Σ 1.7 Bugs&Feedback

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Semigloss
Onyx Knight
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morphed wrote:Why would the sorc have a spell dmg passive just for the rainbow storm skill ? Which will not be here next season most likely, if you take it like this , there’s also trinity beam and voidstar that dont work on sorc as good as pal or druid bcz no spell dmg , dont underestimate 14 all skills , the dmg it provides gets bigger with more spell dmg that you stack , if they do what you wish for and add a spell dmg passive , they will have to replace the crow buff , and that will only make it good for rainbowstorm and worse for all other skills since raven makes your gearing so much easier and provides more dmg than a spell dmg passive . You cant have both raven and spell dmg that will not be balanced.

This has strayed quite far from my original point. I never said Sorc is underpowered or needed more spell damage. Sorc is really strong as is. I was just saying that Witchblood ought to raise rainbow skill damage as well, that's all.
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morphed
Grubber
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Semigloss wrote:
morphed wrote:Why would the sorc have a spell dmg passive just for the rainbow storm skill ? Which will not be here next season most likely, if you take it like this , there’s also trinity beam and voidstar that dont work on sorc as good as pal or druid bcz no spell dmg , dont underestimate 14 all skills , the dmg it provides gets bigger with more spell dmg that you stack , if they do what you wish for and add a spell dmg passive , they will have to replace the crow buff , and that will only make it good for rainbowstorm and worse for all other skills since raven makes your gearing so much easier and provides more dmg than a spell dmg passive . You cant have both raven and spell dmg that will not be balanced.

This has strayed quite far from my original point. I never said Sorc is underpowered or needed more spell damage. Sorc is really strong as is. I was just saying that Witchblood ought to raise rainbow skill damage as well, that's all.

You do understand what a multiplier is ? Witchblood will make rainbow skill to deal 2.5x of the original dmg thats why is specifically for sorc skills only (sorc skills have a base dmg lower than all spells but witchblood mechanic compensates and makes the skills dmg equal to other classes ) now imagine if trinity beam would benefit from this passive you would have sorc to deal atleast 2x the damage compared to any class, i’m not arguing with you just trying to make you understand the idea behind skills and how they work . If your rainbow skill base dmg is 1000 and you have 300% spell damage for example, you would deal 4k dmg and if witchblood were to apply to it the damage would be 8.5k , this is sorc example , now lets take a class with spell dmg passive like druid , 1k base + 300% spell dmg (+200% passive)500% = 6k final damage , sorc would deal around 50% more dmg with this comparison and even more dmg when ur spell dmg goes over 300%, so only choice will be to make witchblood to give regular spell dmg to increase rainbow skill dmg but that would make all sorc skills much worse since they’re base dmg is shit.
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Anonymous:
Memelistas
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Estatic frienzy buff from Warlock runeword is not working properly.

Buff with rw then switch to 2hand weapon - buff stays but deathlord overwrites it.
Buff with rw and stay with dagger/shield - negavite values.

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herato
Monkey King
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Hellfire enchant "kills" restitution bunus.

With
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Heavenly Soul: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
(100% restored)

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With
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)

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Kotli
Stygian Watcher
41 | 0
Assassin Blink skill is not teleporting my assassin for some reason when fighting Duriel.
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Victor
Cog
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Kotli wrote:Assassin Blink skill is not teleporting my assassin for some reason when fighting Duriel.


Teleport is not allowed in some areas.
Rhanti
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Suggetion for the devs: make the mercenaries have the same AI as the necro iron golem. The golem is always ahead looking for action, while the mercenaries (bloodmage) stays behind and do usually nothing :/
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Taem
Groupie
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I was under the impression Whist made it so all modifiers now worked across the board, so for example, on striking worked not only with melee and missiles, but spells as well. Maybe I was wrong because I stacked 100 mana on attack, but my spell attacks do not gain mana from them... So I can only assume "On Attack" is melee only? Is there a list of what modifiers are specific for Melee / Elemental / Other, since they are NOT listed in the game?
Diaco
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Taem wrote:I was under the impression Whist made it so all modifiers now worked across the board, so for example, on striking worked not only with melee and missiles, but spells as well. Maybe I was wrong because I stacked 100 mana on attack, but my spell attacks do not gain mana from them... So I can only assume "On Attack" is melee only? Is there a list of what modifiers are specific for Melee / Elemental / Other, since they are NOT listed in the game?


On attack only works on melee. On striking works with projectiles. None of them work with spells. Only WDM skills
Semigloss
Onyx Knight
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Diaco wrote:
Taem wrote:I was under the impression Whist made it so all modifiers now worked across the board, so for example, on striking worked not only with melee and missiles, but spells as well. Maybe I was wrong because I stacked 100 mana on attack, but my spell attacks do not gain mana from them... So I can only assume "On Attack" is melee only? Is there a list of what modifiers are specific for Melee / Elemental / Other, since they are NOT listed in the game?


On attack only works on melee. On striking works with projectiles. None of them work with spells. Only WDM skills


On Death Blow works with spells. That was a recent change though, I think just last year.