Σ 1.7 Bugs&Feedback

Discuss Median XL!
Dominos9189
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Suggestion:

Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.
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Taem
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Dominos9189 wrote:Suggestion:

Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.


I haven't played MXL in years, and while I agree that they make a fantastic addition to this season, I disagree in that they add so much adtl loot, that it will shorten the season tremendously. What I'd like to see is a scaling system, where players in the ladder lead will NEVER see goblins, but players on the low-end of the ladder will see frequent goblins, getting more sparse the higher up the ladder you get until... no more goblins when you've reached the top.
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PizzaGater
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Taem wrote:
Dominos9189 wrote:Suggestion:

Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.


I haven't played MXL in years, and while I agree that they make a fantastic addition to this season, I disagree in that they add so much adtl loot, that it will shorten the season tremendously. What I'd like to see is a scaling system, where players in the ladder lead will NEVER see goblins, but players on the low-end of the ladder will see frequent goblins, getting more sparse the higher up the ladder you get until... no more goblins when you've reached the top.


not rewarding the people who spent the most time in the mod, thus not rewarding the mod's team since their financial incomes is mostly coming from theses players.

Sounds like a brillant idea if you have some more of such please post them in a propre thread will get you admins power in no time bro.
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Texalic
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Well, not sure but I think that this "curse" should lower your defense, it does sometimes but sometimes it doesn't at all.

See, curse
► Show Spoiler

No curse ;-|
► Show Spoiler
Edited by Texalic 4 years.
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Wotan
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I assume thats the nightmare curse.

Image
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Texalic
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"Item granted skill" - hm, interesting, don't have any.

But I just remembered what my real problem with defense is...at the end I confused myself, it is morning. :mrotate:

Sometimes when I end out of reach from my wolves, sth goes wrong with the Spirit guide and then I need to re summon my wolf companion for the spirit guide to work properly again.

Will check more about this. ;-|
Diaco
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Talic wrote:"Item granted skill" - hm, interesting, don't have any.

But I just remembered what my real problem with defense is...at the end I confused myself, it is morning. :mrotate:

Sometimes when I end out of reach from my wolves, sth goes wrong with the Spirit guide and then I need to re summon my wolf companion for the spirit guide to work properly again.

Will check more about this. ;-|


You probably just stepped outside of the aura range. You should get the bonus back when you are near a wolf again
ParticuLarry
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In 1.8 the waypoint activation sounds are not being played anymore when you try to activate the waypoint by walking over it/clicking on it the first time.
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Texalic
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Diaco wrote:
Talic wrote:"Item granted skill" - hm, interesting, don't have any.

But I just remembered what my real problem with defense is...at the end I confused myself, it is morning. :mrotate:

Sometimes when I end out of reach from my wolves, sth goes wrong with the Spirit guide and then I need to re summon my wolf companion for the spirit guide to work properly again.

Will check more about this. ;-|


You probably just stepped outside of the aura range. You should get the bonus back when you are near a wolf again

That's the thing, when I am near my wolves again sometimes I don't get my bonus back.

As I said, it is still morning, let me check carefully.

EDIT: well, it seems that everything works fine, it seems when I level up I need to re summon my wolves but that is it, it is ok. :P
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Ekital
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Mercernaries cannot use more than 1 aura at the time.

Using
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
and 3-piece
Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)

Bremm's Retribution
Wyand's Perfidy
Geleb's Greed
Maffer's Frenzy

Set Bonus with 2 or more set items:
Maximum Life +3%
Maximum Fire Resist +4%

Set Bonus with 3 or more set items:
70% Attack Speed
40% Movement Speed
70% Hit Recovery
(40 to 70)% Chance of Crushing Blow
Weapon Physical Damage +20%

Set Bonus with complete set:
+2 to All Skills
+84 Fire Damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes

turns off Demonblood aura. I also attempted using
Relic (Wolf Stance)
in conjunction with
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength:
2310
Item Level: 120
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
but same issue.