don't use in ubers where certain death is unavoidable.


I think it's just too strong summon to not have any kind of gimmick.
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Aryzen
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Thanks for the info.
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Wulf
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Would
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)
's cooldown reduction make the a3 merc Bloodmage cast his Firedance more often?
patrick_pkl
Gravedigger
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Any way to remove MOs from unique or set items? I MO-ed a set item and then realize Mana on attack only works if your melee hits land, which seems bad on a UMP with most points spent into vit.
patrick_pkl
Gravedigger
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Sorry, does the rule on only using 2 concurrent logins for muling purposes , also apply to single player?
Cheno
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patrick_pkl wrote:Sorry, does the rule on only using 2 concurrent logins for muling purposes , also apply to single player?

No, how and why would it?
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Jampula
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Wulf wrote:Would
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)
's cooldown reduction make the a3 merc Bloodmage cast his Firedance more often?

I don't think mercs have any cooldowns, they just have propabilities to cast different skills.
patrick_pkl
Gravedigger
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OMG. Oil of renewal + set item = Transform set item into a superior NORMAL item. RIP rare set item.

WHAT?!?!
patrick_pkl
Gravedigger
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Cheno wrote:
patrick_pkl wrote:Sorry, does the rule on only using 2 concurrent logins for muling purposes , also apply to single player?

No, how and why would it?


So it's not bannable for single player? I have a char stuck on nightmare ancients and wanted to use another single player char to help clear it on tcip lol.

I'm just not sure about the rules! So its legal?
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patrick_pkl wrote:OMG. Oil of renewal + set item = Transform set item into a superior NORMAL item. RIP rare set item.

WHAT?!?!

What were you hoping to achieve by doing that? Set items can't be rerolled.