Short Questions Thread

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Solfege
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More questions about Spearazon:
1.) Is Pouncezon still the main way ppl go, or is maining GH with Pounce only as a movement skill workable (b/c Im kinda thinking of doing that)?
2.) How much of a problem would staying healthy be if maining GH b/c of the 100% Phys to Magic conversion?
3.) Is it worth putting points into Takedown? Iirc, Spearazons already get tons of Defense, so I'm wondering if the %Def bonus would make a difference in the end, or if the AS bonus alone makes the skill worth investing in.
4.) Does Lioness' +100 Max Life per Base Point synergy with Curare amount to much--or at least enough to make it more worthwhile than Paragon?
Semigloss
Onyx Knight
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Can any caster zon out there tell me what their %spell damage boost is from SoV and what level you have it? How many are hard points would be great too.
nemmate
Grubber
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Semigloss wrote:Can any caster zon out there tell me what their %spell damage boost is from SoV and what level you have it? How many are hard points would be great too.


I played in the last season with bloodfire Zon, but I don't know how it works, the spell focus (which replace energy factor). I maxed this skill. But as I said, it was the previous patch, I don't know if the new system it worth or not. But I think you can easily max. At least for early/mid game. It depends for your build.
Istaryu
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nemmate wrote:
I played in the last season with bloodfire Zon, but I don't know how it works, the spell focus (which replace energy factor).


https://docs.median-xl.com/doc/concepts/spellfocus
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Im_a_ninja
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Solfege wrote:More questions about Spearazon:
1.) Is Pouncezon still the main way ppl go, or is maining GH with Pounce only as a movement skill workable (b/c Im kinda thinking of doing that)?
2.) How much of a problem would staying healthy be if maining GH b/c of the 100% Phys to Magic conversion?
3.) Is it worth putting points into Takedown? Iirc, Spearazons already get tons of Defense, so I'm wondering if the %Def bonus would make a difference in the end, or if the AS bonus alone makes the skill worth investing in.
4.) Does Lioness' +100 Max Life per Base Point synergy with Curare amount to much--or at least enough to make it more worthwhile than Paragon?


Last i tried it, phyc pounce wasnt very good, but curare pounce does fine in fautz..

I usallly do 6 points in takedown for ias

More here
viewtopic.php?f=6&t=39343&hilit=
pollack73
Invader
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I'm in trouble to get enough -% cold resistence using my gear.
Does the -% resi option in my mercenery's gear also hold same effect like my gear?
TTraw
Bone Archer
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Can Batstrike familiars still become elemental immune or am I few years late? If yes, how much res do they need?

What is the range of -elem dmg on the anathema buff?

Is there any up-to-date translation for the mod?
Semigloss
Onyx Knight
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pollack73 wrote:I'm in trouble to get enough -% cold resistence using my gear.
Does the -% resi option in my mercenery's gear also hold same effect like my gear?

Not for you. Only for your damage dealt by your Merc.
Diaco
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What are good MMZon weapons for late game?
Oris' Herald


Oris' Herald
Scepters

'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
seems to be the only option that really outshines
Sunbearer
Sunbearer
Scepter (4)

One-Hand Damage: 6 to 7
Required Level: 1
Required Dexterity: 16
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
(5 to 20)% Cast Speed
+(5 to 7)% to Physical/Magic Spell Damage
-3% to Enemy Fire Resistance
Fire Resist +(11 to 30)%
(4 to 7)% Gold Find
Socketed (1)
One-Hand Damage: 13 to 15
Required Level: 18
Required Dexterity: 37
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
(11 to 30)% Cast Speed
+(11 to 20)% to Physical/Magic Spell Damage
-6% to Enemy Fire Resistance
Fire Resist +(21 to 40)%
(9 to 12)% Gold Find
Socketed (2)
One-Hand Damage: 20 to 24
Required Level: 37
Required Dexterity: 83
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
(21 to 40)% Cast Speed
+(21 to 30)% to Physical/Magic Spell Damage
-9% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
(14 to 17)% Gold Find
Socketed (3)
One-Hand Damage: 21 to 28
Required Level: 46
Required Dexterity: 171
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
(31 to 50)% Cast Speed
+(31 to 40)% to Physical/Magic Spell Damage
-12% to Enemy Fire Resistance
Fire Resist +(41 to 60)%
(17 to 19)% Gold Find
Socketed (3)
, but are there any other viable options that don't imply using 300 enchanted shrines to craft a scepter?
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Sprow
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Diaco wrote:What are good MMZon weapons for late game?
Oris' Herald


Oris' Herald
Scepters

'ArcIgnVenFulGlaGul'
Runeword Level: 100
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+5% Bonus to Spell Focus
15% Attack Speed
35% Cast Speed
+(15 to 20)% to Physical/Magic Spell Damage
+(30 to 35) to Magic Missiles
+1000 Defense
25% to Energy
Physical Resist 10%
seems to be the only option that really outshines
Sunbearer
Sunbearer
Scepter (4)

One-Hand Damage: 6 to 7
Required Level: 1
Required Dexterity: 16
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
(5 to 20)% Cast Speed
+(5 to 7)% to Physical/Magic Spell Damage
-3% to Enemy Fire Resistance
Fire Resist +(11 to 30)%
(4 to 7)% Gold Find
Socketed (1)
One-Hand Damage: 13 to 15
Required Level: 18
Required Dexterity: 37
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
(11 to 30)% Cast Speed
+(11 to 20)% to Physical/Magic Spell Damage
-6% to Enemy Fire Resistance
Fire Resist +(21 to 40)%
(9 to 12)% Gold Find
Socketed (2)
One-Hand Damage: 20 to 24
Required Level: 37
Required Dexterity: 83
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
(21 to 40)% Cast Speed
+(21 to 30)% to Physical/Magic Spell Damage
-9% to Enemy Fire Resistance
Fire Resist +(31 to 50)%
(14 to 17)% Gold Find
Socketed (3)
One-Hand Damage: 21 to 28
Required Level: 46
Required Dexterity: 171
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
(31 to 50)% Cast Speed
+(31 to 40)% to Physical/Magic Spell Damage
-12% to Enemy Fire Resistance
Fire Resist +(41 to 60)%
(17 to 19)% Gold Find
Socketed (3)
, but are there any other viable options that don't imply using 300 enchanted shrines to craft a scepter?

Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
for lab