Ldsnus wrote:This is probably the furthest i've got in this game
i'm wondering if this bow came out decent or if i should scrap it?
Thanks
Its okey for now, keep it until you craft a new bow with 200%ed / 300+ max damage.
MeatSlinger3000 wrote:Update on my progress after about 70 hours invested into piecing together this build while following the milestones to a tee: I'm scrapping the build entirely, & here's why.
1.) Once you start diving into the 120+ content (about a 1/4 of the way through the Mid Game milestone), the general playstyle of this build morphs into something that's akin to role playing as a chicken with it's head cut off.
2.) You need an absolutely insane, god-tier crafted bow to put out enough damage to feel comfortable while having no defenses (I have a 260/310 bow with 8%dex + 44dex & the dmg still fells uncomfortably low).
3.) Phalanx, your primary bossing skill, is annoyingly inconsistent in it's ability to put damage down range. Bossing with this build requires you to frantically run around avoiding 1-shot deaths while fighting to keep Phalanx minions in the line of sight of the boss to even damage it at all. It's an all-out, panic-stricken mess.
4) Mid-late game bossing in general is effectively a death simulation. Farming 120+ content is also a pain in the ass without a good enough bow to wipe trash mobs in 1-2 Wrymshots (which I can't achieve even with my bow).
Genuinely the most stressful, unenjoyable experience I've had on this game so far.
mshope wrote:Haven't seen any mention ofSegnitiahere - you think it's any good for this build? I know it was a solid choice back in the day, but not sure how it stacks up for a Bowzon build now.Segnitia
Field Plate (Sacred)
Defense: 2699 to 3206
Required Level: 100
Required Strength: 625
Item Level: 120
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic Damage per Skill Level
If you have at least 30 Levels in any of the following Skills:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each Kill
+20% Chance of Crushing Blow
Physical Damage Reduced by 150
5% Chance to cast level 10 Thunder Hammer on Striking
Weapon Physical Damage +(200 to 250)%
Elemental Resists +50%
Physical Resist (15 to 20)%
Socketed (6)