Σ 1.7 Bugs&Feedback

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Wotan
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Spearzon's skill Hyena strike's healing orbs are still bugged like they were since the very creation of the skill. You go through them and half of the time they do not give you the regeneration. I don't know if its some texture bug, but hopefully it gets some rework.
Semigloss
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Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.
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Semigloss wrote:Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.

That would be op because that is a multiplier to spell damage and not additive , it will mean to increase the dmg by 1.5x while other classes will not have this feature .
Semigloss
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morphed wrote:
Semigloss wrote:Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.

That would be op because that is a multiplier to spell damage and not additive , it will mean to increase the dmg by 1.5x while other classes will not have this feature .

Does this make much difference from any other spell? Plus Sorc gets basically zero spell scaling in her skill trees so this seems totally fair imo.
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Semigloss wrote:
morphed wrote:
Semigloss wrote:Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.

That would be op because that is a multiplier to spell damage and not additive , it will mean to increase the dmg by 1.5x while other classes will not have this feature .

Does this make much difference from any other spell? Plus Sorc gets basically zero spell scaling in her skill trees so this seems totally fair imo.

Well first of all sorc has the raven buff , you can get 14 all skills and 300 spell focus out of it + energy and cast rate , this is equivalent to about 200% spell dmg if not more , and Witch blood passive , if you have 500 spell dmg for example that passive alone will make it 1250 total fot sorc spells , you can get something like 800-900 spell dmg very endgame , now imagine if that was for all spells , imagine a trinity beam sorc for example 800%+ 1200% spell dmg from witchblood , 2k% spell dmg that would be op ,
Boban
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I think Witch Blood, being elemental spell dmg boost grants it for fire/cold/light and poison. And poison spell dmg reduces overall dmg from rainbow skill, while other elements increase it, so bonus and malus nullify each other. It is exactly like %spell dmg works on rainbow skill - it does not work at all. You can check it for example on TU Sash (Moonwrap) - item does nothing in terms of dmg.
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morphed wrote:
Semigloss wrote:
morphed wrote:
Semigloss wrote:Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.

That would be op because that is a multiplier to spell damage and not additive , it will mean to increase the dmg by 1.5x while other classes will not have this feature .

Does this make much difference from any other spell? Plus Sorc gets basically zero spell scaling in her skill trees so this seems totally fair imo.

Well first of all sorc has the raven buff , you can get 14 all skills and 300 spell focus out of it + energy and cast rate , this is equivalent to about 200% spell dmg if not more , and Witch blood passive , if you have 500 spell dmg for example that passive alone will make it 1250 total fot sorc spells , you can get something like 800-900 spell dmg very endgame , now imagine if that was for all spells , imagine a trinity beam sorc for example 800%+ 1200% spell dmg from witchblood , 2k% spell dmg that would be op ,


None of this except the +skills from raven applies to rainbow skill. That's what I meant, Sorc has no elemental spell damage in her tree, unless you count Firedance which isn't a passive, and Vengeful Power which requires being hit.
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Boban wrote:I think Witch Blood, being elemental spell dmg boost grants it for fire/cold/light and poison. And poison spell dmg reduces overall dmg from rainbow skill, while other elements increase it, so bonus and malus nullify each other. It is exactly like %spell dmg works on rainbow skill - it does not work at all. You can check it for example on TU Sash (Moonwrap) - item does nothing in terms of dmg.

This is completely wrong information. Witchblood doesn't boost rainbow skill because "total" multipliers apply on outgoing damage. Rainbow skill outsgoing damage is magic, not elemental, so if doesn't get affected. And general "spell damage" does apply, at 2x rate. Because it's fire/light/cold/poison. You get +3 and -1 so 2 times the rate.
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Semigloss wrote:
morphed wrote:
Semigloss wrote:
morphed wrote:
Semigloss wrote:Sorc Uber-skill Witch Blood doesn't increase spell damage of the new rainbow skill. I understand why from a game-mechanics perspective, but it definitely should boost it.

That would be op because that is a multiplier to spell damage and not additive , it will mean to increase the dmg by 1.5x while other classes will not have this feature .

Does this make much difference from any other spell? Plus Sorc gets basically zero spell scaling in her skill trees so this seems totally fair imo.

Well first of all sorc has the raven buff , you can get 14 all skills and 300 spell focus out of it + energy and cast rate , this is equivalent to about 200% spell dmg if not more , and Witch blood passive , if you have 500 spell dmg for example that passive alone will make it 1250 total fot sorc spells , you can get something like 800-900 spell dmg very endgame , now imagine if that was for all spells , imagine a trinity beam sorc for example 800%+ 1200% spell dmg from witchblood , 2k% spell dmg that would be op ,


None of this except the +skills from raven applies to rainbow skill. That's what I meant, Sorc has no elemental spell damage in her tree, unless you count Firedance which isn't a passive, and Vengeful Power which requires being hit.

Why would the sorc have a spell dmg passive just for the rainbow storm skill ? Which will not be here next season most likely, if you take it like this , there’s also trinity beam and voidstar that dont work on sorc as good as pal or druid bcz no spell dmg , dont underestimate 14 all skills , the dmg it provides gets bigger with more spell dmg that you stack , if they do what you wish for and add a spell dmg passive , they will have to replace the crow buff , and that will only make it good for rainbowstorm and worse for all other skills since raven makes your gearing so much easier and provides more dmg than a spell dmg passive . You cant have both raven and spell dmg that will not be balanced.
Boban
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Semigloss wrote:
Boban wrote:I think Witch Blood, being elemental spell dmg boost grants it for fire/cold/light and poison. And poison spell dmg reduces overall dmg from rainbow skill, while other elements increase it, so bonus and malus nullify each other. It is exactly like %spell dmg works on rainbow skill - it does not work at all. You can check it for example on TU Sash (Moonwrap) - item does nothing in terms of dmg.

This is completely wrong information. Witchblood doesn't boost rainbow skill because "total" multipliers apply on outgoing damage. Rainbow skill outsgoing damage is magic, not elemental, so if doesn't get affected. And general "spell damage" does apply, at 2x rate. Because it's fire/light/cold/poison. You get +3 and -1 so 2 times the rate.


Ok you are right, last time I checked I was positive it didn't. My bad!

cron