Short Questions Thread

Discuss Median XL!
Semigloss
Onyx Knight
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patrick_pkl wrote:Sorry, is there a guide somewhere explaining on what affects elemental damage from weapons? i.e. non-spellcaster
e.g. curare, skills that convert physical to elemental damage, +250-500 elemental damage on weapons

Could someone also explain what an 'elemental base' is, and 'innate elemental damage'?


Flat elemental damage on weapons in only affected by "% Elemental Damage". If it has Spell in the name, it won't apply (the one exception being the initial weapon hit on a melee attack, Spell damage does apply there). Flat elemental damage will also be modified by the WDM of your attack skill too.

An Elemental Base is a weapon type that only deals flat elemental damage (no physical), such as crystal swords or battle axes.

Innate Elemental Damage (IED) is a type of flat elemental damage but its value is dependent on a certain stat. Sacred Elemental Bases all have Innate Elemental Damage rather than just normal flat elemental damage.

IED scales with the relevant stat obviously, and also with %IED Increase modfier found on some items. This is a multiplicative boost (50% increase from two sources is 125% boost, not 100% (50% x 50%, not 50% + 50%)).

Skills that convert physical damage are a bit different. I think it's easiest to imagine that the elemental conversion applies to the damage the enemy is about to take... after you swing your weapon but before it hits the enemy. So all the physical damage boosts modifiers you have will apply to your overall physical damage, which then at the last second gets converted to whatever element and then hits. The converted damage should also scale with % elemental damage increases, but I could be wrong there.
patrick_pkl
Gravedigger
191 | 4
Semigloss wrote:
patrick_pkl wrote:Sorry, is there a guide somewhere explaining on what affects elemental damage from weapons? i.e. non-spellcaster
e.g. curare, skills that convert physical to elemental damage, +250-500 elemental damage on weapons

Could someone also explain what an 'elemental base' is, and 'innate elemental damage'?


Flat elemental damage on weapons in only affected by "% Elemental Damage". If it has Spell in the name, it won't apply (the one exception being the initial weapon hit on a melee attack, Spell damage does apply there). Flat elemental damage will also be modified by the WDM of your attack skill too.

An Elemental Base is a weapon type that only deals flat elemental damage (no physical), such as crystal swords or battle axes.

Innate Elemental Damage (IED) is a type of flat elemental damage but its value is dependent on a certain stat. Sacred Elemental Bases all have Innate Elemental Damage rather than just normal flat elemental damage.

IED scales with the relevant stat obviously, and also with %IED Increase modfier found on some items. This is a multiplicative boost (50% increase from two sources is 125% boost, not 100% (50% x 50%, not 50% + 50%)).

Skills that convert physical damage are a bit different. I think it's easiest to imagine that the elemental conversion applies to the damage the enemy is about to take... after you swing your weapon but before it hits the enemy. So all the physical damage boosts modifiers you have will apply to your overall physical damage, which then at the last second gets converted to whatever element and then hits. The converted damage should also scale with % elemental damage increases, but I could be wrong there.


Thanks for the comprehensive info! Elemental damage seems quite complicated.

Could you give an example of common things that boost %elemental damage? The only one that I am aware of is bloodlust. I'm basically looking at how to boost curare damage apart from +skills and -res.

It sounds like IED does not apply to curare since it's not from an elemental base. am I right?
Semigloss
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patrick_pkl wrote:Thanks for the comprehensive info! Elemental damage seems quite complicated.

Could you give an example of common things that boost %elemental damage? The only one that I am aware of is bloodlust. I'm basically looking at how to boost curare damage apart from +skills and -res.

It sounds like IED does not apply to curare since it's not from an elemental base. am I right?

I thought Bloodlust and Mark or the Wild were two that did, but I just checked them and they're both Physical Damage and Elemental SPELL Damage.


Correct about IED and Curare. Best boost is +skills and -enemy res.
Ethario
Rust Claw
82 | 4
Does bull prince rodeo still drop mystic orbs ?
flubbin
Skeleton
3 | 0
Is it against the rules if I have my mule AFK in town while I farm so I can get 2 player exp?
riggedroll
Dark Huntress
14 | 2
Yes on TSW
Do whatever on sp
patrick_pkl
Gravedigger
191 | 4
Semigloss wrote:
I thought Bloodlust and Mark or the Wild were two that did, but I just checked them and they're both Physical Damage and Elemental SPELL Damage.


Correct about IED and Curare. Best boost is +skills and -enemy res.


Thanks. Sounds like no other way to boost it further apart for a pouncezon (excluding sd for the melee hit).

There should be a spear elemental base for amazon spears like how there are for amazon bows.

On a related note. If I have a source of flat elemental damage (e.g. skill/amulet) AND using an elemental base. Does the flat elemental damage from the skill/amulet get improved by IED? Guessing not?
Xanril
Fallen
1 | 0
How do I screenshot in this game? Everytime I try to prnt scrn it just gives me a Black screen as the picture.
patrick_pkl
Gravedigger
191 | 4
By the way do Fauztinville great runes only drop from the 5 mini bosses? Have run fauz maybe 100 times but yet to find one so just wondering if I'm lucky or I need to farm the mini bosses specifically?
riggedroll
Dark Huntress
14 | 2
100? Ppl swimming in taha
And it dropable from any mobs