BagboyBrown wrote:Maybe end, end game WS is better, I just killed nightmare baal and started hell, Lv 105 so I don't have any charms or gear or anything, but bear stance is working fine atm.
MUS01 wrote:Talking about damage, I'm still playing 2017 version. I feel the build seriously lacks damage, even before spirit guide damage nerf (15% per hard point, now it's 3%) Almost end game WS only gives me 275% ewd and spirit guide nearly 575. In comparison, I level up 1 paladin, holy melee, and he gets 775 from lionheart, and another 250% from Vindicate... the thing is my paladin is only lvl 110 (more ewd from lionheart, str (no signets at moment) andmore levels for vindicate), and I'm not counting the %ed that str bonus gives...and the -25% enemy physical resist that Collosseum gives... I can't think play the leveling process with almost no damage (Spirit guide right now is lame, almost no damage)
BagboyBrown wrote:Maybe end, end game WS is better, I just killed nightmare baal and started hell, Lv 105 so I don't have any charms or gear or anything, but bear stance is working fine atm.
aerial wrote:MUS01 wrote:Talking about damage, I'm still playing 2017 version. I feel the build seriously lacks damage, even before spirit guide damage nerf (15% per hard point, now it's 3%) Almost end game WS only gives me 275% ewd and spirit guide nearly 575. In comparison, I level up 1 paladin, holy melee, and he gets 775 from lionheart, and another 250% from Vindicate... the thing is my paladin is only lvl 110 (more ewd from lionheart, str (no signets at moment) andmore levels for vindicate), and I'm not counting the %ed that str bonus gives...and the -25% enemy physical resist that Collosseum gives... I can't think play the leveling process with almost no damage (Spirit guide right now is lame, almost no damage)
You can get carried just by wolf companion, I used to level with t1 shark axe in this version all the way to hell, it was clearing very quickly, pretty much only via that +phys damage added to each tick of your attacks.
Damage was enough in early ubers too, problems started with tougher bosses such as astrogha, which took long time to kill.
Current wolf stance version does better, you gonna have no problem even killing akarat untwinked on your first run (where it was an issue with bear stance). You gonna again run into significant ramp in difficulty at bosses such as astro or especially kabraxis, then this build falls off compared to other stuff. These bosses can totally be killed, but its pretty hard compared to average.BagboyBrown wrote:Maybe end, end game WS is better, I just killed nightmare baal and started hell, Lv 105 so I don't have any charms or gear or anything, but bear stance is working fine atm.
Level 105 is what you basically reach in few hours if you know what you are doing, thats still very early.
And I can assure you If you went wolf stance youd do better even at this stage, you would have much more attack speed with 2h weapon, move way faster, trash would melt instantly from barrage of crushing blows popping on them every attack. You would have less defense at that stage, and less damage reducion, but especially at that stage it isn't needed, more speed/damage works better.
That being said there is no wrong way to play it, I encourage people to experiment, almost any build can be modified and still perform well.
BagboyBrown wrote: but is there a berserker barb set? I don't have any pieces of it if there is.
Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?
Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.
aerial wrote:Azrasha wrote:So I'm running this build currently. For MO I should focus on res from what I've gathered, what about after they're capped?
Also, what runes should I prioritize? Currently running all Ko runes for damage - not sure if there's a better alternative.
It is all in 1st post► Show Spoiler
That is after you don't need resist once you progress with the charms. Same goes for sockets, its preference, what you need, if you want level faster can temporarily go for exp, otherwise lahs are good for all stats. Bit less to single stat, but they affect all stats, so in total you get more value. Remember that this build invests a lot in vitality and takes advantage of good vitality-> life ratio of barb, so you get high hp pool. Wolf stance adds relatively high ewd bonus compared to bonus from strength (with out simple gear, without crazy %strength synergies, umo, or even signets). So idea is to get also high vitality and get that life pool up. If you go full strength, your survivability will drop a lot and damage won't go up as much, not with this basic ssf type of gear.
As for fortress question. I'd suggest reading through this thread, this skill was used before, then ditched, because of changes to the build, lack of points. It is still useful vs some bosses, but overall if you don't respec vs specific fights, it isn't worth it, you won't be using it enough.
Main issue with it is, that outside of specific boss encounters, it provides very little vs high density crowd of monsters (so during farming). Fortress has negative synergy against high density of monsters, because it deals no aoe, arrows don't pierce, so against large packs it feels very slow and uneffective. It is also bad if you can clear fast, because of the cooldown, it hardly adds anything to clear speed. It is mostly useful vs certain bosses, for example kabraxis, where it kills it with proper character control in about 10-15min (which is still pretty long given average kill by other builds).
Crash wrote:BagboyBrown wrote: but is there a berserker barb set? I don't have any pieces of it if there is.Tundra WalkerTundra Walker
(Barbarian Windcarver Set)
Ancient Bronze
Grey Ranger
Steppe Sleeper
Vale Hunter
Set Bonus with 2 or more set items:
+2 to Barbarian Skill Levels
Physical Resist 5%
Set Bonus with 3 or more set items:
+125 to Maximum Damage
+50 to all Attributes
Set Bonus with complete set:
4% Chance to cast level 15 Stormblast on Melee Attack
4% Chance to cast level 15 Ancients' Hand on Melee Attack
4% Chance to cast level 15 Iceburst on Melee Attack
+5 to Barbarian Skill Levels
Adds 25-50 Damage
+200 to all Attributes