Σ 1.7 Bugs&Feedback

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ChuckNoRis
Flying Polar Buffalo
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well its just freezing gale with more benefits , i have played a few freezing gale builds in older patches so i guess it can't be worse than that . i'll give it a try .
Captcha
Mangler
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Downlevelling cube recipe says:

► Show Spoiler

This doesn't seem to work as stated. I used the recipe and rare Greaves that had a level 60 requirement became level 48 required instead (which could just be due to the fact that the mods changed in rerolling it).

The ilvl seems to go from 99 to not being mentioned on the tooltip at all, but that doesn't seem very useful - I thought the point of this recipe was to allow MO space on items that cannot roll useful mods.
Diaco
Mahasattva
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Big summons, like Bear Companion and Spirit of Vengeance, randomly disappear every now and then. This does not seem to happen with smaller summons, like fire elementals or harvesters
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NotCube
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Captcha wrote:Downlevelling cube recipe says:

► Show Spoiler

This doesn't seem to work as stated. I used the recipe and rare Greaves that had a level 60 requirement became level 48 required instead (which could just be due to the fact that the mods changed in rerolling it).

The ilvl seems to go from 99 to not being mentioned on the tooltip at all, but that doesn't seem very useful - I thought the point of this recipe was to allow MO space on items that cannot roll useful mods.

That sounds like it worked. Items with ilvl = 1 won't display the ilvl. Regarding the req lvl, ilvl1 crafted boots can roll anywhere btw req lvl 30-60 (don't remember the exact range but something wild like that). This depends on how many affixes show up on the boots, and the level of the highest affix.

Regarding its usefulness, rolling req lvl 48 boots is still about 40 levels lower than average crafted boots, so that's 10 normal MOs you can stack, or 4 UMOs, which is still nice.
Captcha
Mangler
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NotCube wrote:
Captcha wrote:Downlevelling cube recipe says:

► Show Spoiler

This doesn't seem to work as stated. I used the recipe and rare Greaves that had a level 60 requirement became level 48 required instead (which could just be due to the fact that the mods changed in rerolling it).

The ilvl seems to go from 99 to not being mentioned on the tooltip at all, but that doesn't seem very useful - I thought the point of this recipe was to allow MO space on items that cannot roll useful mods.

That sounds like it worked. Items with ilvl = 1 won't display the ilvl. Regarding the req lvl, ilvl1 crafted boots can roll anywhere btw req lvl 30-60 (don't remember the exact range but something wild like that). This depends on how many affixes show up on the boots, and the level of the highest affix.

Regarding its usefulness, rolling req lvl 48 boots is still about 40 levels lower than average crafted boots, so that's 10 normal MOs you can stack, or 4 UMOs, which is still nice.

Thanks, you may well be right, but the recipe description could do with saying "item level" instead of "level". It makes room for 3 MOs on that basis, but... I haven't crafted them yet, they're just rare at the moment so they could go back up higher than 48 after I get a craft i want to keep.


I've actually been following your (excellent) UH paladin guide which is where I got the info about downlevelling.
patrick_pkl
Gravedigger
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Does anybody else have a problem with their computer not seeming to display the purple hue on the real belial? I've looked at youtube videos to see what the purple hue looks like, and I know it's the real belial by the grunting noise he makes when I attack him.

Is it a video setting on my computer? Or am I just blind to his rat form. I'm pretty sure he's not in his rat form (which I believe is triggered when he takes damage), because I compare them before I even start attacking.
ABeLina
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Lilith from Toraja ignores walls (walks trough) and runs when low on life.
Maybe OK if you have build which can kill her instantly, but if not - chasing 25 minutes her over entire map is not fun.
All that visible - broadside tower - he starts runnin away earlier than player can see her. 25 minutes of chasing and trying to teleport straight on head - not big fun.
Either should not run away or should respect walls (this way could be pushed into corner).
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Scalewinged
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Pathfinder passive need game recreate to apply fire pierce conversion each time you equip new item/find new charm with more fire pierce.
For exapmple i had 5% fire pierce and 10-10 cold/light pierce from charm only, then i equip TU maple bow with additional 20 fire pierce and it won't add any light/cold pierce until i left game and created new one. Only then it started point additional 20 cold-light pierce converted from fire on TU.


PS: Additionally it working via pre-buff... when i removed TU -light and cold enemy res still pointed as 30 as if i had bow equiped.

PPS: Nvm... it just require some time for passive being updated.
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Crash
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patrick_pkl wrote:Does anybody else have a problem with their computer not seeming to display the purple hue on the real belial? I've looked at youtube videos to see what the purple hue looks like, and I know it's the real belial by the grunting noise he makes when I attack him.

Is it a video setting on my computer? Or am I just blind to his rat form. I'm pretty sure he's not in his rat form (which I believe is triggered when he takes damage), because I compare them before I even start attacking.


that is usually the Glide vfx settings.
ParticuLarry
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In the first levels for a paladin, the buff that adds fire damage to your vessel actually reduces your damage, displaying 0-1 damage with the buff turned on, but 1-2 with the buff turned off.