nobrainnopain wrote:and again fire elementals: Synergie "+5% fire damage per base level" .... %5 of which value? the "normal" damage of them?
Their fire canonade base damage.
nobrainnopain wrote:and again fire elementals: Synergie "+5% fire damage per base level" .... %5 of which value? the "normal" damage of them?
mrmagoo421 wrote:I'm getting confused (and conflicting answers) trying to google how various forms of healing work. I'm down to thinking nothing but potions will work for either of my characters, but before I give up on healing afix's I figure I'll pose the question here. I'm pretty sure with the caster druid there's nothing to do but potion on bosses, and 'on kill' for packs.
The one I'm not sure on is my assassin. I'm using the APF-20 Maelstrom and Singularity. It seems like something should work. But the way the things I'm finding read, absolutely nothing does. I'm sure I have to be reading something wrong somewhere....or at least I hope I am.
Istaryu wrote:mrmagoo421 wrote:I'm getting confused (and conflicting answers) trying to google how various forms of healing work. I'm down to thinking nothing but potions will work for either of my characters, but before I give up on healing afix's I figure I'll pose the question here. I'm pretty sure with the caster druid there's nothing to do but potion on bosses, and 'on kill' for packs.
The one I'm not sure on is my assassin. I'm using the APF-20 Maelstrom and Singularity. It seems like something should work. But the way the things I'm finding read, absolutely nothing does. I'm sure I have to be reading something wrong somewhere....or at least I hope I am.
There is no question asked, but ill try to answer. Life leech works only with physical weapon damage. Singularity is a spell, and maelstrom has 90% of its weapon damage component converted to magic, so it basically does no physical damage to leech from. Life on attack works only with melee attacks, once per hit, and life on striking works with weapon attacks every time you hit an enemy, so it sounds good for builds that multihit a lot, like maelstrom, but sadly its values are just way too low to do anything.