Short Questions Thread

Discuss Median XL!
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annoying cat
Monkey King
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:evil: auto log out crap! :evil:
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annoying cat
Monkey King
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annoying cat wrote::evil: auto log out crap! :evil:


annoying cat wrote::evil: auto log out crap! :evil:


edit: Murreh: thanks for clearing that up. i have several more questions though if you dont mind.

1. x chance to avoid damage proc. does that mean all types of damage?

2. damage reduced by x. is it only physical?

3. before going to TA after doing butcher quest, my survivability still sucks, what stats on jewels should I get?

thanks!
heamn
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Murreh wrote:
heamn wrote:rough calculation would be 200+(119*20)=2580 if anyone could confirm... In this case would it be valuable if i start stacking Energy factor for him... cap for Fire Spell% damage?

If there's a cap for fire spell damage, I've not heard of it or it's not realistically reachable. I don't know exactly how much energy Iron Wolves have, but it's a LOT, and energy factor would help a fair bit (though you can still give them more %energy as well). Because of the way the scaling works, don't give up much spelldamage for factor if you have to choose between them on a piece of gear.

Put it more simply, exactly how it works doesn't matter quite as much as the result. If it looks like a good caster item, toss it on your merc... and if you give them the proper -enemyres and cast speed, they can solo Fauztinville (though it can take a while for them to kill Neon Fiends)


I kinda crafted a him a whole package using fascinating shrine, he's currently at -208 fire res (forgot to calculate before further -fire res mo), 740 Fire% damage with SoV and BL buff, but he's with all Ral Runes, i though i might go jewel crafting for super try hard hence EF came in to mind, and does fast cast rate helps? stacked 140 FCR on the weap, do i need to get more for him? or rather he has a cap?
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Murreh
Bone Archer
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annoying cat wrote: 1. x chance to avoid damage proc. does that mean all types of damage?
2. damage reduced by x. is it only physical?
3. before going to TA after doing butcher quest, my survivability still sucks, what stats on jewels should I get?


1) As far as I know, yes. The highest damage avoidance I've been able to reach is 81%, I think 82 is possible... (smaxed Perfect Being is 61%,
Natasha, the Assassin
, a good Naginata will give you 10 more, one of the uber upgrades for the assassin charm is 5%, on realm the respec amulet thing would give you 1 extra possible point in Perfect Being for 82). From playing around with ancient forbidden sorcery, it seems "% avoid damage" is a combination of 3 different stats from vanilla D2 (dodge, evade, avoid) but always comes with equal amounts of all three (and they combine on the stat page like -fireres, -light, -cold, -poison combine into -allres when they're in equal amounts). % avoid will negate weapon damage, negate spells, negates all after-effects of damage and spells (like hit recovery or stuns, prevents Shower of Rocks from going off from Stone Hammer Demons, etc), negates damage from standing in fire (burning rogues on poles, etc), gound-based AoEs, pretty much everything. % avoid doesn't cause any animations to lock you up, the negated effect basically "just doesn't happen". I think the only thing it doesn't avoid is debuffs, curses, and auras that are applied directly instead of a sideeffect of an attack. Blocking only prevents weapon damage as far as I know, won't stop spells (I'm sure it won't stop aoe, might stop directly damaging stuff like Flamefront but I doubt it).

2) Yes, physical damage only. You can have 50% total physical damage reduction, capped, from gear (which I assume means it can stack with extra from skills), and that 50% cap applies after reductions (so if you wear two Idiot Balls for -66%, you can have 116% on your gear and still have 50% reduction). Damage Reduced by X is a flat amount of only physical. Any flat damage reduction that applies to spells specifically says so.

3) Can't remember what you're playing, but generally jewels are an easily-obtainable source of speeds, and not having enough of certain speeds is pretty lethal in Median. At some point, you're *going* to get hit, make sure your block/hit recovery are up to par. If you're a caster build of some sort, make sure you're using the ideal weapon for it (sorcs, for example, have a minimum cast time of 11 frames with those stupid orbs, but can get down to I think 5 or 7 with a staff equipped)
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Scalewinged
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Question just for fun... have anyone tried
Until You Realise It Sucks
on merc from first act on realm? :\ I wonder if "ranged skills disable" will have effect on merc and with all that slow...
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Chris_Kush
Heretic
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As a Bowazon with Dexterity Damage Bonus, If I use Royal Shroud Armour, will the Strength Damage Bonus stack on the Dexterity Damage Bonus?
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Murreh
Bone Archer
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heamn wrote:or rather he has a cap?

Cap is actually 135-140 or something as I remember, I do know they can't cast faster than 10 frames (which is still plenty fast when that 10 frames makes the whole room die)

Chris_Kush wrote:As a Bowazon with Dexterity Damage Bonus, If I use Royal Shroud Armour, will the Strength Damage Bonus stack on the Dexterity Damage Bonus?

Yes. Stuff like Marco's Soulkeeper and Larzuk's Round Shot also stack with whatever damage bonuses you have from stats. I believe it's physical damage only and only weapon damage, but it stacks
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Chris_Kush
Heretic
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Thanks much appreciated, planning to switch out items for destruction ubers. I love this mod so much; you know shit's serious when you have an excel spreadsheet planning a build :p
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annoying cat
Monkey King
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Murreh: additional stuff on #3: i'm a melee sin. after reading up some more, maybe I should try rolling for faster hit recovery and resistances on jewels before going for TA later.

thnx again!
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Dumb question. where is Kabraxis stone found?