Short Questions Thread

Discuss Median XL!
patrick_pkl
Gravedigger
191 | 4
Nitz wrote:Early on:
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Blink
Lumen Arcana
Lumen Arcana
Body Armors

'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius


Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Skeletal Flayers for a sin!

Later:

Eternal


Eternal
Median 2005-2012
Thanks everyone!
Body Armors

'TahaLewGhalFelQorKa'
Runeword Level: 110
+4 to All Skills
+15 Spell Focus
+10 to Maximum Damage
-(10 to 15)% to Enemy Elemental Resistances
+1 to Disco Inferno
5% Deadly Strike
+(172 to 200)% Enhanced Defense
10% to All Attributes
+2 Life on Striking
(Disco Inferno)
Khalim's Protector

Khalim's Protector
Shields
Except Barbarian Shields

'VenLoVenAmn'
Runeword Level: 100
+(1 to 2) to All Skills
2% Base Block Chance
60% Block Speed
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Poison Resist +4%
Poison Resist +25%
+50 Life after each Kill
50% Bonus to Defense
(In a Class shield to reach easy max block)
Nero
(If you have a melee WDM build this is a core item most of the time)
Craton (Xis)
(See nero)


What makes Nero good?

What does disco inferno do?
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Nitz
Harpylisk
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patrick_pkl wrote:
What makes Nero good?

What does disco inferno do?


Fortress [Barb skill] on attack, summons a ring of guard towers. Guard tower is on
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)


https://youtu.be/mRJTOCNbQTI?t=13

Like a Disco Ball that shoots out little light balls in a spiraling form.

If you have infinite mana the spell is hella imba. It is only balanced out by the fact that you gotta hear 80ies disco sound while playing and it's horrendous mana costs.
Diaco
Mahasattva
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tbone503 wrote:Curious what runewords you all think are the most useful? There's the obvious ones you see a lot like Natasha's Legacy, but what are some others?



Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
+15 Life after each Kill
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
Wintermute
Unicorn
Unicorn
Amazon Helms

'GhalArc'
Runeword Level: 100
3 Magic Missiles Projectiles
+(4 to 5) to Amazon Skill Levels
+(35 to 40) Spell Focus
+(17 to 20)% Bonus to Spell Focus
50% Cast Speed
Elemental Resists +(7 to 10)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Dawn (Xis)
Instinct (Xis)
mortimer_85
Djinn
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tbone503 wrote:Curious what runewords you all think are the most useful? There's the obvious ones you see a lot like Natasha's Legacy, but what are some others?


early on I really like
Ra
Ra
Helms

'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
for any fire/poison caster. Before
Holy Wars
Holy Wars
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 60 Fire Cannonade on Death Blow
+4 to Sorceress Skill Levels
50% Cast Speed
+(20 to 30)% to Spell Damage
-(20 to 30)% to Enemy Elemental Resistances
+(30 to 35) to Emerald Prison
20% to Energy
+(80 to 100) Life after each Kill
3% Reanimate as: Random Monster
Socketed (2)
was changed to this meta farming item it is now it had a nice fire/poison theme and was pretty good with the Xis Version
Ra (Xis)
.

For almost any SSF Caster Druids
Loxian

Loxian
Druid Staves

'GhalVex'
Runeword Level: 100
+(8 to 10) to Druid Skill Levels
+(210 to 230) Spell Focus
20% Cast Speed
+(41 to 50)% to Spell Damage
Physical Resist (11 to 15)%
(51 to 75)% Bonus to Defense
is a super good RW. If you can cover the pierce needs on the rest of the gear it is hard to beat (not counting projectile Boni). For Hurricane Druid it is almost BIS because it simply covers all needs for the play style.
Ghataka
Imp
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Is there a way to transfer Gold to other characters through offline tools?
nemmate
Grubber
302 | 8
Ghataka wrote:Is there a way to transfer Gold to other characters through offline tools?


I don't know. I transfer the signets of gold if another character needs gold for the beginning. If I have any of these I make an EL runeword in a helm for my new character for more gold
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Helzopro
Ice Clan
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Ghataka wrote:Is there a way to transfer Gold to other characters through offline tools?


just host a tc/ip game and join with both characters
patrick_pkl
Gravedigger
191 | 4
In terms of just DPS comparison, would running two
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
or
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
be better on a pounce Spearzon? I'm just using it to farm Fauz and don't really need the physical resistance that much with the high defense on a Spearzon. Just want to clear it as fast as possible.

