Σ 1.7 Bugs&Feedback

Discuss Median XL!
akbugger
Pit Knight
117 | 11
Johnny Impak wrote:On most of my characters, 13 is the magic number. I always get thrashed at this point. My guess is that my resistances are too low, both maximum and in general. Never managed to kill Phoboss or anomaly. With my current fire sorc it might be different.


I can farm T13 with my PsiStorm assassin, but T14 is...auch.
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Crash
Madawc
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Johnny Impak wrote:
akbugger wrote:
Johnny Impak wrote:Am I the only one thinking the transition between labyrinth 5 and 6 is kinda brutal? 50% absorb basically divides by 2 your elemental damage output, not counting resistances. It would feel more progressive going for 25% on lvl 6 then 50% on level 11. I don't know exactly which level adds which mod, but that is pretty rough in my book.


Well, all builds suffer there, for some troubles only begin sooner.
Example:
T5 - crushing blow made worthless, as if it wasnt crap already
T6 - elemental damage builds progress slowed down. A lot.
T8 - Leech resistance, harder to sustain with LL
T9 - Curse immunity. This can be either irrelevant or a dealbreaker. Spellbind and Doom stop working. HF to all bowazons and assassins. :)
T12 - reduce block and avoid. This might be the biggest deal breaker there is. Assassins can still get some avoid, but all others are pretty much nullified, so points in any such skill are wasted.

It only gets worse later if u were lazy and didn't get some perfect elemental resistance throphies.
Basically, all transitions are kinda brutal, it just depends where u'll hit the brick wall. Eventually, u might get around all of them, just to realize that even 60% PR & 90% ER are useless unless u have a hefty HP pool as well....


On most of my characters, 13 is the magic number. I always get thrashed at this point. My guess is that my resistances are too low, both maximum and in general. Never managed to kill Phoboss or anomaly. With my current fire sorc it might be different.


t13 is a massive damage increase from monsters, that's why. they gain x% of physical as extra fire/cold/lightning on top of all the modifiers
mortimer_85
Djinn
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nothing op or game breaking, but:
Elemental Children
Elemental Children
(Sorceress Lightning Set)

Elemental Clash
Elemental Fury
Elemental Spirit
Elemental Storm

Set Bonus with 2 or more set items:
-20% to Enemy Lightning Resistance
+50 to all Attributes

Set Bonus with 3 or more set items:
75% Cast Speed
+25% to Lightning Spell Damage

Set Bonus with complete set:
+5 to Sorceress Skill Levels
+150 Spell Focus
Blink Cooldown Reduced by 2 seconds
+50% to Lightning Spell Damage
+16 to Blink
+100 to all Attributes
Physical Resist 15%

Blink Bonus +
Relic (Blink)
Relic
Required Level: 75
Blink Restores Stamina If You Have a Point in Summon Familiars
Blink Cooldown Reduced by 0.5 seconds
+(8 to 15) to Blink
set's Blink CD to 1 sec.
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Grubber
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Lava pit does not get increased by spell dmg/ fire spell damage
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Crash
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Make TU's useful again. Introduce a new UMO or effigy that has like 10% chance to give Double MO (can only apply to TU weapons and armors)

Crash wrote:Needs to be at least one of these every ladder, right?

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Grubber
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Crash wrote:Make TU's useful again. Introduce a new UMO or effigy that has like 10% chance to give Double MO (can only apply to TU weapons and armors)

Crash wrote:Needs to be at least one of these every ladder, right?

Image

Cool idea
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Helzopro
Ice Clan
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morphed wrote:Lava pit does not get increased by spell dmg/ fire spell damage


It does its just a tooltip error.
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Lilithian
Dark Huntress
14 | 1
Bow druid playstyle issues + hotfix solution

STEADY AIM
Im running into literal health problems by playing bow druid because of his left click > right click enabler sklil set.
Pressing left mouse button then right mouse button, as quickly as possible on top of that, if u want to dish dps according to ur fpa breakpoint...and I doubt its even humanly possible to click that fast in the first place.
This feels too limiting, not to mention my wrist hurts af after three days of grinding with this build. This is no fun as excess usage of muscles at this bodypart leads to carpal tunnels. Im being serious here, this is not about git gud.
It came to a point I began to search for a macro program, which would enable my mouse to left>right click as fast as possible with single click. Then I realised, that might be cheating.
Build could be corrected by hotfixing steady aim buff to last for fixed amount of time (few seconds) rather then one attack. Each second would mean enormous relieve for hand muscles...hell, even 1 second would mean less clicking. I know it cant be taken out completely to limit bow druid potential and I fully agree on that.

BEAR BUFF
I know bear buff rewards u with infinite steady aim and it feels rewarding to pop this "godmode" in terms of dmg. But the range of the buff feels small. Bear should act as a tank, while u dps from afar – like a hunter (duh). With its current range, it forces u to go too close to the fight. The risk is too high. This leads to bear buff cheesing, when u purposedly let bear buff u on weak minion, then rush to boss while the buff still lasts.
Another thing with bear buff is that I dont realise I have it on probably 90% of the time. Keeping an eye on the icon is too distracting. This could be hotfixed by adding visual effect on the character. I would personally also welcome bear buff automatically enabling steady aim, not just causing it not to be consumed.

Druid bow seems really fun, more or less traditional marksman/pet build and I honestly love it. I cant keep up with the clicking tho.
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baiming
Skeleton
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Hi, feedback an affix conflict bug
When I was embedding the veil King Relic, I would have a conflict with the Tribute Set of +1 Extra veil King
What actually happened was that when I called the second veil King, one of them would vanish by himself after 10 seconds
Hope to have it repaired, thanks
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Scalewinged
Blood Golem
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Is there any little chance that pointless crafting/rare affixes will be finally romoved from certain items? Currently while rolling staff for sorc i've frequently encountered: flat elemental damage, IAS, AR, incredibly overpowered +3-4 druid/nec skills!!! (really surprised that there's no pala skills), slow target, durablity, life/mana on attack, gorefest, TTAD and life regen (TTAD should be totally removed due to it's only working on initial melee hit that are very-very-very rare in MXL and come in so small values that making it totally pointless, same for life regen.. wasting affix for whooping 20 life regen per second is too op)... and there're many-many-many much more other examples like these: flat defence (up to 500... 5 MOs in ring?) and you can even have indestructible staff!
And there's also some missing affixes.. like it would be logically correct and intuitive if staff could roll +% energy but instead it rolls % dex :\