Σ 1.7 Bugs&Feedback

Discuss Median XL!
patrick_pkl
Gravedigger
191 | 4
Crash wrote:
patrick_pkl wrote:Does anybody else have a problem with their computer not seeming to display the purple hue on the real belial? I've looked at youtube videos to see what the purple hue looks like, and I know it's the real belial by the grunting noise he makes when I attack him.

Is it a video setting on my computer? Or am I just blind to his rat form. I'm pretty sure he's not in his rat form (which I believe is triggered when he takes damage), because I compare them before I even start attacking.


that is usually the Glide vfx settings.


Thanks. What do I have to set to make the purple hue appear?
User avatar
Crash
Madawc
6801 | 329
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
ParticuLarry wrote:In the first levels for a paladin, the buff that adds fire damage to your vessel actually reduces your damage, displaying 0-1 damage with the buff turned on, but 1-2 with the buff turned off.


probably d2 rounding visual error.
User avatar
Crash
Madawc
6801 | 329
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
patrick_pkl wrote:
Crash wrote:
patrick_pkl wrote:Does anybody else have a problem with their computer not seeming to display the purple hue on the real belial? I've looked at youtube videos to see what the purple hue looks like, and I know it's the real belial by the grunting noise he makes when I attack him.

Is it a video setting on my computer? Or am I just blind to his rat form. I'm pretty sure he's not in his rat form (which I believe is triggered when he takes damage), because I compare them before I even start attacking.


that is usually the Glide vfx settings.


Thanks. What do I have to set to make the purple hue appear?


i dont know, i dont play on glide, you might want to check out aerial's post somewhere about getting glide set up
patrick_pkl
Gravedigger
191 | 4
Ok thanks for the direction!
ParticuLarry
Ice Clan
558 | 60
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Crash wrote:
ParticuLarry wrote:In the first levels for a paladin, the buff that adds fire damage to your vessel actually reduces your damage, displaying 0-1 damage with the buff turned on, but 1-2 with the buff turned off.


probably d2 rounding visual error.


Unfortunately, the actual killspeed went down, too. I think this has something to do with the damage rework, where those kind of things were halved. So yeah, it's a rounding error, but it doesn't seem like it's visual only. The skill description literally reads: +1 damage - 1 fire damage. And only later on the fire damage is displayed when the vessel hits an enemy, too.

It doesn't matter much since it's only for the first few levels and that error disappears quickly after a few levels. But I thought this might still be a bug the team wants to fix.
User avatar
Jampula
Shadowgate Totem
1725 | 100
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Really enjoying the new bow-druid, seems incderibly storng. Of course just in early game but I do enjoy skill-switching builds in general and I see druid great in end-game.

One suggestion though: Remove storm shamans. Pointless noob killers and a waste of time for those who know them.
Semigloss
Onyx Knight
625 | 31
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Barb skill Windform gives 0 poison damage at level 1.
User avatar
Crash
Madawc
6801 | 329
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
Lab suggestions:

1.) Add boss hp bars for Gharbad and Navigator and Unstable Anomaly

2.) Rework descriptions for t2+, add description for t6+ and t11+ for boss spawns:
t2+: Corrupt Heroes Can Spawn
t6+: Abyssal Champions Can Spawn (Gharbad, Navigator, Abyssal Shrines)
t11+: Dimensional Guardians Can Spawn (Phoboss, Unstable Anomaly)

Need some kind of indication that Gharbad, Navigator, and Abyssal Shrines can spawn in t6+ and Phoboss/anomaly in t11+

3.) small addition, but nice QOL would be to add the map type in the description of the riftstone when charged. For example in this Tier 8 stone, can put in the upper monster difficulty descriptions "Map: Halls" or "Halls of Pain" or whatever you come up with to describe it or distinguish from nihlathak area (maybe like Harrowed Halls or something relative)

Image
User avatar
morphed
Grubber
333 | 34
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
I recommend balancing the wdm passives between all chars for example sin claw passive adds 450-% ewd and 43% CS. , now look at necro passive can get atleast 1k ewd and he also has ds+ And big dmg on scythes, i know that sin has 5fpa attacks but you cant compare noctule or batstrike with carnage , perfect being should be able to alternate from avoid to more life (toggle mechanic) that would make sin more usefull against all content since avoid is limited in endgame.
User avatar
Elendilli
Ice Clan
579 | 71
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Was trying out Devotion-less builds for Amazon using
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
and discovered that:

Relic (Wyrmshot)
Relic
Required Level: 75
+3 Wyrmshot Targets
(4 to 6)% Innate Elemental Damage
+(9 to 15) to Wyrmshot
+
Askarbydd
Askarbydd
Reflex Bow (Sacred)

Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity:
1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
's Rapid Wyrmshot = exactly 20 second cooldown on Rapid Wyrmshot essentially unable to use it. The idea was if you don't need pierce from Dragonlore, might as well use
Deviant Crown
Deviant Crown
Einherjar Helm (Sacred)

Defense: 1958 to 2106
(Amazon Only)
Required Level: 60
Required Dexterity: 534
Item Level: 120
If you have No Points in Lioness, Shieldmaiden,
Thundermaiden, Crimson Rite and Dragonlore:
+50% Cast Speed
+100% Magic Find
+33% Deadly Strike
+25% Physical Resist
+600 Spell Focus
+(4 to 5) to Amazon Skill Levels
+100% Enhanced Defense
Maximum Elemental Resists +2%
Socketed (4)
to get more physical damage.