annoying cat wrote: 1. x chance to avoid damage proc. does that mean all types of damage?
2. damage reduced by x. is it only physical?
3. before going to TA after doing butcher quest, my survivability still sucks, what stats on jewels should I get?
1) As far as I know, yes. The highest damage avoidance I've been able to reach is 81%, I think 82 is possible... (smaxed Perfect Being is 61%,
Natasha, the Assassin
, a good Naginata will give you 10 more, one of the uber upgrades for the assassin charm is 5%, on realm the respec amulet thing would give you 1 extra possible point in Perfect Being for 82). From playing around with ancient forbidden sorcery, it seems "% avoid damage" is a combination of 3 different stats from vanilla D2 (dodge, evade, avoid) but always comes with equal amounts of all three (and they combine on the stat page like -fireres, -light, -cold, -poison combine into -allres when they're in equal amounts). % avoid will negate weapon damage, negate spells, negates all after-effects of damage and spells (like hit recovery or stuns, prevents Shower of Rocks from going off from Stone Hammer Demons, etc), negates damage from standing in fire (burning rogues on poles, etc), gound-based AoEs, pretty much everything. % avoid doesn't cause any animations to lock you up, the negated effect basically "just doesn't happen". I think the only thing it doesn't avoid is debuffs, curses, and auras that are applied directly instead of a sideeffect of an attack. Blocking only prevents weapon damage as far as I know, won't stop spells (I'm sure it won't stop aoe, might stop directly damaging stuff like Flamefront but I doubt it).
2) Yes, physical damage only. You can have 50% total physical damage reduction, capped, from gear (which I assume means it can stack with extra from skills), and that 50% cap applies after reductions (so if you wear two Idiot Balls for -66%, you can have 116% on your gear and still have 50% reduction). Damage Reduced by X is a flat amount of only physical. Any flat damage reduction that applies to spells specifically says so.
3) Can't remember what you're playing, but generally jewels are an easily-obtainable source of speeds, and not having enough of certain speeds is pretty lethal in Median. At some point, you're *going* to get hit, make sure your block/hit recovery are up to par. If you're a caster build of some sort, make sure you're using the ideal weapon for it (sorcs, for example, have a minimum cast time of 11 frames with those stupid orbs, but can get down to I think 5 or 7 with a staff equipped)