I easily hit my attackspeed breakpoints using Takedown, so I don't really need the IAS from giant's knuckles. So I'm not sure if the 10% deadly strike on Giant's knuckles is sufficient to make up for the massive raw damage boost from Ripstars at high levels.
I'm running a
Serenthia's Scorn
Serenthia's Scorn
Maiden Pike (Sacred)

Two-Hand Damage: (124 - 167) to (224 - 302)
(Amazon Only)
Required Level: 100
Required Strength: 350
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Amazing Grace
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+1 to All Skills
+2.5% Physical Resist
+30 Life After Each Kill
-10% to Enemy Poison Resistance
1% Chance to cast level 50 Rotting Flesh on Striking
+1000 Poison Damage over 2 seconds
+(100 to 170)% Enhanced Damage
+(1000 to 2000) Defense
+(50 to 100) to all Attributes
+(400 to 750) to Life
Socketed (6)
as my weapon if that factors into the equation somehow.

Are there any non-UMO that make the extra MO space on Ripstars an added advantage?
Diaco
Mahasattva
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patrick_pkl wrote:In terms of just DPS comparison, would running two
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
or
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
be better on a pounce Spearzon? I'm just using it to farm Fauz and don't really need the physical resistance that much with the high defense on a Spearzon. Just want to clear it as fast as possible.

I easily hit my attackspeed breakpoints using Takedown, so I don't really need the IAS from giant's knuckles. So I'm not sure if the 10% deadly strike on Giant's knuckles is sufficient to make up for the massive raw damage boost from Ripstars at high levels.
I'm running a
Serenthia's Scorn
Serenthia's Scorn
Maiden Pike (Sacred)

Two-Hand Damage: (124 - 167) to (224 - 302)
(Amazon Only)
Required Level: 100
Required Strength: 350
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Amazing Grace
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+1 to All Skills
+2.5% Physical Resist
+30 Life After Each Kill
-10% to Enemy Poison Resistance
1% Chance to cast level 50 Rotting Flesh on Striking
+1000 Poison Damage over 2 seconds
+(100 to 170)% Enhanced Damage
+(1000 to 2000) Defense
+(50 to 100) to all Attributes
+(400 to 750) to Life
Socketed (6)
as my weapon if that factors into the equation somehow.

Are there any non-UMO that make the extra MO space on Ripstars an added advantage?


If you are using serenthia's, the fastest clearing build is full poison. Use max curare,
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)

Darkling
Viper Skin
Angel of Death

Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%

Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%

,
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)

Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)
or
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
and aim for 135 poison pierce.
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Giu
Heretic
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patrick_pkl wrote:In terms of just DPS comparison, would running two
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
or
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
be better on a pounce Spearzon? I'm just using it to farm Fauz and don't really need the physical resistance that much with the high defense on a Spearzon. Just want to clear it as fast as possible.

I easily hit my attackspeed breakpoints using Takedown, so I don't really need the IAS from giant's knuckles. So I'm not sure if the 10% deadly strike on Giant's knuckles is sufficient to make up for the massive raw damage boost from Ripstars at high levels.
I'm running a
Serenthia's Scorn
Serenthia's Scorn
Maiden Pike (Sacred)

Two-Hand Damage: (124 - 167) to (224 - 302)
(Amazon Only)
Required Level: 100
Required Strength: 350
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Amazing Grace
Gematria
(Bonus for each Socketed Great/Elemental Rune)
+1 to All Skills
+2.5% Physical Resist
+30 Life After Each Kill
-10% to Enemy Poison Resistance
1% Chance to cast level 50 Rotting Flesh on Striking
+1000 Poison Damage over 2 seconds
+(100 to 170)% Enhanced Damage
+(1000 to 2000) Defense
+(50 to 100) to all Attributes
+(400 to 750) to Life
Socketed (6)
as my weapon if that factors into the equation somehow.

Are there any non-UMO that make the extra MO space on Ripstars an added advantage?

Can just run
Xorine's Ring
Xorine's Ring
Ring

Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
-(3 to 5)% to Enemy Poison Resistance
or a rare with mf too, since most of the damage comes from poison.