BangBangBang wrote:Elendilli wrote: It's also worth noting that every form of 1H Necro is practically useless (cost and dex-based gear availability on the rare/expensive side is a thing btw) in this game for completing content (not including hardcore) because 2H Necro can clear 90% of the game content except Uldyssian.
While I haven't tried lab with 2h necro, clearing Uldyssian with it isn't the hardest thing in the world. My gear isn't even that good yet either.
Elendilli wrote:BangBangBang wrote:Elendilli wrote: It's also worth noting that every form of 1H Necro is practically useless (cost and dex-based gear availability on the rare/expensive side is a thing btw) in this game for completing content (not including hardcore) because 2H Necro can clear 90% of the game content except Uldyssian.
While I haven't tried lab with 2h necro, clearing Uldyssian with it isn't the hardest thing in the world. My gear isn't even that good yet either.
it isn't impossible but rather inconsistent to do it on 2h scythe. edyrems will destroy you if they hit you and if you die to uldyssian you heal him (dying to edyrems doesn't heal him). 2h more of a rng corpse run (which essentially makes it really really bad) whereas just equipping 1h dagger you can literally afk the fight with 75% block and infinite lifesteal ignoring edyrems outright.
lab with 2h necro isn't bad until reds but eventually you'll notice the innate lack of %physical resist on your character making gear choices biased towards %physical resist and filling a lot more sockets with +max resists pgems due to the lack of a 2% max res shield. the main problem for me was choosing between %phyiscal resist and %max resists for gear choices because you can't have both unless you runWitchhunter's HoodandWitchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)Shield of Hakan IIwhich 2h necro will miss out on but thankfully the change toShield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)The Sleepgives you 1% extra max resists this time around so the potential still exists for 2h necro but like I said you will for sure run into a %physical resist problem and it's mostly the fault of the Necromancer class because it is the only class in the game that doesn't have innate %physical resist on any of its skills sadly but at least you have high armor to make up for a critical defensive deficit. the answer is, will it be enough? probably not for mid-high red labs (at least reliably).The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
BangBangBang wrote:Elendilli wrote:BangBangBang wrote:Elendilli wrote: It's also worth noting that every form of 1H Necro is practically useless (cost and dex-based gear availability on the rare/expensive side is a thing btw) in this game for completing content (not including hardcore) because 2H Necro can clear 90% of the game content except Uldyssian.
While I haven't tried lab with 2h necro, clearing Uldyssian with it isn't the hardest thing in the world. My gear isn't even that good yet either.
it isn't impossible but rather inconsistent to do it on 2h scythe. edyrems will destroy you if they hit you and if you die to uldyssian you heal him (dying to edyrems doesn't heal him). 2h more of a rng corpse run (which essentially makes it really really bad) whereas just equipping 1h dagger you can literally afk the fight with 75% block and infinite lifesteal ignoring edyrems outright.
lab with 2h necro isn't bad until reds but eventually you'll notice the innate lack of %physical resist on your character making gear choices biased towards %physical resist and filling a lot more sockets with +max resists pgems due to the lack of a 2% max res shield. the main problem for me was choosing between %phyiscal resist and %max resists for gear choices because you can't have both unless you runWitchhunter's HoodandWitchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)Shield of Hakan IIwhich 2h necro will miss out on but thankfully the change toShield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)The Sleepgives you 1% extra max resists this time around so the potential still exists for 2h necro but like I said you will for sure run into a %physical resist problem and it's mostly the fault of the Necromancer class because it is the only class in the game that doesn't have innate %physical resist on any of its skills sadly but at least you have high armor to make up for a critical defensive deficit. the answer is, will it be enough? probably not for mid-high red labs (at least reliably).The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
I understand this - your point was that 1h necro is practically useless outside of Uld and labs because 2h does everything else equivalently (or better) for cheaper - I was pointing out that even in Uld 2h necro can clear it given enough effort - and as you just pointed out, 2h necro is good for labs until reds - so I agree with you, 1h necro is more expensive and only has a niche in very specific situations, even beyond what you had initially pointed out. I changed my mind about 2h and Uld though as farming Uld in 5 minutes or less as 1h is different than 15-20 minutes as 2h. To be fair, 1h is mostly more expensive than 2h because it is stronger in the endgame, though.
Crash wrote:the morph was removed, as many other morphs because they were "ugly" and unaesthetic to the mod's progression. higher playerbase was more inclined to see the scythe they were swinging instead of guy with a tiny sword in armor. It was a design choice based on how the mod is evolving.
Diaco wrote:Crash wrote:the morph was removed, as many other morphs because they were "ugly" and unaesthetic to the mod's progression. higher playerbase was more inclined to see the scythe they were swinging instead of guy with a tiny sword in armor. It was a design choice based on how the mod is evolving.
Wait, so people wanted to see the scythe over having two less frames per attack??? That's insane