Short Questions Thread

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Jampula
Shadowgate Totem
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GreyRook wrote:
Wotan wrote:All barbs are viable. Summoner if you wanna farm LABS. Melee, Throw if you want to farm your levels in Fauzt and Bremm and do uber farming in general.

Pardon, LABS? What's that?

Dimensional Labyrinth. Very end-game stuff. Check it out in the docs.

As Wotan said, barbs are perfect in pretty much anything. Maybe few respecs for some ubers.
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GreyRook
Balrog
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Jampula wrote:Dimensional Labyrinth. Very end-game stuff. Check it out in the docs.

As Wotan said, barbs are perfect in pretty much anything. Maybe few respecs for some ubers.

Oh, that one. I see. Thanks. I hadn't encountered the acronym before, is all.
Diaco
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ixvid_ wrote:Is elemental-clawsin valiable these days? I havent try this since the Sin rework, but I randomly got ( I think) some of the items to begin with:
Dreamweaver
Dreamweaver
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 100
Required Dexterity: 341
Item Level: 105
Innate Lightning Damage:
(52.0% of Dexterity)
Queen of Blades: +2500 Lightning Damage
20% Chance to cast level 12 Charged Strike on Melee Attack
+(4 to 6) to Assassin Skill Levels
Adds 160-250 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
Maximum Fire Resist +1%
Maximum Lightning Resist +1%
Socketed (3)
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)

Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity:
1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
Blackjade's Legacy
Blackjade's Legacy
Leather Gloves (Sacred)

Defense: 470 to 477
Required Level: 100
Required Strength:
250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
and
Lacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)

Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
with Endless loop and Titans steps i thought I would made Sin like this just for fun, any adviece?


You can craft way better things than dreamweaver. Life Spark proc makes you incredibly tanky. Also consider
Eternal Bodyguard
instead of zayl's. Abandoned crafted boots will probably outperform titan steps.
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tbone503
Edyrem
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Question about pierce. How high is too high if you're planning to go deep into the labs? In other words is there a point where anything higher is a waste and would be better spent on something else? Here's an example of my tri-beam paladin and wondering if I should reshuffle gear/jewels around for more spell damage instead of the current levels of pierce I'm getting.

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mortimer_85
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tbone503 wrote:Question about pierce. How high is too high if you're planning to go deep into the labs? In other words is there a point where anything higher is a waste and would be better spent on something else? Here's an example of my tri-beam paladin and wondering if I should reshuffle gear/jewels around for more spell damage instead of the current levels of pierce I'm getting.

Image


the res of any mob in the game can't be reduced further than to -100%. The highest res that a mob in d2 can have without being immune is 99%.
The only mobs that have ele res of 99 are Phoboss , Samael and Anomaly afaik. So going any further than 199 pierce on gear is absolutely wasted.
DiabloDwarf
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Is there a bestiary for this mod? I want to know more about the monsters, common and not, that inhabit this mod so that I can counter their damage. Storm Shamans and Worg Riders have killed ColonelCarter in the last 15 minutes and I'm getting irritated. Especially since poison/lightning/cold/fire resists are all 70+%.
Edited by DiabloDwarf 4 years.
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tbone503
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@mortimer_85 what I thought, thanks
demoner
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How's
Undead Crown
Undead Crown
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 110
Required Strength: 675
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Bonus to Defense
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
for melee necro bossing? I got one this league and was going to try it out. I typically run OoA for farming up to 140, just looking for something to transition to for bossing. Thanks.
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Johnny Impak
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How would you build a Windform barb ? I'm not sure how Snake Stance works with Windform or if I should go bear.

Also how is calculated Windform attack speed? One or two weapons ?
Diaco
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Johnny Impak wrote:How would you build a Windform barb ? I'm not sure how Snake Stance works with Windform or if I should go bear.

Also how is calculated Windform attack speed? One or two weapons ?


Snake stance works pretty well with Windform. You want to use weapons with big AoE WDM procs to spread the poison such as
Jared's Fragmentor
Jared's Fragmentor
Claymore (4)

One-Hand Damage: (7 - 8) to (12 - 15)
Two-Hand Damage: (9 - 11) to (15 - 18)
Required Level: 2
Required Strength: 41
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 4 Spike Nova on Melee Attack
+(4 to 6) to Maximum Damage
+(41 to 60)% Enhanced Damage
(2 to 3)% Chance of Crushing Blow
+(21 to 30) Life on Melee Attack
Socketed (2)
One-Hand Damage: (20 - 22) to (30 - 36)
Two-Hand Damage: (27 - 30) to (37 - 44)
Required Level: 21
Required Strength: 69
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
10% Chance to cast level 8 Spike Nova on Melee Attack
+(8 to 12) to Maximum Damage
+(71 to 90)% Enhanced Damage
(4 to 6)% Chance of Crushing Blow
+(46 to 60) Life on Melee Attack
Socketed (3)
One-Hand Damage: (36 - 39) to (58 - 70)
Two-Hand Damage: (58 - 63) to (80 - 94)
Required Level: 39
Required Strength: 142
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 12 Spike Nova on Melee Attack
+(16 to 24) to Maximum Damage
+(101 to 120)% Enhanced Damage
(7 to 9)% Chance of Crushing Blow
+(71 to 90) Life on Melee Attack
Socketed (4)
One-Hand Damage: (48 - 52) to (89 - 110)
Two-Hand Damage: (83 - 90) to (117 - 140)
Required Level: 50
Required Strength: 283
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
20% Chance to cast level 14 Spike Nova on Melee Attack
+(32 to 48) to Maximum Damage
+(131 to 150)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
+(91 to 120) Life on Melee Attack
Socketed (4)
on main hand, and a weapon with good bonuses on the offhand like
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
in early game or with good poison pierce.

Fpas are calculated by subtracting the weapon's WSM by the weapon's IAS. You need to get to -34 to get 2fpa. For example a weapon with 10 WSM will require 44% IAS. I actually made a trinity beam Windform barb based around
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
in the Collective Theorycrafting thread that you can check out for the endgame.