SSF Bowzon

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Txoroa
Abomination
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"Reflex" sacred should work.

btw any1 tried
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)

Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
? could be kinda sweet imo using proper orbs
Ruubel
Son of Lucion
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Hellreach
Long War Bow (Sacred)

Two-Hand Damage: (232 - 260) to (255 - 287)
Required Level: 100
Required Dexterity: 650
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 140% of Your Fire Spell Damage as Bonus Weapon Physical Damage
Adds 140% of Your Physical/Magic Spell Damage as Bonus Weapon Physical Damage
2% Chance to cast level 50 Flamefront on Striking
2% Chance to cast level 50 Drakemaw on Striking
+50 Damage
+(160 to 200)% Enhanced Damage
+(250 to 500) to Life
Maximum Fire Resist +4%
Cannot Be Frozen
Socketed (6)
I found this at duncraig. All I ould think of: honorcrafted fire and ph/mg spell dmg armors and corresponding jewels+dex bonus ideally ( better than dex gems). "Spell damage " itself does not count, Am I right ?
Diaco
Mahasattva
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Ruubel wrote:
Hellreach
Long War Bow (Sacred)

Two-Hand Damage: (232 - 260) to (255 - 287)
Required Level: 100
Required Dexterity: 650
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 140% of Your Fire Spell Damage as Bonus Weapon Physical Damage
Adds 140% of Your Physical/Magic Spell Damage as Bonus Weapon Physical Damage
2% Chance to cast level 50 Flamefront on Striking
2% Chance to cast level 50 Drakemaw on Striking
+50 Damage
+(160 to 200)% Enhanced Damage
+(250 to 500) to Life
Maximum Fire Resist +4%
Cannot Be Frozen
Socketed (6)
I found this at duncraig. All I ould think of: honorcrafted fire and ph/mg spell dmg armors and corresponding jewels+dex bonus ideally ( better than dex gems). "Spell damage " itself does not count, Am I right ?


Spell damage counts as both fire and phys/mag.
Istaryu
Harpylisk
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Ruubel wrote:
Hellreach
Long War Bow (Sacred)

Two-Hand Damage: (232 - 260) to (255 - 287)
Required Level: 100
Required Dexterity: 650
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
Adds 140% of Your Fire Spell Damage as Bonus Weapon Physical Damage
Adds 140% of Your Physical/Magic Spell Damage as Bonus Weapon Physical Damage
2% Chance to cast level 50 Flamefront on Striking
2% Chance to cast level 50 Drakemaw on Striking
+50 Damage
+(160 to 200)% Enhanced Damage
+(250 to 500) to Life
Maximum Fire Resist +4%
Cannot Be Frozen
Socketed (6)
... corresponding jewels+dex bonus ideally ( better than dex gems).


You dont want to be running around with 7k hp on a bowzon, do you?
Oripeaux
Dark Huntress
14 | 0
Hello guys,

quick questions :
- do we need to imbue with Charsi a normal sacred reflex bow or looting a rare sacred reflex bow is the same ?
- filling the sockets with jah runes isnt better thant filling with perfect skulls ?
- some nerfs have been applied between the guide and the actual patch ?

Thx !
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Victor
Cog
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Oripeaux wrote:Hello guys,

quick questions :
- do we need to imbue with Charsi a normal sacred reflex bow or looting a rare sacred reflex bow is the same ?
- filling the sockets with jah runes isnt better thant filling with perfect skulls ?
- some nerfs have been applied between the guide and the actual patch ?

Thx !


Hey,

1. You just need a sacred rare reflex bow, Wulf’s imbue advice is for the convenience.
2. Go full perfect gems for the Paragon skill.
3. Wulf has a changelog at the top and he also updated the guide for 1.7.
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Wulf
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Victor wrote:...


ty victor :)
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Victor
Cog
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Wulf wrote:
Victor wrote:...


ty victor :)


Haha no probs, was browsing your guide and felt like I had to answer asap!
Seraphiel
Fallen
1 | 0
Siegfried rw needs only 1 rune but this guide reports 2 ias jewels to fill the missing slots ;-|
Can I fill the last slot with another ias jewel or is better something else? if the last jewel don't exceeds the ias breakpoint is useless, right?
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Johnny Impak
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Seraphiel wrote:Siegfried rw needs only 1 rune but this guide reports 2 ias jewels to fill the missing slots ;-|
Can I fill the last slot with another ias jewel or is better something else? if the last jewel don't exceeds the ias breakpoint is useless, right?


When making a runeword, only the last slot have to be filled by the rune. So if you roll a 4 sockets helm, put 3 jewels and the rune. If you got your ias/fhr breakpoints, aim for high dexterity and life on a 2% life steal jewel.
Take the habit of always going for maximum possible sockets on whatever you make.