Taem wrote:Dominos9189 wrote:Suggestion:
Treasure Goblins are fun as hell and a great addition to the loot mechanic in MXL. I know they were intended to be temporary for 1.8 but they really should be implemented in the game permanently. That is all.
I haven't played MXL in years, and while I agree that they make a fantastic addition to this season, I disagree in that they add so much adtl loot, that it will shorten the season tremendously. What I'd like to see is a scaling system, where players in the ladder lead will NEVER see goblins, but players on the low-end of the ladder will see frequent goblins, getting more sparse the higher up the ladder you get until... no more goblins when you've reached the top.
I get what you're saying. If they are kept in their current state, they might be OP. However, if they could be tuned down to the point where they are fun to come across as you're always guaranteed to get something potentially useful but you are also not swimming in gear by like week 2 of the ladder, that'd be awesome.